Feels Bad crowd win. Game loses. Azerite Snake defense

Well, refer to thread topic. It’s about “feels”.

Paladin just doesn’t feel bad most of the time. Exceptions like tip the scales are just that, exceptions.

People often call paladins “boring”, but that’s not the same as feeling bad. Maybe they don’t feel good, but they don’t feel bad either.

Heck, I’d argue people secretly like paladins, but they can’t admit to it publicly because they’d appear to be uncool. It’s just cool to hate on the square/normie.

So to bring this back more related to snake… today I got around to doing tavern brawl, one where you get to try premade decks. I decided to play with DH, because I hear DH destroy locks and a lot of other things cuz it’s capable of doing turn 5 OTKs and stuff. Well with me having only watched one Thijs video and using the premade (non optimized) deck, I destroyed 3 out of 3 matches. Granted the other people probably didn’t know what they were doing, but man I think that deck might need a nerf more than snake lol

So what are the stats on DH?

next they will be crying about naga DH and druids!

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The main difference here is that Snake happened during holiday season. The nerf window is either now or leave it as is during peak pack selling and the crowd is loud about how much they hate the snake so they can’t afford to leave it as is.

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Well I was reading some twitter and I think I casually stumbled upon the answer:

https://x.com/PlayHearthstone/status/1725242559700877418?s=20

Turns out most of the playerbase does love decks that stall the game and do nothing. To each their own but I wish we could just have at least a few weeks where Control decks are just unfavored, period. We’ve had control metas lasting months but god forbid a combo deck ruins the fun of control decks for a week or pitchforks will rise :melting_face:

P.D: I am making it seem as if I’m more salty about the nerf than I am. I don’t really mind since I am not playing it, but I am a little annoyed at the constant cycle of knee-jerk nerfing in the first expansion week that just makes the meta worse. And citing feno here:

The 3 general types of Hearthstone players.
Aggro: Never complain cause they always beat bad decks. Only in extreme situations (Reno,Plague etc.).
Combo: Think they’re einsteins and complain that aggro decks take no skill.
Control: Complain about literally everything always.

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The DH stats are way off right now because of the way HSReplay does its stats. You can’t distinguish Aggro DH from last week to Aggro DH from this week so the stats are all smashed together.

However, the deck stats for people specifically running the new Aggro DH are sitting somewhere in 53%-60% win ratio.

I suspect we need to wait until VS comes out and sparses that data better.

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:+1:

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I will be shocked if they don’t start complaining about dragon druid at the end of the week.

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“Having a check on slower control decks” looks like Naga DH, Totem Shaman, and Aggro Paladin where the decks are off to an insane start and it’s a coin flip on whether the control deck can even draw their tools before they just fall over.

Or midrange and tempo decks like Arcane Secret Hunter and Enrage Warrior. Or inevitable threat decks like Relic DH and Odyn Warrior. Or semi-infinite value engines like Control Priest, though I shudder to mention it.

Definitely not “haha I win” decks like Azerite Snake.

Let’s be real tho. The “haha I win” moment was preceded by a miserably unthreatening and sluggish 8-9 turns where the lock is just doing close to nothing remarkable. It’s a combo deck that isn’t much different from something like phylactery minelock. Only difference is that this deck kills you in extra steps and it doesn’t require a single braincell to pilot. Combo decks with inevitable wincons in the longer game are the bane of control decks; I don’t see what’s new about this one. It’s a bad matchup for the control deck and your best hopes are Dirty rat and Theotar. There even is that small window of agency for you to push against it and defy the odds.

And by “they” we’re all thinking of one particular forum spammer

who will remain unnamed for legal reasons

Forge of Wills, Burrow Buster and Moarg Driller are reasonable plays. Not everything is Kobold Miner.

We can add the train guy to that list yeah; but it pales in comparison to much of everything else. It is very weak to sustained aggro but has insane inevitability in the long game, which seems like a normal tradeoff. I haven’t played control this expansion yet but I bet the matchup is truly miserable.

Edit: On a side note. I just had the most hilarious game in a very long time against a minelock. I was experimenting with a 40-card Sludge warlock deck and I ran against one of these. By turn 9 they had played 3 snakes and I was at 5 health. So bad are the snake turns tempo-wise that I could burst them down from their +30 stolen HP in two consecutive turns with the 7/7 that destroys the bottom of your deck, a 6/4 and 1 Pop’gar sludge turn. I wish I had the game recorded but I was on mobile; hilarious game. That thing is nerfed tomorrow based on sentiment alone, but the deck is laughable tbh.

That just means your opponents are bad players playing the bad version. Lets play with my minion version and see how you do. You cannot fish the Rat out so easily when the deck is sporting 25 minions. I was never worried once against a control deck of losing. Now aggro that’s a completely different story that required me to setup and get some luck.

The rat as it stands right now dominates control. Which in turn allows aggro to flourish. Aggro decks of any type are the best decks right now. The rat is not the best but it’s existence in it’s current form doesn’t allow the meta to adjust. It’s taking the Rock, Paper, Scissors dynamic and basically removing Rock and Paper because the fear of facing the Rat isn’t worth playing a deck that has virtually no chance of beating it. So you adjust the rat so the rest of the decks are playable.

I don’t really like the way those are designed either. It’s just a constant stream of minion vomit. They wouldn’t be so bad without some of the late game tools they also have. Like Countess and such. But they kinda need those late game bombs because the copious efficient board clears and value generation in control decks.

Bit of a mess in my opinion.

Kobold Miner isn’t even bad. It’s super cheap and the excavate pool is amazing. Like arguably better than a card from your deck because you know what your excavate card is going to cost so you can play around it.

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Well, it depends how you look at it.

I dont need to “destroy” your win condition by theotar. For me is enough to copy it once (by it surviving into my turn and me using SW spell, spawning it with rat and copying it, by identity theft, and you need to play it 6 times. And yeah, if I get it once you can be sure I get it twice.

Have to agree. That has been Team 5 MO as of late: design an OP card to sell packs and nerf it soon after.

We’re not playing the same game. Lock had 1 tier 1 deck for a few weeks before Symphony got nerfed. After that at high legend it dropped like a rock. Barely tier 2.

I would probably defend the other decks your talking about so not sure how that invalid. That’s purely point of view. And it’s usually warlock that “feels bad”. Tickatus, Chad warlock, etc.

Even without your well-put explanation it’s a bad argument. The fact is the deck has a good chance to win the games played, and a lot of people are willing to roll the dice. So, we are seeing it do well and not well as far as tier stats which inevitably affects it’s position as a tier 1, 2, 3 etc deck.

Take Quest Priest for example. It wasn’t a tier 1 deck to my knowledge, but it had a LITERAL “I win” card, but it came with many steps in-between including shufflling the card into your deck and the possibility for it to be countered when played. Right now, Snake has one solid counter, kill them before they get it in play and bounce it. There is a stark difference between these two decks and both are arguably tier 2 decks.

the point is Control decks and Reno decks are useless against Lock/Druids meta. I only win some matches playing “dirty” with DK (but depends a lot with luck, and not funny)

You flat out didn’t read Schyla’s post properly. His point was that Miracle Rogue was a tier 1 deck, not that Quest Priest was. Try again.

Also I wish I was asleep right now, being sick sucks