How many packs does it take?

Considering the no-duplicates policy, how many packs does it take to get all the cards of an expansion? (starting from 0 packs obviusly).

Last expansion I bought both preorders and about 80 packs with gold. I also bought the smaller bundles they put out which included legendaries and some packs. I have all of the FitB cards now but didn’t until I think the bundle before last. That said, I also play wild and rarely dust anything. I’m sure I could have gotten closer sooner if I dusted and crafted more.

There’s also the matter of ā€œa full setā€ vs. ā€œa full playable set.ā€ For example, Cannonmaster Smythe and Serina Bloodfeather are pretty janky. If you don’t have them your collection is incomplete but none of your decks will be (unless you’re going totally off the wall home brew).

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Since you can pull a legendary (or more than one) from any pack, there’s no set number.
For the maximum packs it would take I think you would just take the number of legendaries minus one and multiply that by forty. Then add ten for the first legendary.
That would give you an idea. Then you could divide that by whatever you think the actual probability of getting a legendary really might be.

Still about 250. The protection has no effect on the full set.

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This doesn’t include dusting duplicates. You’ll have way more than 2 of each rare before you get close to all legendaries. You may even have duplicate epics. Not to mention golden ones.

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Out of the last 2,294 packs I have opened from multiple different sets, I have averaged opening a legendary every 16 packs. The guarantee to open a legendary in your first 10 packs of a set is factored in.

The last few expansions have had 25 legendary cards. Thus, based on my experience, it would take 25x16 or 400 packs to open all legendary cards. However, you usually receive some legendary cards free or as a promotion for preorder. Thus, my guess is 300 packs to have all cards if you don’t use dust. You are getting lots of duplicates that could be dusted and turned into legendary cards to reduce your required packs to be opened.

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Except these duplicates don’t add up fast enough to matter. Ever.

I have played each expansion that is in current year standard, and from all sets almost all I am missing is legendary cards, and the amount is shocking. In the current set, I have 149/170 cards. I spent 10k gold on packs and bought the mini set with gold. I am still missing 15 legendary cards and six epics. I have less than four hundred dust. This is an improvement over previous years with the new reward track.

It takes typically 30-40 packs where every card is a duplicate to get one legendary worth of dust.

It’s the most broken thing about this game atm, full stop.

I have three different decks I want to play, I don’t have the legendary cards to make them work nor the dust to help.

If an expansion has 23 legendaries and u gain 2 from the reward track + 1 from the first 10 packs and if the pity is 40 packs so its basically:

10 + number of legendaries left - 2 x 40

Do you dust your golden cards when you get two of the regular version?
I agree that it’s a slow process and near impossible for FTP players to amass anywhere near full sets, but to me at least, HS’s system is so much better than other CCGs that I’ve played in terms of being able to play for free and still have enough access to cards to be competitive, that I really can’t complain.
That said, I’m super stingy with my dust and I don’t craft missing cards for more than 2-3 decks each expansion, if that. I’ve been playing since just after Blackrock Mountain, and I’d say within at least the last 3-4 years it’s rare for me to have access to less than 25K dust (includes undusted duplicates and goldens that I have at least 2 normal versions of). Last I checked I was up to 34,270.
Basically I’m saying that while I agree with you that it’s hard, and getting full sets of each new expansion is not realistic, you can earn enough to stay competitive and always have at least 2-3 current meta decks.

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I do. Ever single time. I don’t think I have any golden cards that aren’t from core set.

I agree, especially after the reward track, that it’s easier than ever to build a decent stack of cards.

I never have enough dust to do even that. I have max two good decks per expansion and if I were to pick wrong I would be stuck. I have all the common and rare cards for the standard set, but I lack piles of epics and legendary cards.

I have wanted to play rush warrior, but lack the cards to do it well and won’t craft the pieces to make it happen. There are other decks that I am missing the legendary and replacing it makes it gimpy.

I would love to see maybe turning up the legendary drop from the ā€œyear ofā€ packs to help back fill in standard, idk, something.

this is what I call PAY TO WIN.

A) So? The OP said nothing about F2P. Also,

B) you assume I win! :rofl:

YOU ARE A DEVIL P2W PLAYER!!! It must END!

I know, right?!?! What a b*tch.

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Well, obviously I am kidding.

Because some people think the players who buy packs and bundles are the worst scum in the universe.

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Well now is a pretty accessible time to play standard, given that you could have token druid and elemental shaman. You have to consider most f2p players abandoned this mode many years ago because wild has always been more accessible, but now wild is actually getting expensive too. If the stars from wild to standard were transferable then I would have ditched my wild decks, but since multipliers help a lot I just decided to murloc paladin to diamond for 900 dust investment in and still better than grinding those stars in standard with no multiplier.

It depends on your internal player profile. If the master program has seen your spending habits long enough, it will engineer the best milking path for your account, based on the principal differentiators(for packs):

  1. Average minimum (average spent per expan)

  2. Average maximum (highest amount spent ever)

  3. Completionist status (whether you buy until you have everything or just something specific)

  4. Completionist substatus (aforementioned but specific type)

  5. Give up factor (whether you stop buying if you don’t get the desired results or not)

  6. Gold adjustment (How much the system must adjust your gold pack odds to get the desired income from this profile)

Based on these and some other more specific factors, the system will allow you to craft a deck, complete your collection and so on and so forth. Rest assured, Blizzard expects you to pay a certain minimum so make sure to give them money every release.

Why? Decks made of mostly common and rare cards still are in the top of stats reports.

Which ones? I’m not a wild player usually.

Cutelock is cheap. When I play Wild, which is not often, that’s the deck I use.