well, the possibilities are there
Back to your original post Mal. I believe it all stems from every single player starting out having to play mage. This leads to the playrate of the class being significantly higher. So when the class is good, thereâs always cries for nerfs.
I think it speaks volumes that the only competitive deck mage currently has is in wild and is one of the most degen toxic decks around.
Iâm agreeing with Mand.
?
I agree with this 100%.
And your idea is as good as any for why mage gets hit first.
I would like to see them revert cards for mage the way they have for others when they rotate.
Even in wild, mage is forced to play with handicapped cards and so even there, you can only play what decks Team 5 allows for mage.
Meanwhile; other classes get to enjoy reverted cards that make their decks positively sickening.
Just yourself.
Whatever man. This game isnât important enough to put yourself through what youâre doing to yourself.
That street goes both ways. He isnât harming you either. No, him not âaddressing the (your) messageâ isnât a harm, since you arenât addressing his message either.
See, one thing you seem to have a huge double standard on is that you give yourself all the freedom of speech to post whatever you want (within forum rules), but you donât seem to grant the same to other posters. Mand and everyone else can post what he wants within forum rules too, including and not limited to things that are not âaddressing the (your) messageâ.
You already are having a discussion. One thing you seem to fail to grasp all the time is that just because a discussion isnât going your way, or people go into directions you donât like (not âaddressing your messageâ), that it isnât an actual discussion. It very much still is.
One could even argue a healthy discussion will have good dose of people going in different directions, and people may not like what other people say. One reason we have discussions at all is to share information and knowledge. Sharing goes both ways. You are free to share things even if other people donât like it. But other people are also free to share what they want even if you donât like it.
According to you, Mand. I am doing just fine, and you are under no compunction that I am aware of, to read my threads.
Thanks for the concern.
Anyone is free to comment on your threads my dude. Itâs a public forum not your personal affirmation safe space. You constantly add that little âfeel free to not commentâ as though people are violating your threads by disagreeing for you and calling out your absurd obsession. Youâre a grown adult who dedicates his entire day to complaining about mage. Itâs no wonder why people are concerned about you. No hate intended.
Mand is free to post whatever He likes. Making claims that I am harming myself is a bit much, since He knows nothing of me and Iâm pretty certain He is not a physician.
and staying on message instead of derailing into mental health claims is desirable.
I think that there is ample evidence that Mage has been treated completely different from other classes.
In fact; I think one would have to be completely obtuse to overlook it.
Provided they stay on topic, I have no problems communicating with anyone.
The topic is Bias and whether it exists for mage.
My State of mind is not up for discussion.
- You kept losing
- You kept not winning
Well, perhaps We can play sometime and you can show me what Iâm doing wrong, since you know me so well and all.
I love to learnâŚ
13,847 posts about a game you canât stand and counting.
You really, really need a new hobby.
Why should a Mage be treated the same as any other class?
Why should a Warrior/Priest/Druid⌠be treated the same as any other class? They are different classes, with different hero powers and have different cards. The classes also have different strengths and weaknesses (Iâll agree they arenât well defined anymore) that vary depending on what cards are in standard.
I wonât go into wild, except to say that itâs clear they donât design cards with the wild format in mind. Not sure how I feel about it tbh.
When they nerf a Mage card, or any card, itâs because of itâs affect on the Meta. That Meta. They could give the exact same card to every single class. That same card could be complete garbage in 9 of them and broken in the 10th. Why? Because of every other card that class has that the other 9 donât (More likely a single card with a busted interaction, but you get my point).
You canât just pick 2 things, point out a small similarity, then disregard every other way they are different. So trying to say something like âPaladins/Hunters are allowed to win with secrets while Mages arenâtâ doesnât work. The secrets arenât the same, the synergies arenât the same and every other card that would fill out those decks sure as hell wouldnât be the same between classes. They are different and should be treated differently.
You are playing a game that is very obviously not designed to played as a single class. You cherry pick perceived slights against the Mage class when all changes are designed with overall balance in mind.
The poor balancing, playtesting, card design, bugs and many other problems are on them. The Bias is on you.
