Constructed idea new rule 1 mana lower limit

Nerfing every play style forcing everyone to only play slow control buff based decks will not be good for the game, most if not all card games I’ve played are built on the trifecta of Aggro - Control - Combo. This will make Hunter unplayable, ruin mage’s gimmick of having insane burst turns they build up to, and I’m sure plenty other unforeseen neuters. Aggro deserves a place in HS just as every other play style and this comes from someone that greatly enjoys playing slow control decks. The problem with the game isn’t people drawing half their deck in one turn, people playing OTK decks, people being able to spam their hand and swinging face mindlessly with DH and pally right now. It’s that the game has facilitated this with hyper consistency and twice the speed.
All these play styles have existed in hearthstone for years usually with a caveat. Aggro running out of steam, Combo having dead draws and hands, Control lacking finishers that they don’t end up using as control tools as well. I remember when people hated Face Hunter during Old Gods, it was only good because most the meta decks at the time were slow combo decks, Warriors could curb stomp Face Hunters however but waiting them out until they just ran out of cards to play.
The problem with standard and wild right now is that almost all the counter play people have to offer are to just win faster than them or trying to utilise niche 7 mana cards and pray you aren’t slaughtered before then. Why is that? Because every deck can fill their hand often and consistently, constantly apply pressure and deal immense burst damage either directly from the hand or with minions that can’t be targeted.