Fix Your Freaking Game

The thing that put it above all other decks wasn’t the absurd late-game power that it packed, but its early explosive turns that stemmed from Dread Corsair being playable as soon as you equip the weapon, on top of the weapons ability to clear stuff.

3 damage is a very different breakpoint from 4 in terms of taking out opposing minions, and forcing Corsairs to wait an entire turn gave aggressive decks more room to take the advantage.

There are literally tens of thousands of matches showing how bad the deck is now compared to before.

All this being said - YES it feels like shyst to eat an early Mogu > Evolve effect, but the reality is that those things aren’t enough to put it above many other decks, so we might as well let different decks have their different shenanigans.

At least Evo board > death is over with rather than a midrange or aggro deck attempting to do something against a full platoon of Convincing Infiltrators lol

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Okay well now we need to do that with Control Warlock, because that thing is out of control.

You’re right about Dread Corsair.

I agree that 3 damage helps overall but doesn’t lessen the main issue with the constant evolving. I still go up against them and I still lose. The reason why it stops being played I think is because of the community mindset not because it was actually nerfed. People see it’s nerfed and think “oh it’s not viable anymore” when in fact it is because they didn’t actually address the main issue. Let’s be real, people are sheep haha

My ideal nerf for Tickatus would be burning 3 cards not 5.

I have access to HSR premium and seriously, when filtering for D-L games it’s the thirtieth best deck, sitting in Tier 3.

That’s not out of control.

Evolve Shaman is sitting in the lower half of tier 2. Still decent, but not overpowered.

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You know, you really should show more respect toward fellow players. They are people, just like you. Why do you assume that you’re so much better than others?

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Let’s agree that it is if you’re playing a slow deck, which RP is, it’s going to be a loss. If you’re fast on your feet with the damage, then i can see how it wouldn’t fair well.

The question is, how do i play RP and not lose against it. I’ve tried everything. I constantly go up against it and it’s dropped me back down to Diamond 10. If I switch decks to say a homebrew Clown Druid, I never see them. The system pits Priest against Warlock. I even added Galakrond and still lost LOL FML

You don’t play Rez Priest to be Warlock.

I’m not getting into “the game counter-queues me” discussions because if that were the case, no one would ever hit Legend- and they certainly do.

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When I call people sheep I mean they don’t think for themselves.

Obviously it’s not everybody. People tend to take the path of least resistance. Can we agree on that? So if they’re shown that a card is nerfed, they’re going to assume it’s been ruined based on precedent. That would make sense right? You get people on boards, YouTube complaining that this or that card is nerfed and they won’t use it anymore. Following the flock.

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I’m positive this definitely happens. We saw it with many DH nerfs.

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Nah its not so easy wardrum, Cards can be toxic without to be in a T1 Deck. Not everything is about T1. The old Team didnt went the way of hand / deck desruption because they thought its unfun. And imo, they where right.

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I’m just basing it on my limited experience. I won 8 games in a row. Lost to 1 control warlock and that’s all i saw afterwards. I know they shoot for a 50/50 win rate so they do game the system. That’s a known fact that developers do that. Not just these guys.

I think the Legend Players get there for a number of reasons. They use the “show which card you have left” app, play a ton of games, play decks with high win rates. I play like maybe 5-6 games per day, don’t use the card thing, play homebrew decks and do my thing. I’ve gotten to Diamond 2 that way. Before the Faire came to town…

you can just deal with the fact your deck has a bad match up and move on to the next game… like most of us do

Most decks that do will beat it, hence its inability to actually occupy a part of the meta.

Then why does it have a tier 2/3 winrate?

You are just irrational.

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I don’t, and I play only a little more than you do.

You can’t control every part of the game, card draw and rng effects are out of your control, but better players make better decisions that do matter in the game and will perform better consistently.

You are naive if your first thought is ‘must be rigged’ because you aren’t winning more. And you will never get better if you avoid critically looking at your own plays.

If you did that well with a homebrew why not come up with a different homebrew to beat the Warlocks?

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I just logged on to the Hearthstone forum to literally leave this exact comment, so shout out to Marauder for saving me the trouble.

I stopped playing this game in November because I got tired of the constant impossible Warlock matchups … or more specifically, the broken Tickatus + Defiler nonsense. I tried 5 different decks, all got rolled constantly. Here we are end of January, and I start playing again, no nerfs, and 7/10 matchups on average are still the same OP Warlock deck.

Seriously, this deck has no weakness. Non-stop removal spells, health regeneration, rapid card draw … all of which I can deal with. But burning 10 cards (1/3 of my freaking deck) with ease and zero drawbacks? How is this supposed to be fun?

Forsure, you can just tell me I suck and my opinion is wrong and yours is right. I’m not going to argue … but I’ve been playing this game for 5+ years, and while I haven’t been a fan of every expansion or card, I’ve never hated 2 cards so much that it simply made me want to stop playing.

Well done HS.

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I don’t agree with OP entirely but I do think that Warlock as a class is getting silly. I mean they have the best draw, now they have healing and mill too?
But; I could say the same of every class.
So I guess what I think is that the OP isn’t wrong when he says that the current meta is filled with ridiculously overpowered cards and effects.
The longer this game goes the more broken Standard becomes.
It’s why I’m still in Wild. If that is what passes for balance I might as well play where I have the cards.

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The problem came when lifesteal and soul fragments entered the game. Warlock was never able to heal, unless it made a sacrifice. There’s no Achilles Heel anymore.

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I hate Tickatus Warlock. I auto concede against Warlocks immediately.

But I don’t see why it needs to be nerfed? Blizzard focuses on Meta nerfs, and occasionally fun for one player type nerfs.

The deck isn’t nearly as strong as some people might think. So it’s not going to see a change. Especially while classes like DH can do Force Savage type damage two turns in a row.

I’ve tried. When they can kill any minion 12x plus destroy the board 2x and then burn 10-15 cards of yours, there’s no way to counter it if you play a slow deck.

They didn’t?

What about Dirty Rat, Gnomeferatu, Demonic Project, and Howlfiend?

The issue with Warlock is that it’s a troll deck that tilts people hard. We haven’t had a trolling deck that’s decent in quite some time in Standard so Warlock’s play rate is substantially higher than it should be based on the win rate.

The trolls then double feast on their opponent’s tears when they come to the forums and see how many people are so tilted.

Eventually, slowly, the play rate will go down because trolls also need to climb the ladder, which is going to fill up with counters decks as more people drop their slow Mage and Priest decks for fast Rogue and DH decks.