Did they release a new expansion?
Had some pretty good success against this elemental Mage deck as starship DK. The death rattle effects are pretty annoying for them, Itās gg if you can get Deathrattle on the Starship taunt piece. I had this dude instant concede when I awakened the ship and got 40 plus armor.
For me lamplighter and the 3/1 draw 3 are the most op cards in this deck.
Doing 20 damage from 2 lamplighters turn 8-9 while having to do nothing, except playing my cards to build that damage seems kinda dirty.
I donāt even like mage and this deck is my most played deckā¦
funny the forum self proclaimed "mage experts"said the card was unplayable
I knew blasteroid was unplayable, you donāt want to dilute your deck with random fire spells.
Saruun I underrated a bit, but the card is still pretty painfully slow, it just offers a chance against pure attrition decks by creating OTK potential.
The draw 3 card looked fine, it was going in elemental Mageās even if the fire spells synergies didnāt work at all.
And I suspected that the 2 cost fire spell was decent.
I did underestimate the overall strength of elemental mage a bit (blasteroid is mostly to blame here, but you just donāt play that one). Iām guessing if this gets nerfed, they just remove face damage from the AoE so it isnāt a free face nuke and board clear if you get to play Saruun before drawing both of your swarmer elementals. The deck usually wants to win before that though, just like it did before.
Iām also curious about how much this deck is actually powerful, or if itās just exploiting how brutally effective and popular the combo decks are keeping everything else from being playable.
Itās an amazing tempo deck with cards sprinkled in that go face for more damage on top of the tempo. The legendary is just there in case you need the extra burn or if you can drop it on 4. The reason it is so consistent is the absurd amount of card draw for a deck like this. Itās like a perfect storm of cards in one deck.
Eh, it mostly plays pretty bad for their cost stats per turn. We have had far more powerful decks on curve. The 5 cost 7/4 deal 7 elemental is really the only insane one.
This thing doesnāt even seem nearly as good as insanity lock in itās prime, which has no issues with slow decks.
Elemental mage looks strong, but itās nothing jaw dropping, and thereās a lot of really unrefined stuff right now.
Itās no different than the old tempo elemental deck and that deck was good enough to make legend with. this one is just a better version of that one. Itās not supposed to be flashy. Itās just good at putting 30 damage on point.
Sure, itās a good deck for a quick legend push, Iāll give it that without question.
My pushback is mostly that the deck isnāt really all that crazy in the grand scheme of things, and any nerfs it gets, if it gets any, should be really minor.
I agree with your point above about the change to the deck. The spell should be the only thing hit but like Crescendo i doubt they remove the face portion. They seem to want these AoE clears to face to exist in the game now.
people on reddit are saying elemental mage will 100% not get nerfed because its by far the hardest deck to pilot from bronze-legend.
I think they might be right, because iāve only seen 1 mage player ever play this deck. I guess its simply too hard for most adults to pilot.
Anyone feels like venturing a guess about why I went 0-6 on Elemental mage? The deck feels highly unplayable. Am I really that unlucky?
Like, howās that even possible if the deck is strong? I literally have 55% higher winrate on all of the nerfed Warlock decks from before without any changes to the decks, than with this flavor of the month somehow.
You can cross out the mulligan, since I have that covered by the tracker.
My experience aligns with this 100%
Went 0-6 with the deck xD
Crescendo nerf from 2 to 3 mana actually deleted the card from game and made it unplayable.
While I admit it was too strong in some small periods of meta compared to other removal/combo cards, this nerf happening along with new broken mana cheat gimmicks makes the card ready for Hall of Fame and never seeing play again.
I hope people are happy, because I sure as hell am not. There were far more rational nerf targets for all Warlock decks.
And for people without background in economy and management, itās a much bigger nerf when you make a 2-cost card cost 3 than when you make a 6-cost card cost 7, because the more mana you have, the less every additional mana is worth. Itās safe to say the devs have no such background.
Your opponent probably put stats on the board and theirs have rush, or are scaling pirates, or have finality at turn 6-7.
Iām pretty sure there are 3 camps happening here. The original build used in the day 1, which is seemingly preying on unfinished stuff and not that strong, people playing said unfinished decks and losing, and whatever monstrosity Schylla originally saw.
You are missing one big thing about the card. These cards are not static damage. They have infinite scaling potential. If they were limited in their target i could see it remaining the same. The problem is that Crescendo ended up being an opponent Board Wipe + Opponent Face Damage + Complete heal.
If you believe a card with that much potential power should be free to cast then you havenāt got any idea how to balance ANYTHING in the game. Iām sorry but that card carried that deck hard because it was costed incorrectly.
Did the nerf hurt the deck harshly? Yes it did. Did they make the correct change? No they could have fixed it a more simple way. They correct way would have been to remove the part of the card that allowed it to go face. It should have always been a COMPLETE board wipe card but someone thought it would be funny to attach face damage to it just like they have done with Solar Flare. If thatās their new goal then ALL damage cards should point face and minion. I find none of these types of cards funny. They are absurdly OP when they hit everything on the opponents side. How are these cards not considered MORE powerful than Reno? They clear the opponents board AND do their damage to their face and allow your tempo to just keep going face. Itās nonsense in a game that is supposed to be based on the board.
Irrelevant, because the difference between the best and the worst version at the moment on hsguru is less than 2% winrate
I somehow have to explain missing 100% of it xDDDDDD
I mean, itās easy, itās just epic amount of bad luck. I got the compensation in the form of winning 4 in a row with Sludgelock, though (currently 4-1 with it in top 1500), which points to highrolls happening left and right, since the deck is unplayable pretty much xD
This sounds way too harsh, especially considering how wrong it is xD
Itās only free when played together with Popgar, so itās not really free - you first have to collect and invest 2 cards for the combo AND pay 4 mana to activate it.
I believe if the topic is balancing, then things should be properly analyzed and compared. Thatās not what Iām seeing in this paragraph of yours.
I agree, either remove the heal or the face dmg part, anything works, just not this, which is akin to straight up deleting it.
I can still snatch a win or two with Sludgelock, but thatās not due to crescendo for sure, since Insanity is a lost cause now, losing even to matchups which used to be literally free (Druid and Warrior).
Itās a struggle. But oh well, you gotta make people like me change somehow, and I guess this is a nice try at doing so (ofc itās not gonna work, Iām all-in on making Warlocks great again).
In this case i am not wrong but iāll leave you thinking you know best about everything as usual. Sorry your free wins with OP cards deck cannot carry you anymore.
You said a card could have been played for free, which is wrong in every possible scenario except one, which is only theoretically plausible, but virtually impossible in practice - that you play Popgar turn before and it survives.
Thatās the only way to play that card āfor freeā. Under normal circumstances you either paid 2 or 4 mana to play it.
So yeah, itās wrong, and you getting butthurt about this is pretty strange, so I guess youāre having a bad day today. I hope it gets better.
Are you kidding?
The deck is like super broken, I hit legend with it and from diamond 5 to legend only lost 2 games with x1 multiplier because I didnāt play the game for like 8-10 months. By far the easiest legend Iāve ever hit. The only deck I was upset to see was another elemental mage.