Face Hunter is so simple and tier 1 FOR YEARS

Could we please stop with this blatant misconception? You may not like aggro, but, it’s not brainless. For example, I am a terrible aggro player, and it isn’t because I’m braindead.

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And then the SW xpac added even more face damage.

/FACE palm

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I look at it this way…sure, if you don’t like a deck, you’re entitled to an opinion. But to imply other people have a lower intellect for simply choosing a deck is just a bit pretentious. Also, I strongly suspect the op only feels this way because they struggle to beat it, probably because it counters their preferred strategy. Ultimately, if the matchup is harming your winrate enough then its on you to either improve or switch decks. If it isnt harming your winrate that much then there’s no issue. You’re gonna run into op decks/decks you hate from time to time. That’s why I didn’t feel like Priest needed a nerf in the last balance patch; I detest the playstyle, but I’m perfectly fine with other people liking it, and I wasn’t facing them often enough for it to be an issue.

And then the SW xpac added support for combo playstyles which people find fun and is a perfectly acceptable part of a meta, and besides these strategies aren’t even performing that well. Oh and we buffed Face Hunter to help keep them in check.

Fixed it for you.

You guys I am legend 4 atm in eu and Asia, and I agree

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You must be new here and not know what a face hunter is.

Do a google

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Sure I do. It’s a magical silver bullet that has no weaknesses and never lost a game ever…says everybody who think’s they’re too good or ‘honourable’ to even attempt to play it while unironically spamming Mage or Priest. Nobody thinks its exceptionally complicated to play, but all I know is I got to legend playing Priest when that was good, then it was nerfed so I tried Hunter and I was awful at it, despite (as I stated above) usually playing aggro.

  1. Aggro players view on control ‘They just sit there for 5 turns doing nothing, and then spend the rest of the game roping while playing 50 billion removal cards’.

I know I’m biased because i mainly play aggro, but I can understand the frustration because aggro is naturally prayed on by control. Aggro players also have to put up with being called stupid like the op every day in this place. However…

  1. Control player’s view on aggro ‘Aggro players are braindead they just vomit board and go face’ makes no sense to me as you’re supposed to be favoured. If you aren’t, you are either building your deck too greedy or you just suck. Either way, it’s a you problem and get over yourself.

I beg to differ.

These decks are equally difficult to play as face hunter.

Face, aggro, tempo, control, combo… - all of these archetypes you have listed are equally easy to play. Just because you have to setup some powerful turn doesnt mean that deck is difficult to play. Beucase these decks are actually built to make that power turn(s) etc. easy enough to be competitive.

Value generators, armor gain, heal, insane draw, stall, burst, mana cheats… these are the enablers to make certain deck easy enough to play.

If there would be some deck difficult to play with complicated combos - it wouldnt be relevant in meta. It would remain somewhere in t4 or in similar meme tier, maybe appearing in certain meta bracket, where meta composition would be more favourable to it thus making it less difficult.

Are there decks more easier than the others? I guess so. Though its like saying its way easier to sum 1+1 than 1+3.

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Aggro and Face decks will almost always be #1. It’s been that way since forever. This game is geared towards that sort of playstyle. Go look at nearly every single VS report and #1 is an aggro type deck.

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Face Hunter has been around since HS launched and I’d argue it’s healthy for the metagame. The deck provides a good jumping off point for beginners as it’s fairly easy to pilot and tends to be on the cheaper side of deck-building. When I first started playing years ago, the deck I used to climb was a budget Face Hunter. I don’t play much Face Hunter these days because I get bored with it quickly, but it definitely solidified my interest in HS. Just a thought.

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Then how mage will play frost spells? And they have only 1 healing card, so they don’t ignore the board… until Varden is played.

Hey remember how Paladin needed to be killed off for the rest of FITB because apparently Librams where too good for too long.
God damn, all those times I’ve said “but it’s okay when Hunter does it”, I meant it sarcastically, as a joke. I guess it actually isn’t though?

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Ironically, Hunter really sucks vs Paladin right now. Paladin hasn’t exactly been starved for top tier decks in the past 2 years of expansions. I’m not saying Hunter should be immune to any type of nerf, I just think you want to be careful because oftentimes Aggro Hunter is the only competitive Hunter deck out there.

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Right, but at the same time we are basically seeing Hunter run the exact same deck as it was last expansion, with only like Aimed Shot added and it’s still tier 1. That does apply that something is going wrong here.

Also, Elemental Shaman is in the exact same boat here as well.

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Just no.

You can’t say that generally an aggro deck is more difficult/easier to play than a combo deck. However, from this doesn’t follow that all particular decks have the same skill level. The op mentionned facehunter. It is clearly one of the easiest archetypes (even among other aggro decks). People from VS see by analysing data that some archetypes have a higher skill ceiling. For example, certain archetypes increase in winrate, even if the meta rests the same, because you need more games to master them.

Combo for example isn’t difficult to play because of your combo turn, but because you need to know when to give up certain combo pieces etc, facehunter is in comparison far more linear and requires far less finesse. Now, I have played myself facehunter in the past and had 70% win rate with it until legend - while picking it just up. This simply isn’t possible for most combo decks (just take darkglare in wild for example).

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That might be more of an issue with the meta as a whole and not specifically Face Hunter or Elemental Shaman. Control is basically unplayable atm due to the power level of the combo-oriented quests, so the biggest counter to aggro decks is a non-factor.

just worth to note that current facehunter is actually harder to pilot than old facehunter.

now, it isnt a very complicated deck, but in reality in hs not many decks are (some do exist).

the main thing imo is that people should stop judging deck “types” and start judging “specific decks” for their complexity and difficulty to navigate.

…which doesn’t sit well with a particular portion of the playerbase that think that all control decks need 9000iq to play and all aggro decks can be piloted by monkeys.

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aren´t you mixing categories that have nothing to do with each other?

Just because it´s “simple” shouldn´t mean it´s not allowed to be strong.

what i would complain about though is that it´s too consistent and very onesided for most matchups, so a nerf is definitely warranted, but not because it´s “simple”.

That is true as well. And in my opinion it is more difficult to play than aggro shaman types.
Yet it still isn’t the most difficult deck outthere.

I totally agree with this statement.
And the op was making a judgement about facehunter. But I can see that “#aggroishardertoplaythancontrol” was rather counterproductive from the op.

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I havent said it generally. I have mentioned in my first post in this thread I am speaking about this:

Sorry to hear you feel the most popular meta decks of few last expansions were difficult or that they felt like they have higher skill ceiling - no idea how people come to this conclusion regarding HS…

All decks are linear. Because these decks are built to be linear. Only difference is stuff like priest of old with tons of discoveries that make it one of the easiest decks to pilot.

Face deck has linear plan - to overwhelm you asap
Control has liniear plan - to keep the board under control and progress to late stages healthy while depleting your threats
Combo is usually control - stall, draw, draw, stall, win

Thats when it goes according to a plan. Draw shakes it up. Face deck with bad draw that anihilite the curve goes behind thus allowing opponent to stabilize and with suboptimal play allowing other decks to control the board. Combo/control with bad draws forces them also to make suboptimal plays - non optimal removal, burning one of the many combo pieces just to survive etc.

Still the same. Meta decks are just way too simple with similar skill ceiling. Some are more affected by bad draw, some are more affected by certain matchup etc. but I see no huge difference in their game play.