Druids, holy broken

I considered my minions i used to clear the board as board clear also, not just spells, i cleared the board like every other turn and nothing i could do nothing

What deck are you using?

Every single deck (that I know of) needs to hit a “turning point” where they stop (entirely) playing defense and put pressure on the Druid’s life total (while keeping their board presence down). If it’s just clears with a few medium-sized minions, you will run out of answers eventually.

Midrange Hunter does that (usually trying to get in chip damage and then win with a pumped Unleash the Hounds). Big Shaman does that (they run out of clears but eventually put enough threats in play to both block damage and/or win the race). Even Control Warrior does that (through generating large mechs that contest the board and apply pressure). If they don’t, they normally lose.

Token Druid is probably the most “even” deck there is at the moment, in terms of the lack of lopsided matchups in competitive play. It rewards careful (and dynamic!) play on both sides. I would like there to be more decks like that, in general.

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No druid is broken as fck the 4 8 deathrattles that respawn after gaining 5 health are the most fking brken thing ever, i killed them 4 turns IN A ROW but nothing to be done, echo and mechanics like this needs limits on how many times they can be used

There ARE limits already. :slight_smile: Maybe you should actually learn a little bit about the deck you’re whining about so you are able to avoid making factually incorrect statements. In the interest of informing and educating you, here’s the actual amount of board a typical Token Druid can generate…

2 Acornbearers
4 Squirrels
4 Dreamway Guardians
2 Cable Rats
2 “Lackeys from Cable Rat”
1 Stalladris
4 Landscaping Treants
1 Vargoth
20 Forest Aid Treants
2 “X” tokens from Wispering Woods
2 “X” Treants from Soul of the Forest
With the additional possibility of 2-6 Raptor tokens or 1-3 Panther tokens

So really the deck comes with 40 default minions it can create which are all very easy to kill and the ability to generate “X” other minions which will vary depending on how effective Wispering Woods, SotF, Stalladris, and the Marks end up being.

So the ability of the deck to generate a board is quite finite. And since the vast majority of these minions are 1 or 2 life tokens, it is quite feasible to keep on top of them.

What you’re not going to be able to do is just ignore their board and rely on board wipe spells to carry you to a win. You will have to fight for that board. If your deck is badly designed and can’t do that? Yeah - sucks to be you … you just got countered, fool. Working as intended.

TL;DR:

“Guys, I don’t have a win condition! I mindlessly threw down all my AoE against a deck that thrives against decks (and players) that don’t develop at all.”

Play some miracle rogue to learn about optimal resource management. I, for one, am happy that simply playing a spell a turn doesn’t get you anywhere nowadays.

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Ironically most of that other stuff got nerfed or rotated so tokens and buffs are all druid has left right now

Ehm what? O_o Not trying to sound like a know-it-all here but you know that Silence/Poly/Hex a.s.o. exists, right? We’re talking about a 8 mana card here (which is btw - correct me if I’m wrong) the only card now that druid has that needs to be silenced/morphed/hexed). If you have nothing against this card, you might wanna consider putting 1-2 of those cards into your deck, they’re almost always worth it.