Can we PLEASE get rid of Renathal early?

le sigh… missed the point entirely, you did.

Three or four extra turns a game really adds up fast…

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If it was a 10 mana 1/1 i wouldn’t be a issue, just like cheezus says

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Not even sure what you are arguing at this point.

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Hold on, let me find some crayons to draw it for you.

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Not necessary.

Players not understanding that Renathal shouldn’t be played, isn’t a Blizzard problem, that’s a playerbase problem.

At the end of the day, if they are having fun playing bad lists, then that’s their choice.

There’s always going to be pocket metas where Renathal is useful, so that just creates churn in the meta, which sounds like a good thing because it prevents metas from going as stale as previous metas.

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It doesn’t really bother me… The animation is more annoying than the actual game impact. I’m glad the possible added health buffer exists to combat stuff like bomb rogue. I’d really hate to see it gutted for non-balance reasons like being too popular.

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I daresay that if players weren’t winning with Renathal, then they wouldn’t be playing him.

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Renathal probably will warp the meta after new expansion just like Genn/Baku did. My predictin is new cards new Renathal decks just like Rhastkhan’s new cards opened up more Genn/Baku decks.

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It’s still active, you know? :wink: The vS Oct 27. report puts it in Tier 1 everywhere outside top 1k Legend - there anything but Naga Priest is tier 2 or lower.
And yes, Renethal is the “heal” Hunter never had outside of neutrals or the +5 armor from hero cards.

And it isn’t in so many decks, either. I just skimmed the tier1-2 “most played decks” from Bronze - Gold on HSR and found the prince in 6 of 23 decks. Essentially, it get’s played in Big Beast Hunter, Control Paladin, Thief Rogue (same reason as Hunter, I guess), Spooky Mage and Ramp Druid.

P.S. Yes, there are variations of other decks that include it, but I took the “most played” data with reason.

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Did you happen to look how common those few decks are? Because that short list is basically everything I saw all morning, and nothing else. Literally every deck I played against had ren in it, which was just awful.

I’m well aware, but my point is that it’s the exception to the Ren makes the list worse group.

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Because aggro is overtuned

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Not in HSR ( free version), but vS has data from last week:

https://www.vicioussyndicate.com/vs-data-reaper-report-245/

According to those numbers, it’s roughly 1/3 across all ranks. Look at the other brackets if you need specific results.

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No, Ren prevents normal power levels.

This is a chicken or the egg problem, but the point is the same - ren warps the game.

Edit: It’s just like Incanter’s Flow prevented correctly stated mage spells due to the fact that they could be played for two mana less. Renathal makes decks have the need to be faster to exist.

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Aggro grows more aggressive because of stupid cards like Renathal. It forces aggro to adapt to a more aggresive playstyle.

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I remember seeing darkmoon faire chtun in every mage deck, but it wasn’t a top tier card nor free.

These kind if cards are usually played just for fun even if they are bad; Renhatal is definitely better than chtun and a must have if you are playing a slow deck.

Not really. Renathal is a new card, while aggro powercreep started with UiS and the 4 stats + effect one drops (or before?).

Renathal was the fix for the fast games we had; without it, aggro decks would still be overtuned.

Do you think that without Renhatal aggro deck would purposely include worse cards than the ones they have now?
Would implock stop closing games by turn 5-6 if Renhatal didn’t exist?

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Do you think the cards they have now were made with Renathal in mind?

You act like this is all in a vacuum instead of an integrated whole.

I think they would have not made many things as strong if Renethal were never a thing.

You understand chicken or the egg paradox?

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Given that Imp decks came out with the Renathal expansion I’m going to assume without Renathal they would of been hit harder by a nerf.

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Agreeing that there are some very powerful aggro cards out there, yet only asking for get rid of Renathal.

I smell some real aggro player bias here.

The answer is very short and simple.

People who like short games = Dont like renathal
People who like longer games = Like renathal

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I don’t agree with this at all.

Renethal creates useless extra turns. It prolongs games that shouldn’t be prolonged.

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I literally just said aggro would of been hit harder without Renathal changing the meta… How is that bias?

I can still stomp a Renathal deck with the correct cards in hand by turn 5 or 6. Without a Renathal meta you’d be looking at games over by turn 3 or 4 which brings more attention to nerfing hyper aggro decks. The only thing Ranathal has done is saved hyper aggro and made for faster/stronger decks.

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