I did warn people that libram of divinity was utterly broken and is a hard limit on how much they can buff the discount cards.
That said, I don’t think libram paladin will settle on top, as it isn’t even the best paladin deck, lynessa is a bit better due to not having as awkward of a game on average.
But they buffed one of the super useful legendaries rogue has gotten in the past 2 years to compensate!
Now instead of being absolutely useless garbage is just useless garbage. Shouldn’t we be happy? Surely the important thing here is now people will never get OTKd from hand ever again? Right? Right?
Is this sarcasm?
That’s not really a buff it’s adjustment in advance, maybe the miniset or something else down the road had a “powerfull” nteraction with the stat line or the mana cost and talgath it’s underplayed beacuse i’ts effect is not powerfull currently it would had been a great legendary back in maybe 2018-19
My struggle with murlocs is board space is so limited when ypu try to go for murkeye builds. You need like 3 or 4 board spots for your utility cards. It is difficult to scale and cycle
If lynessa died before turn 6, liadrin on 7 can generate 10 more divinities after the 4 you cast for the turn. If any minion was alive that’s up to +42/+42
Uhm, how exactly you perform turn 5 in this setup? arent you short like 4 mana here?
Edit: Ah, I see, turn 3 is 2nd weapon. OK, nice high roll here, but technically it is possibel, I guess…
Boy is Sonya useless now. The devs often get their targets right but can’t seem to find a good spot. Sonya, Reno, Hauler, Tony, Party Fiend. Almost as bad as the misbuffs.
So, the answer in the current Standard meta is to counter busted plays with your own busted play. Anyone else miss the hearthstone of the first couple years? Victories in current HS really don’t feel like victories. Just feels like I pulled off a bigger pile of bs than my opponent.
I have never seen more misplays caused by a card than by specimen claw.
Yeah, turn 6 is a high roll for sure, turn 7 is pretty easy to pull off, honestly. It’s the same path, but you only need any minion alive going into turn 7.
Especially if you launch. People don’t read the launch effects and forget the claw is in there as well.
That claw can really mess up combos.
If you bird watch it for the +2 attack making it a 4/7, people will go out of their way to kill it because it’s highly disruptive.
I once had both 4/7 on board on turn 5 and you could see this DK struggling so hard to remove them at all costs he basically used his entire hand just so he could play his 2 mana reborn giver. Poor guy.
If you think about it it’s a terribly designed card. You have to remember all the pieces that went into making your opponent’s star ship. I personally don’t care enough about this game you dedicate that many mental resources. Try hovering over a star ship on mobile to read what’s in it, it’s just an illegible mess, that is partially covered by your finger to get the info sheet to come up anyways.
And there are zero visual indicators what a starship might do, even if they have one they usually have like 5 other effect indicators that obsfucate that mechanic. This one is not on The player’s it’s completely on the poor user experience they keep pushing on this game.
Because there is no “good solution” for most situations like sonya.
Other thing you miss is that when a nerf is done because of “play patterns” the aim of that nerf isn’t to balance anything but to reduce playrate and only that.
Thing that would be easier done with bans put in place(literal 0 playrate in the format after a ban) but people are too hypocrite to do that and instead prefer to nerf in a way that no one will play again to the option of let people who like use in wild(non competitive setup).