It’s not a matter of an opinion, it’s how data works. Statistically if you give the ability to remove a class from being played, then all you’re doing is avoiding going up against a class because you feel it to oppressive so instead you simply want a button to suppress them. It would be doing the exact same thing but with a click of a button, thus impacting the matchmaking algorithm, creating longer q times for those classes being suppressed it would be a total disaster.
That is why if they were to implement some type of ban system, it would need to be in an entirely new mode. It’s not fair to a player that they would have to wait longer for a match simply for the fact that a percentage of players don’t want to go up against that class in standard or wild.
What many players fail to realize is that a Part of Hearthstone, when climbing the ladder is learning how to read the current meta, not only as a whole, but pocket meta’s. Each tier generally will have different pocket meta’s, and players are able to adjust their decks in order to overcome the obstacles they are facing.
yes that is my point everyone is going to pick what class’s they want to ban some people ban because they don’t like one class, some would ban because they are net decking and told what class to ban.
and i would be completely fine with them adding a new ladder with bans. i think i have said that a few times.
i have been playing since launch i have no disire to go above diamond 5 i understand the meta fine, i just want my game experience more stream lined.
what if you play off meta class? why would people ban you?
That’s a particular situation. By this example, the only class being able to play against other classes and not only mirror/counter-deck matches will be the weakest one.
So the only way to see other classes is being weak if we add a banning-system.
Here’s the thing, most players who would be in favor of such a system are players who actually don’t want to work for their win. What you don’t realize is that if you supress a calss from being played, then utlimatley you’re going to impact the game in a way that
Makes the class pool skewed in a such a way that it creates a whole new level of imbalances.
Make it much harder for devs to implement nerfs of buff that would benefit the game
And if such a system would be implemented those players who actually work for their wins, will just find another way for someone like you to scream foul but in a different way.
Suppressing a class because you don’t like being countered by it is not beneficial for the game at all.
if you define the game as unfun by definition it is unfun, if you mean would i play a class that is weak and countered a lot, but still fun. yeah i would still play that class. and a lot of people play rez priest even though it is like always below 50% win rates but people still play them, because it is fun.
there are classes objectively weaker then other class’s at any point in the meta. that is not even up for debate.
regardless in a game with 10 class’s allowing 1 ban means you cant ban everyone else, and everyone else cant ban you.
you got me i don’t want my leisure time to be work. lol i want to have fun while a play.
a whole new ladder with bans would be nice and all the try hard can keep try Harding their pay to win net deck game.
There will always be classes that will be stronger and weaker. However, if you’re going to run cookie cutter decks and rely on net decking as your only way of climbing the ladder, I’ve got news for you, that will only get you so far and you will eventually hit a wall, regardless of how good a class is.
While there will always be stronger classes, my suggestion to you is, If you are running into a class that is countering the heck of you, play that deck, you will then learn what counters it by what you’re matched up against, then run those decks and you will start to climb again. Learn to read the meta, you will never become a better player by simply pressing a BAN button.
Well it was an oversimplification when I said “everyone else”, but the people you want to queue into won’t be there – that’s what I meant.
Of course a rogue won’t ban a druid for example, cause they don’t counter each other. But a mill rogue will ban hunters, while control mages will ban mill rogues. Tickatus warlock will ban the aggro meta deck, but priest will ban tickatus. Etc. etc.
And again, alot of people will always ban the strongest class. They are stronger because they are supposed to be the strongest now, it’s their turn in the meta. For your example stealer of souls is supposed to dominate the meta right now so it would be unfair for everyone to just ban it and ignore it’s existence.
its not about picking your duels and queuing into specific duels, its exact opposite its about picking the one match you DONT want to que and and then you have everything else.
yes the bans will be varied that is a good thing.
i don’t think it is and if they nerf the deck in anyways they are admitting it should not dominate. the fact that they ever do nerfs ever means the meta does things not intended all the time.
if the devs knew how the meta would evolve like you seem to think, then no cards would ever need to be nerfed or buffed.
It’s not about picking your duels but it’s another effect of it. The same way you want to pick the match you don’t want to que into, there are this people that don’t want to que into your deck even tho you built your deck intentionally to beat them.
They are a group of experienced grown people that know almost exactly(except some few cases) how the meta will evolve ---- In the end, they created the game. Everyone talked about stealer of shouls + plot twist before the mini-set got released(it’s actually pretty easy to think about this combo), they knew very well this will happend. And it happened because they wanted it, is not the first time the designers experimented alot of crazy stuff only to see “how it will work” or “how fun it is”. People also talked about Lady Anacondra being able to do insane stuff and a dev said “so what? this looks fun”. After all this time, I’m pretty sure the design team realise how insane mana-cheating can be but it can also be very fun. Now if what they do is a positive or negative thing for the game, that’s subjective and something for everyone to argue. IMO is great, out of insane stuff you manage to find the best type of things a game can offer.
yes as it should be. both people are on equal playing fields.
maybe it would, but maybe it wouldn’t you can’t prove it would. and as many people have pointed out on other threads. if 1 class is dominating the meta, there is already and issue.
because it could improve the game for people by making it more fun, it might not as well. i don’t know what you want. if it makes the game worse take it out. but other games do have ban system and it improves the overall game experience