Personally for me, HS is one card game that ‘feels’ great to play in regards to other card games. It’s simple, but complex at the same time. I have tried twice to leave the game in the past when I’ve had major tilt but I’ve always come back to it regardless.
The animation, dialogue, art, sound and music is just fantastic. I’ve been watching the GM’s and if not that, I watch Thijs’ uploads on YouTube.
Yeah, that’s a fair point. I tilted once because of the Solo Adventure and the second major one was because of a deck I encountered. I guess the ‘feelsbad’ can come from anything in the game.
The game is still very good because it never stopped me from leaving completely.
I guess the next thought process is can we eliminate those ‘feel bad’ moments from the game or can we better equip ourselves to deal with it next time, with the understanding they purely exist because of how the game is designed.
The price of the packs, associated with the low rate of legendary and epic, make it extremely unlikely you can afford more than a few competitive deck in a season. So yeah, you try your new deck during the early part of the expansion, then you quickly realize the deck limitation (for example you lose 100% Of your game as rogue against control warrior.) If the decks you are weak against are too dominants in the meta, the game can quickly become boring.
I think that if the game was more affordable, and less pay to win it could be more fun. But because of the price of card and the difficulty to acquire dust, you can’t really go and try your own deck with crafted card, you have to netdeck and watch streamers to get what card works and what doesn’t. There are probably a few insane deck that have never been made because pro and streamers didn’t considers some card when they were released.
So yeah to sum it up : Limited creativity, incentivity to pay, frustration against netdecking opponent playing a deck that perfectly counter you, without you being able to play a deck that counter his in return (at least most of the time).
And your explanation why is not an explanation but a claim. It’s also a continuous and not a binary (black and white) issue. There are not that many cards that need to be tweaked. Basic and Classic for instance are a good reference. The only reason it is not possible is because Blizzard does not need to and thus does not want to. They have moved away from wanting to create a good game to making a passable one where they can maximize profit. And people even defend that.
And pretty much every unit is viable in SCII. They all have their uses. Even better, if you are skilled enough, you can make almost anything work.
So says the person claiming I am a typing headless chicken.
I am going to raise you another claim. That you and any one other poster who is constantly complaining about the game with no basis of data analysis will never be able to independently come up similar lists of claimed problem cards, and that such lists would be very different from a list developed by using data analysis.
And that therefore your list would unbalance rather than better balance the game.
If your recommended changes are so outrageous to everyone else and to game balance, implementation would hurt the game because a whole bunch of people would quit playing.