Feature idea: Weekly stamina

It needs novelty but that novelty has to be brought by players and not by blizzard.

Yes, blizzard has a role there but their role is to commit to help the players and to not utterly destroy anything that goes against what they did design.
Also to think before implement mechanics that are clearly outdated like starships.

We always talk about get the game more engaging but the momment a card challenges what people know the rain of complaints start and that when said card not enter the game already almost unplayable due to blizzard not wanting to hurt someone feelings.

I kinda changed my opnion those last days about how to bring novelty. If the novelty has to be brought by nerfing something that is balanced i would rather not see that novelty.
It is a bad method and hurts in the long run.

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As noted there are edge cases (0 mana card getting -1) that will need exceptions/clarifications on how it’ll work.

What will likely happen is that a handful of cheap cards (probably 2 mana or less) keeps on being the most played simply because they are easier to see play. They’ll sort of rotate between each other.

Like say these 3 neutral 1 drops: snake oil dude, murmy, scarab keychain. If one week snake oil costs 1 more, people drop him and run the other two. Next week murmy costs more, and people go back to snake oil dude.

The other end, it’ll likely be some expensive card, but because there are more expensive cards that don’t see play, you won’t see as much of them rotating back and forth between the same cards. Sometimes I can picture an expensive card getting a discount allows for some degenerate combo, and maybe that card will shoot up in play rate for that one week, but that would mean the combo will disappear the next week.

That last bit would probably do more damage to the meta than helping it. Remember those constructed tavern brawls where the rules could enable certain degenerate combos? Yeah you’re gonna invite that sorta thing into standard.

This is the wisest thing I’ve read in the forum, in the past 4 days at least. Well apart from the genius things I say like this one.

Since the last patch, Renathal is the 10th most played card in wild.

It’s also now in more than 38% of the decks in the format.

It needs to go.

Renathal is in more than 2x as many decks as Zillax Delux in wild and also played more than twice as frequently. It’s destroying the format.

It’s played. The Start of Game effect is enabled every game.

Saying otherwise is just nonsensical “lawyering”.

We already know what happens

If they were supposed to cost -1 after discount, they cost 0, but their Real cost is set to -1 (it takes a stomper to make it cost 1, neophyte won’t do it)

I disagree with your hatred of Renathal (I am the one who thought him up I think BTW) and like him very much so please do not listen to this man Blizzard.

Show me another card in 40% of decks that hasn’t been nerfed…

It is ruining the game. It should be destoyed.

He’s 100% an unfair advantage and should have never been printed. They had to nerf him in standard, they should have never let him go to wild.

Awful card. A big part of why wild just sucks right now.

I want Renathal in standard as a core card. But with a twist.

It will only give the 40 cards but +0 health.