Delete Pirate DH! ... AND NO MORE SUPER AGGRO DECKS!

Seriously HS, WTF! Haven’t we learned by past toxic super fast, aggro, win on turn 3-4 decks. This pirate DH deck is worst than past OP aggro decks b/c u can’t stop the 3 pirate 1/1 aura or location, hand damage, including a 1 mana card that does 8 damage more than you’d think, and lethal pressure each turn. You literally don’t need to think, just play the green cards and win. I now see bots playing this deck, and a lot more people playing boring control decks to try to counter DH. I thought PainLock was bad, but at least you can set up lethal when they’re down around 10 health. I don’t think you’re seeing the Pirate DH data winning consistently on turn 3 or 4 b/c ppl concede, but it happens a lot.
Why print 5 mana or higher cards if you’re gonna make it so easy to be killed on turn 4 ?

Just put 1 or 2 mixologists in your deck and win

I think it`s a necessary evil, without it you would see a lot more greedy druids running around , so i guess it’s a chose your poison kind of situation.

Where did you get them? All i see is DK, DK, DK, mage and some Shamans. Everything is mana cheat or 20 minutes games.

Pirate DH won’t win many games if you play like that.

Not saying it’s rocket surgery, but there are bad, good, and better choices to be made.

If it’s beating you that soundly and easily, it’s honestly saying more about your deck than Pirate DH.

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cant we just delete that too?

And I’d say it’s harder to play than most slower combo decks; e.g. any dragon based druid is probably easier to play; the moves in those decks are way too obvious and the mulliganing easy.

This one has a few subtleties on what pirate to drop first or second because most of them are extremely flimsy to light AOE and cheap attacks that can easily lose or win games.

It’s still obviously a very sensitive deck to drawing/mulliganning well but that also increases the complexity since your mulligan rejection must not have mistakes.

PS and BTW those things you can often sort of confirm by the standings between rank windows, because if something does not lose its standing on very high rank brackets it most probably means that higher skill squeezes more performance out of it,

and I’m pretty sure high skill players appear to squeeze more performance out of it because it doesn’t fall off immediately after it leaves diamond which is what usually happens on the most easy to play decks (e.g. elemental mage).

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another CRY of shaman/druid who do NOTHING in board to 5-6 round when spawn OP minions as free or 1 mana ? :rofl: :rofl: :rofl:

Since when does shaman do nothing for 5 or 6 turns? Shaman is one of the best classes at putting big piles of stats on board starting turn 1. They get on board fast and leverage that into huge stats. There are 6 or 7 different shaman decks, and every one of them has like 10 or 12 cards that cost 1 mana.

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i talk about wild MUCMORKHER who spawn THUNDERBRINGER and this spawn another 2x 9+mana minons

simple players of this is very SAD vs aggrodeck, becouse in 4-5th is death :smiley:
(I know this because I have killed countless of them on my way to legend)