I disagree. And since 2013 I have watched Mages and Priests get nerfed for reasons that never apply to the other eight classes, and Team 5 has gone so far as to admit they nerf those classes with a different set of criteria.
Like I said: Bias.
If heâs free to post whatever he likes, that includes suggesting you are harming yourself.
Whether he is physician or not doesnât matter. Whether you think itâs too much or not doesnât matter. Whether you desire otherwise doesnât matter.
He ainât breaking forum rules AFAICT. He ainât hurting anyone. So heâs just like you, and heâs gonna post as he please.
If people are free to post whatever they like, then your state of mind is totally up for discussion.
Just as you were and are free to discuss the state of mind of the devs and the community as being biased. Biased is a state of mind too you know, and youâve made a forum career out of it.
You miss my point. Itâs not on topic. You know; the same type of derailment you accused me of for years.
It may seem that way in standard due to the fact many expanision has come and go. Now expainsion have few cards to get since they down size the amount. Classes get nerf and buff. Certain class will be heavly nerf and forgoten until certain amount of something triggers devs to act.
Wild is worse since all cards is in wild. Some banned cards seen life and some ban again. It is overwhelming if you donât have most of the cards since all isnât needed. If youâre new to this game judging from how youâre reacting to Wild by playing mage it is safe to say you will be hit will all changes that were made.
Expereince with cards is the key to play any class even when the card itself has a mana cost nerf. As long its not nerf into the ground it is still playable but win rates will be affected. Last I check in Wild every card can be played it is up to the player if they want to wait a while by using mage to win.
Mage is a learning skill one of the hardest class in this game. Play around and get cards that help the class theyâre videos you can watch to know which cards that will do the trick. I will say most are in past expanison good luck getting those cards or to craft them.
Can you elaborate which cards you feel meet this criteria and why? Iâm curious. I went through the new card list and I donât see any that donât fit a Blizzard Mage theme.
Iâm anything but new. i have played Wild since it was invented and i have every single mage card as well as most of the neutrals. thanks for the encouragement.![]()
I look at Spook mage and see a DR token deck.
That isnât mage to me.
I guess Big Spell is still a thing, Iâm not really a fan of the deck. RNG you know:)
And my biggest problem with Nathria is that Mage got hit hard and yet Theo and Denathrius are in every deck practically and they got ignored.
Plus the Nathria cards are so good that they have made even Wild near impossible to play in without them.
Business as usual at Team 5.
I think youâre looking at the DR aspect a bit too much.
KelâThuzad is an undead Skeleton Mage in all of Blizzard lore. In fights, he spawns skeletons and does aoe damage. Necromancy has always been Mage lore everywhere. Spawning Skeletons that have Deathrattle has always made sense and has always been a Mage thing. This is also why Kelâthuzad resurrects minions in his other form.
If anything, Iâd argue that Mage deathrattle stuff should be more abundant. Things exploding on death (like Anomolus) and resurrection deathrattle feels like Pyros have always been a thing, but there really just hasnât been enough of that. Itâs a core concept with undead.
I mean, wouldnât it be silly if a Mage class focused on undead didnât have deathrattle?
Think of it like Priest. Priests heal. But dark Priests that abandon their vows often deal with dark magic aka shadow priests. I could argue that Priests should be healing and Shadow Priests dealing shadow magic is silly and âisnât priest to meâ but that would just be my refusal to acknowledge Shadow Priests.
The same thing is with Mage. Mage classes have always been focused around schools of magic throughout all of fantasy lore. The one school you are often shunned away from going towards is NecromancyâŚbut it happens. It doesnât âfeel like mage to meâ because thatâs the point. Itâs the dark magic of the Mage. This is why raising skeletons and things dealing with death (see deathrattle) makes sense for certain aspects of Mages that deal with that dark Magic.
And for the âtoken feelâ thatâs at the heart of Necromancy. If you ever played WoW, you would know that Necromancy areas have SWARMS of skeletonsâŚskeletons are supposed to swarm. It wouldnât make sense if they didnât. So skeletons feeling like âtoken swarmsâ is exactly what it should be if they are staying with lore.
Which is why you always need a Mage handy, because AOE AOE AOE.