He can’t do everything for you. You get to play it once maybe twice a game. It’s a payoff for making a less consistent deck overall. Just because people only remember the bloodlust or windfury lethal or the unexpected board clear doesn’t mean that’s all he does.
It takes skill to know when to play him and what for. Sometimes you should play him for tempo or value. A good player will understand when you can’t hold it for a finisher. I’m sure you have killed someone greeding a Zephyrs that is still in hand. There are a lot of games where people don’t realize the perfect card was actually Savannah highmane, soul of the forest, power of the wild, shadow madness, Tirion, Edwin Van Beef, hex, earth shock, wild growth on curve etc.
Stop baby raging and getting all dramatic over something that isn’t yet definite. The amount of unrelenting selfishness, outrage and entitlement observable from many aggro players continues to surprise me. It’s either a collective phenomenon or the vocal majority in this forum are unrepentant pirate warrior, face hunter or token druid mains.
I don’t understand why you dislike discover so much. It’s just another form of value that adds more variety to every game. Diverse gameplay is fun.
On one hand you dislike discover value, at least in the form of Zeph. On the other you want them to bring Spirit of the Dead back to replay a bunch of deathrattle taunts as well as legendary minions and go infinite. Its like you want there to be no answers to the stuff you consider fun. Value is value. I don’t like spirit of the dead, but if people find it fun to play it I’m not opposed to it being around. Just as long as I’m allowed to have fun too.
Zephyrs isn’t some unstoppable force like he is made out to be. It’s a 1 of and contrary to popular belief there are ways to play around it. You can force your opponent to play it reactively if your deck can apply pressure. You can force your opponent to play it for value if you are control. You can punish it being used as removal if you don’t over extend. You can make awkward board states so it’s not even good as removal. There are plenty of ways to limit it’s effectiveness; just like any other powerful cards you know are coming.
Plus he isn’t even really that smart. He knows a card is a deathrattle, but he doesn’t know what that deathrattle does. Same idea for weapons. He can see a weapon but not know it’s effect. Since he can’t read card text, you have to understand that sometimes he won’t prioritize the right target when playing with or against him. Also since he can only see the current board state, you can’t necessarily wish for a card that is perfect for your macro gameplan for any particular matchup.
Zephyrs is one of the best card designs they have ever made. Top tier for fun too because it never gets stale with all the different outcomes you can go for situationally.
i really don´t get the hate on Zephrys, manipulating the card to get exactly what you wanted had been skill demanding, i think it had been one of the best cards they ever printed.
it´s not fishing though, it´s been hardcoded and you had to know how to manipulate him if you wanted certain outcomes. It´s a card with very high skill expression, nothing RNG about Zephrys.
And a card you build your entire deck around should have the power to win it if played well, especially with rather hard restrictions compared to the likes of Kazakusan.
It´s not like Priest has great means to great wide boards usually, so why shouldn´t they allowed to have this wincon in a highly restricted deck if they somehow manage to set it up?
it´s not going anywhere the druid level of wideboard 4,5,6 and arbor up at any time it lives.
I suggest you look in the mirror when you say that people confuse feelings with facts.
The amount of skill required will always be debatable. That’s a FACT.
The debate itself can have opinions, facts, and other stuff in it. But as long as people can argue the amount, and they always can, you really highlighted yourself as the one blinded by your opinion whole neglecting the facts.
Anything with a too high skill cap is also a fail in my opnion unless blizzard decides to change the direction of the game drastically and increase the average skill cap of hearthstone as a whole(that i not against).
When you don’t you create a garrote rogue situation where one deck well played is so superior that you have to punish dedicated players by nerfing.
Exactly because discussing skill in these forums is an easy way to lead astray conversations I didn’t dwell more to that apart pointing out that the amount is in fact debatable.
My whole argument had nothing to do with skill required to play the card but rather than the effects (producing out of class cards on demand).