Hotfix bees to target enemy minions only

If your opponent has no Taunts, sure.

Also, the opponent just needs to sink 6 damage into Linecracker to stop BEEEES!!! from working on it without first buffing the health.

That’s 1 less damage than you’d need against a Turn 7 Antonidas. If you can handle a Turn 7 Anton, you can handle a Turn 7 Linecracker.

That sounds like a good idea,deal 6 to linecracker on your turn preferably by using a few 1/1 minions to prevent the opponent from doing it on his turn.
Silence would work though against the set up and to pull it off in 1 turn druid needs 7 cards as far as I know.

How can you do the 2500 armor with only 5 cards I don’t see,its 7 wich has been accepted as a “fair” number for infinite value combos like fireballs or malygos.

@below:you forgot the emperor which you also need,making it 6. But yes that is considerably better then the 7, 6 is borderline I guess. With 5 cards it would be a big issue.

Emperor Discount on 2x BEEEES!!!, 2x Earthen Scales, 1x Linecracker. This makes these 5 cards cost 10 mana in total.

On your turn you go Linecracker, 2x BEEEES!!! on Linecracker and follow with 2x Earthen Scales on Linecracker. 5 cards for ~2500 armor.

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Its just another proof how failed the card development and mechanic is in this game.

You attack a minion with bees. You do not even perform an attack with a minion and still acts like its the minion who attacks.

Another confusing mechanic coded in a unclear way

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You may want to reread how Overkill works. The mechanic has nothing to do with attacking or minions, it merely cares about whose turn it is and dealing more damage than remaining health.

It will work on a spell targeting the opposing hero, if that spell deals more than their remaining health.

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It’s as “uncounterable” as Jade Idol;

play Skulking Geist and it’s fun’s over.

So a 5 card with 6th card to set it up combo or a 7 card from hand combo. Plenty of them already exist in Wild most of them have no easy 1 card counter. What makes this one more unfair?

People might not like combo but this is one of the more easily countered combos with existing tech that 100% hit rate unlike a combo that’s Disrupted by other things like Dirty Rat where its RNG if the opponent has anything that’s not a combo piece that it can hit.

More fine than Big Priest which has few ways most decks can interact favorably besides Punching them which by the way also works for wombo combos as they take a while to assemble all the pieces and often a slower Midrange deck can be aggressive enough for combo but not agro enough for Big Priest.

From HS site :

On their owner’s turn, when a card with the Overkill keyword deals damage in excess of their target’s health during an attack, it triggers a bonus effect.

To me its perfectly clear the bees are attacking and the Linecracker is being attacked. Linecracker - the minion with Overkill isnt performing an attack.

The deck’s/card’s power level, and whether or not should it be considered “overpowered” should not rely on availability of tech cards.

Example: 4 mana 100/100 is not balanced, just because you could tech in 3 mana minion with “destroy a minion with 10 or more attack” text.

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Yeah unfortunately they haven’t released any worthy combo tech since Dirty Rat and Geist themselves.

Also, at this point with cancer mages using half their deck with one cost spells, why isn’t geist in your deck anyway? This card counters a lot more than just Jade Druid.

This is also what gets me the most: This combination smells really fishy.

Don’t worry tho, this interaction has to be fixed and can be easily worked around. I don’t think they want more people to know that 2500 armor is suddently possible (because it sure sounds like a bug and a weakly coded system and begs for discussions about armor-caps in general).

The question - as always - is when they’ll react.

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It has worked like this since LineCracker was released. There are videos of people using it, small minions and mass hysteria to build a 200+ attack minion.

On a side note, Ticket Scalper would work the same way for the first 2 bees, but the third bee would kill it and there would be one bee left over.

Please explain how Totemic Smash, Blast Wave and Baited Arrow would ever work if an attack was required to trigger Overkill.

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Very simple. Because you are performing an attack with a card with keyword Overkill.

That was pretty easy answer. And obvious… I am kinda shocked to be honest

So, why don’t these spells trigger Snake Trap when you cast them on a minion?

You can try to post a bug report if you think it should

Not to mention - the card with Overkill deals the damage (Blast Wave, Baited Arrow, Totemic Smash).
I have really no idea where BEEEES has overkill text.
Because you know -thats the card you are playing and the card that deals the damage. Not the Linecracker that was played before.

Sometimes I am amazed by a thought process of players.

Just add an extra condition to minions.

They themselves need to attack.
Meaning their effects activate when Mass Hysteria is used, but this interaction cannot be abused anymore.

That has been my reaction to your posts in this thread. You’re doing some immensely silly mental gymnastics to avoid accepting that Overkill is “When this card deals damage in excess of the target’s health on its owner’s turn”.

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How is this even a problem? Play gheist to counter it or shut up… also gheist is great against cc mage and odd Paladin aswell…

Silly gymnastic? Nice one.

I still think you are utter wrong and just trying to come up with some nonsense to back up your personal point of view even when it makes no sense at all.

Linecracker as a card with overkill isnt doing anything in that interaction so I guess it has to be a bug