They get wrekt by cleave, mega windfury, and/or pure stats. They have to have things to spawn it on, and if you remove those all at once the build collapses even with baron.
Like, literally every endgame build that isn’t murlocs or bad kicks their tail outside of a lucky turn, and you should eliminate them before they complete their build by using high enough tier units of your own to hit them for 20+ damage a turn.
They hard counter murloc, so if you’re losing as murloc or forcing murloc in a beast lobby, that’s a you problem.
Ya, no, I don’t buy it.
If their baron is buffed, then rat pack dies first. If you have cleave or windfury, you can eliminate most of their spawns before they amass many frogs and the build folds easily.
There’s nothing to buy. It’s a fact. Beasts are the only reliable counter to beasts. Cleave can work, but usually only if, and stay with me here, you’re running a Cave Hydra to pull it off. Cave Hydra being… A beast!
Mega Windfury might work, but only if you live longer enough and get lucky enough to get a triple on the 5 star Quillboar or 3 star wind elemental. Even then, you have to have also ramped up enough for it to outpace the crazy scaling that beasts provide in combat so it can actually kill anything.
As I stated above, beasts are strong at every part of the game. Early, mid, late game, doesn’t matter. Other tribes either take longer to ramp up or fall off late game.
You say this like you have any control over what dies first.
Grab a hydra as soon as you see one or when it is beefed up. Cleeve is a DR beast players worst nightmare and makes them position badly to keep the Baron mega protected. Also make sure they haven’t left the Baron as the lowest health because you can snipe it very easily. If you can build a mass scaling build that can often overcome them as well. A good Dragon or Quillboar game can see some absurdly big minions late game. We are talking several hundred in each stat.
There’s a few other ways but you need to really keep track of their positioning and if they have vulnerable spots from tech cards late game.
If you are really playing in the 6500+ and above all your opponents are going to be good players so pay attention to what they are doing and take it to that next level. Keeping deck tracker up as well helps keep you reminded of which minions are at which floor until you have them memorized.
Players sometimes get too concerned with their own pretty builds and forget to play against the lobby, which is how one wins the game in better lobbies.
People tend to underestimate positioning, tech counters, and how to really target your opponents without gutting your own strengths. They seem to believe that they don’t have agency to alter their pure build to make it better in the matches they are about to play. They would rather throw up their hands and blame the rng or allege that the attack order is “rigged” or some other excuse for their own choices.
Edit:
Lol, Exactly what we have been talking about right here:
Ofcourse, playing hearthstone all day long you can keep climbing, but what are we talking about here?, turn 1 grab a minion, turn 2 level up etc , battlegrounds does not have many choices involved, you can see it while half of the players drop equally dead after several turns.
No, I never try to force builds, especially murlocs. I wish they’d take murlocs out for a bit, honestly. Every other class has a couple viable strategies/builds, but murlocs just have the one and it’s getting tedious because the quests boosted them disproportionately (along with beasts, IMHO).
I get that there are ways to help play against the build, but I still think if you can get the Baron and rat out of danger from Zapp (easier now because of quests) it’s very difficult to come up with a full-proof counter, besides raw stats, which isn’t really controllable (because quests, not tribe, now dictate who can get the best stats).
So yeah, basically agree with you that quests have made the game worse, and I think beasts late game builds’ increased resilience are a facet of that.
Not really. They give you one of the better tools to combat a beast build within the beast choices. You should be keeping track of any beast builds and how they are progressing anyway. If that’s not an option pivot to something else that combats beasts which we listed above. Hydra isn’t the only way to beat them.
With the new minions they added just grab Interrogator Whitemane and slap taunt on Baron = GG beast build.
The best thing to use the power for is locking for pairs and triples at rank 1 early on. Since it doesn’t take a slot up for the roll each turn you can lock up quite a bit while continually looking for more of the same locked minions. If you time it correctly you can build a big board in a few short turns. Late game it’s just trash.
Frogger needs some serious nerf. My opponent had baron buffed so untargetable with Zap and he also had divine shield on him. I had the lvl 6 mech cleave minions buffed to ~60/50 with Divine Shield and Windfury (I was Alakir). He simply had leap frogger, 2x the parrot (1 even golden) which were completely useless as I cleaved them away at the start and rat packs. Not even impressive but unbeatable. Its a joke and that frog minions should simply be removed or heavily nerfed.