Casual Vs Ranked

Some people like the thrill of “gambling” as an aspect of HS. And that’s what many people hate, if they really want skill to be the priority they should play LoR.

That’s a good point. I guess I rather play how I would like to play. I play “just for fun”, to keep playing and having fun, not necessarily “to win” because that’s “boring” for me as “the game just ends”. I guess I would rather like to have a true “casual mode” for games like that.

Yeah, and custom modes. What is the point of the game if you just win in 1 minute with every upgrades, it would be pretty boring.

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I’ve said this before. Casual is a misnomer. The mode is actually unranked.

There’s no rules against using the highest tier net deck in unranked. But because Blizzard loves optics, and they want Hearthstone to be casual and fun, they named the mode casual.

It gives the impression that it’s not going to have every single meta net deck. But that’s just simply not reality.

In a game that mostly rewards winning, you can’t expect casual players to want to lose. If you are an average player, you can only compensate by playing a good deck.

Winning is fun. So why intentionally lose by playing a bad deck?

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Fun is subjective. Its much more fun for me to play decks with janky win-cons the might only work 20% of the time as long as the deck itself can be above 40% win rate overall (outside of absolute stupidity) than it is to “just win” a game at all costs.

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I think it would not be possible to create “no-netdecks” mode. How to decide if the deck is a netdeck? I think it is ok that players use casual to learn they net-decked builds. Actually it is good that I can test my custom builds against heavy opposition, although I agree that more variety would be more interesting. Wild Casual seems to be more varied, but not much more :slight_smile:

Subjective is subjective. Yeah obviously.

But most of the entire game reinforces wins as a reward. Or not trying in the case of the 3 games played quests.

I think it’s fair to say most people want to win and find it fun winning. Not everyone is going to stomach a 40% win rate in casual when they also are trying to get gold while not spending 2 hours playing 4 games.

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Maybe for you, but not for me. I mean look at this:

Yeah, he was getting a bit frustrated towards the end, but to pull it off took over 60 games to achieve, with only 2 (concede) wins.

Does everyone play that way? no, we are the minority. But we still exist!

Extreme comparison there. Some of my worst decks, talking <20% win rate, can still get 4 or 5 games per hour. Thats what johnnys do! Its not a matter of how often you win, but HOW you win that is important!

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Good for existing. I’m not talking about the minority.

I’m also not talking about your janky decks. I’m talking slow control games. The reason people play meta decks is because they want to win and do so fairly quickly.

I started watching these videos, and I noticed that sometimes this player in the video won’t attack, why is that?

its very simple.

Once a player has completed the apprentice levels they should no longer be eligible to gain 10gold-per-3-wins when playing casual.

All players would still be able to complete daily quests in casual, but the gold farming would stop.

If a player is afraid to lose rank, then they should not be permitted to gain gold. Nothing ventured, nothing gained.

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Hi!
I get that, Believe me, I do!
All your arguments are correct, for me, the main point is, what is the point of playing mega decks and strong decks on an unranked mode? Why don’t do they the same thing on ranked? Are they afraid of losing rank? and if so what’s the problem with that? Nobody expects to win all the time, and nobody care if you’re legend or rank 25, that’s called elitism. We are all players, we are equal, we live in democratic society ( Most of us) there’s no advantage you can have or special premium, so why all this fear of losing? Is it fun smashing fun decks and normal decks on casual? For some yes, I don’t see the point, but people are different and we got to respect that, I don’t think if I wanna play strong decks with a purpose of winning a reward I go to ranked.
I understand your points, believe me, I do, it’s just my opinion at the end of the day.

You are describing me. I go for Budget Aggro decks to close games fast, win or lose.

Why I farm in casual is because it’s easier and faster, and opponents concede more easily than in ranked. I myself concede very often when farming, and I will never do that in rank.

Hi again

Your point is completely valid.
I agree with Rubin, it’s not about the winning, it’s about having fun! That’s what most people forgot because they are obsessed with winning, wining is the least factor you should play a game, a game it’s supposed to give entertainment and fun and I review myself in rubin words, If I had lethal I would also play yog, you could argue, it’s BM and lack of respect, but hey, I’m more interesting to see the rng of a card and the outcome then just wining. Games are all about that, having fun! Yog cost 10 mana and most of the time you never play him because arriving at a turn 10 and play yog on the spot is quite rare, you must be almost dying or almost winning situation and the outcome could be amazing or bad but that’s what people like, it’s the excitement around it!

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Making such a mode is not even close to as easy as that.

If you try to rely on something like “just check the decklist sites”, you’ll end up giving those sites the power to ban random decks (or cards) that aren’t anything resembling good. Those unfortunate bans may be either accidential or deliberate trolling, by the site or its users. And before you go “But Blizzard can just filter out those automatically”, understand that Voodoo Doctor was played in one of the best decks in a previous season and it was a very important card for that deck. There’s no telling whether an otherwise trashy card finds a home in a top tier deck for a season or two due to either a new expansion, a balance change or a mere meta shift.

If you want the to use internal stats, they might not even consider something you think is “too optimized” simply because the stats for that deck aren’t really that good. Take something like Wild Big Priest, at one point in time it was a very popular and strong deck. Then after a few meta shifts along with an expansion or two it not only dropped in strength compared to the rest of the meta, it also dropped in popularity (Ranked at least). But people, including myself, were just too tired of it even after the Barnes nerf (which came several months after the deck had actually fallen out of favour).

Then there’s the question of how close to an “optimized” deck you’d be allowed to be. Some top tier decks can have many potential “flex” slots, where they could slot just about any card of a given type, while others have just one or two “flex” slots before they turn into a pile of random garbage.

And then there are the archetypes that simply need most/all of the cards available to be remotely playable, with the remaining deck slots being so blatantly obvious that anyone tinkering with the archetype inevitably ends up with almost the same deck. If that archetype turns out to be “optimized” enough for Ranked, the only way to mess around with the archetype in the proposed “unoptimized” mode would have to forcibly make a deck bad.

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