It wasn’t that long ago that DK came out and they had to change fundamental effects of the game to prevent DK from being as bad as DH
Preventing 3 runes cards from discover, does no one remember “infinite” vampires bloods/frostwyrm’s fury this was a thing on release
On its release we seen each of the runes take a turn having a tier1 deck that got “nerfs”
-bloods was the discover change no 100+max health DK
-glacial advance nerf from 2 to 1 mana cheat plus no infinite discover of frostwyrm’s
-unholy did a roller-coaster of buff/nerfs resulting in some aggro cards getting nerfs, what was blightfang originally…
Circle around time to what the post is about, DH isn’t a failure they have had competitive decks that aren’t overpower and they have had diverse and unique design with decks like BIG demons/ Il’gynoth combo/ no-minion DH
DK might be less hated because all there powerful “busted” cards get restricted at 3 runes so you don’t see EVERY broken card in the same deck, also most players hate on aggro so DH kind of gets a bad rep because they usually push their aggro pieces and have to dial them back