Wild will be going on to its 4th year, and as Hearthstone sees more cards, decks, and players see to this format I believe there is every right for Wild to see appropriate balance changes. With that being said let’s see what cards should be nerfed for the sake of Wild.
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Tour Guide. Naturally your hero power is technically worth 1 mana for what it does. However, the option to discount to 0 and have a 1 body has proven to be super busted. This card works in literally all deck archetypes. With Baku being a thing, this card acts like a neutral patches for how good it is. Bump the hero cost to 1 mana.
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Animated Broomstick. At 1 mana this card is just bonkers. Tempo is one of the most key things for Hearthstone, and for 1 mana being able to swing it makes this card far too good for what it is. I would suggest having this card allow for 1 minion to have rush and not all minions.
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Korin Tir Mage. Secret Mage can see a tone down on some Secret cards, and this one in particular is one of the breaking points for the archetype. Being able to cheat out 6 mana on turn 2 or turn 3 is far too good. Furthermore, it’s on an aggressive statline which makes tempo trading a lot easier as well as pushing for heavy damage. Drop the stats to 3/3 and/or make the secret cost 1 instead of 3.
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Raza the Chained. I don’t mind Razakus being a thing, but it just follows up too well with Raza into Reno into Scream into Anduin. Bump Raza to 6 or 7 mana for that tempo drop.