Helya and plagues

Interesting list, but I think it is a bit too greedy to work out against much of the meta. I would cut Cage Head and the Ghouls for cheaper, early board dominance. Those two options seem like ´win more´ cards since they come down pretty late and you already have a plagues game plan for longer games. Vrykul Necrolyte + Plague strike seem like a faster option to generate a board more easily and spread deathrattles. Not convinced about Howling Blast either. I would just do a cheeky ETC to slot in some of these more contextual cards. I´d go for 1 Glacial Shard to delay warrior and druid while getting a handy token to spread more DRs, 1 Plaguespreader if you´re feeling naughty and need disruption and something like Blightfang to stop Paladins or Hunters a little.

Those are my thoughts on that list, I could be wrong. It certainly looks pretty fun! I will try that out a little bit. I am a bit tired of spamming druid these days lol.

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Custom Death Knight2

Class: Death Knight

Format: Standard

Year of the Wolf

2x (1) Death Growl

2x (1) Foul Egg

2x (1) Staff of the Primus

2x (2) Distressed Kvaldir

2x (2) Down with the Ship

2x (2) Plague Strike

2x (2) Vrykul Necrolyte

2x (3) Acolyte of Death

2x (3) Chillfallen Baron

2x (3) Ravenous Kraken

1x (4) E.T.C., Band Manager

1x (1) Glacial Shard

1x (4) Blightfang

1x (4) Plaguespreader

1x (4) Helya

1x (4) Thassarian

2x (4) Tomb Traitor

2x (4) Yelling Yodeler

1x (8) The Primus

2x (11) Chained Guardian

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I got D4 with this list, just sharing to see if you got any ideas.

MyUnholyEggs

Class: Death Knight

Format: Standard

Year of the Wolf

2x (1) Death Growl

2x (1) Foul Egg

2x (1) Staff of the Primus

2x (2) Distressed Kvaldir

2x (2) Down with the Ship

2x (2) Nerubian Egg

2x (3) Chillfallen Baron

2x (3) Hawkstrider Rancher

2x (3) Ravenous Kraken

1x (4) Grave Strength

1x (4) Helya

2x (4) Tomb Traitor

2x (4) Yelling Yodeler

1x (5) Magatha, Bane of Music

1x (6) Sylvanas, the Accused

1x (8) Lord Marrowgar

1x (8) The Primus

2x (11) Chained Guardian

AAECAe2qBgb47ASk7wSF9gTm5AWT+wXt/wUM0aAEh/YEoJkFhaoF88gF8OgF9fcFgvgF8vgFu/kF6/8F+IIGAAA=

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The new “your undead on summon gain poisonous” is extremely underrated for dealing with this kind of thing. He’s pretty amazing for just dealing with big taunts or threats that would otherwise just end your game on the spot, while himself being a high value target your opponent has to waste resources removing.

His body is a slightly worse hawkstrider rancher and he only gives your minions poisonous after they get summoned and their battlecrys resolve. If you could combine sickly grimewalker’s effect with hardcore cultist’s AoE battlecry then we’d have something, but you can’t. Plague death knight doesn’t run rushing undeads and even if you teched in army of the dead to combo with him that’s a turn 8 play. Since drum circle comes down turn 5 or 6 a sickly grimewalker + army combo would be about two turns too late to matter.

Sickly grimewalker isn’t underrated, it’s just bad. It should have been “whenever”, you summon an undead, not “after”. That restriction completely ruins the card.

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If it was whenever, it’d be so broken.

You’re right that drum circle druid is just a losing match for Plague DK but Grimewalker is pretty underrated. Even just tour guide into it is a pretty good early game tempo play. Justifies Darkfallen Shadow too in a slower control list.

This is what I’m running right now.

Culling of Stratholme

Class: Death Knight

Format: Standard

Year of the Wolf

2x (1) Body Bagger

2x (1) Staff of the Primus

2x (1) Tour Guide

2x (1) Victorious Vrykul

1x (2) Astalor Bloodsworn

2x (2) Battlefield Necromancer

2x (2) Distressed Kvaldir

2x (2) Down with the Ship

2x (2) Frozen Over

2x (3) Chillfallen Baron

2x (3) Darkfallen Shadow

2x (3) Hardcore Cultist

2x (3) Nerubian Vizier

1x (3) Prince Renathal

2x (3) Sickly Grimewalker

1x (4) Helya

1x (4) Pozzik, Audio Engineer

1x (4) Thassarian

2x (4) Tomb Traitor

2x (5) Army of the Dead

1x (6) Sylvanas, the Accused

1x (7) Frost Queen Sindragosa

1x (7) Prison of Yogg-Saron

1x (8) The Primus

1x (9) The Scourge

AAECAfHhBAqX7wSk7wTa8QTipAXLpQWhqgX0yAX++AWT+wXt/wUPkOQEkeQEh/YEsvcEopkFqeUFnfYF9fcFgvgF8vgF+PkF6/8F+4AGl5UG16IGAAA=

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I have to play at least 50 matches before seeing one of these on ladder. I agree, no reason to change a deck for such a rare enemy.

You lost me right here.

It’s a bad, bad choice for this deck because you block access to your own cards.

Your deck would be better if you took out Renathal and made a choice about how you want to kill your opponents instead of the kitchen sink approach that doesn’t to much of anything efficiently.

I can’t wait for that F er Renathal to gtfo of standard. Can’t. Wait.

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It’ll be great when Priests have to actually refine decks.

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You lost me right here.

It’s a bad, bad choice for this deck because you block access to your own cards.

Your deck would be better if you took out Renathal and made a choice about how you want to kill your opponents instead of the kitchen sink approach that doesn’t to much of anything efficiently.

Plague DK always wants to run a 30 card list. Prince renethal is never the correct choice. It’s the same reason curse warlock never functions well as a 40 card list. The more cards you put in your deck the less likely you are to draw your plagues. If you put in 40 cards you draw helya less, and you discount your chained guardian much slower. The people running plague DK as a 40 card list on ladder are just bad at deckbuilding. There’s never a situation where having renethal in your list makes it an overall better list than one without him.

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On the other hand, Renathal Plague DK was what I used to punish Blood and Control Priest last month.

Most of the problem in the matchup is that you enter fatigue way before they do. Throwing in 9 cards’ worth of win conditions was worth it just to crush those fart sniffers.

Its a midrange deck with a control bent. Its not the kitchen sink.

I’m not running chained guardian. The deck is not reliant on drawing helya either.

Ahem.

Theman has a Renethal curse control package that was quite nasty and easily got him legend and has a 65% win rate with me. It’s a destroyer. Unfortunately, the symphony nerf killed control warlock. But it absolutely did work and it killed aggro and other slower decks, something 30 card curse warlock couldn’t do.