Yeah, but, rogue isn’t as meta warping as warlock whatsoever, wouldn’t you say? Rogue kinda needs Octobot.
If Warlock is meta warping, I think you need to fix the card that are too strong, not the card that are in line with what the other classes have.
By the way, what’s the winrate of warlock at diamond / legend right now? who is top 3 in winrate ?
Not to mention, mage doesn’t get two discounts in hand while also drawing 4 cards as part of the combo… or even just having it store between turns so they don’t even need the backfire combo if they just want to tap over 2 turns. XD
And in a deck that already has 0-1 mana 8/8s, 1 mana 6/6s, 3 mana 3/3s lifesteal deal 6 heal 6, plus a 1 mana quest.
Oh and the decklist was also completely 1000% viable before people started messing with rod in handlock. just took it 62% winrate (good) to 68% winrate for a while on hsreplay (bonkers / Previous tier S- decks. )
I don’t have HSReplay premium anymore, sorry. 
A- Warlock need to draw 8 card to proc two discount.
B- Mage only need one card to discount 15+ card in his deck, Warlock need at least a two, if not three card combo to discount his hand.
Are you a warlock player? This question isn’t aiming to discredit you. I’m only curious.
for HSreplay : Okay I see, nevermind then.
Yes I play mainly warlock at the moment.
Me too! What do you think is the issue(s) with warlock?
Yeah, and the turns it takes for mage to get 10 cards discounted pre quest.
Draw 1. pass
Draw 1, pass
Play cram session, draw 1 + 1. Pass.
Draw 1, pass
So like, 4-5+ turns until they get value that might only realistically be like, 5-10 cards in the game. Not to mention mage’s cards, while powerful in synergy. Warlock’s cards have the power level of a piercing fireball for 2 mana or heal fireball for 1 mana. While mage literally has their deck filled with cards that are pre quest 2 mana for 2 damage cards. It’s the quest reward that breaks them, at which point lock is able to instaobliterate people at legend ranks on a whim if they even survive 0 mana 8/8 giants and the stuff we needed… 0 mana 5/4 goldshire gnolls and 0 mana anatherons being droppables… Plus raise dead.
If quest mage cards, unloved to play against as they may be were on the same power level as warlock’s cards. They’d be the ones with touch, and tamsin being a 3 mana card that technically gives a better effect in almost every way of what a aura Brukan would have been.
Why pay 5 mana and get overloaded twice, when you can have a 3 mana card duplicate your spells for free, without double overloading, and warlock spells to boot?
Sure they all target mostly minions (and your own deck… and fatigue), but you can’t say warlock is a weaker class than mage when you consider mage is all about spells and until quest completion, a fair amount of warlock cards are 1 mana deal 6 heal 6 fireballs that also discount giants, or 2 mana anti minion firebals.
Sure they can’t hit face, but the list of ridioclous bs warlock can do, also includes activating quest and putting a artificer in deck to deal 12 damage with the 2 mana deal 6.
Sure i’m guessing with artificer interactions it’d probably safely deal 5 to opponent instead of 12 to face. But honestly if it worked either way, i wouldn’t have held my breath. XD
I’m bummed . Before the nerf the class was very flexible and I really enjoyed D6 warlock hight risk/hight reward style. The winrate wasn’t so good (like 49% on whole ladder) and it still got nerfed. You could also play Zoo.
The nerf killed D6 and made zoo super weak. so now we have to play a bastard version of handlock / Fatigue, trying to go for a more control style or to rush people with giant.
I’m talking about standard only here. I think the meta was more diverse before the second D6 nerf, you could see a bit of every class. Now I see only handlock, mage, shaman, druid on the ladder.
As for what is dumbest on warlock : its the windfury minion that enable OTK imo. And raise dead.
The winrate is actually very good, the deck was eating itself and actually ROSE in winrate after the nerf with handlock since it stopped eating itself.
But hey we got turn 6 back.
Also yeah, maybe lower ranks are iffy but i’ve seen nothing but warlock, warlock, and warlock and warlock with a rare sprinkling of 1-3% spriest, and the odd fel dh in legend with like barely any thing else to note other than warlock taking up every spot.
You watch a list and like all the top 1k legend games are always warlock winning unless it’s a spriest (45:55), or occasional odd fel dh. Just funky stuff. But even post nerf, you guys already had 62% winrate (very good) decks before rod variants were discovered (68% winrate), and most other classes were/are still 50-60% hsreplay gold winrate lists.
Man you should try to organize your thoughs more, its a bit hard reading you tbh. Its like you’re throwing a lot of statements and I don’t know what to say, because first I disagree with most of your statement and second you throw so many of them that I don’t know where to start to answers.
What exactly is your issue with current lock?
Even before the first nerf I don’t think there was a deck that had 68% WR on the whole ladder, this kind of thing seldom happen in hearthstone, and when it does its instant nerfed (DH first day, galakrond shaman). That wasn’t the case of Stormwind lock day1.
Should the Battlegrounds Battlemaster be Hall of Famed or what? I don’t see any real idea as to how to nerf it. 7-cost?
I dunno tbh. Maybe? I don’t like the card. losing to a battlemaster OTK isn’t pleasant, its the same problem as IF priest, any board become threatening. 7 cost would be okay with me .
What card would you like to see nerfed, rod aside?
Honestly, I really like the card. I was just defeated by it combined with Grand Finale. Love that combo.
Honestly?
Fulgalmancer is a 5 mana 2/2 that gave +2/2 to Minions and did still being strong.
They should Just change windfury to some fixed incremental so an 8/8 doesn’t do freaking 16 damage.
Probably around 4 attack and It gonna still a lot of burst.
Looks like they’re probably nerfing the runed mithril rod if Vicious Syndicate is to be believed. I’m totally okay with this, warlock will still be viable, although maybe not tier one. I hope that nerfing it to four mana doesn’t make it too slow to be viable, but I guess we’ll have to see.
at 4 mana it will be dead probably, no more playing on curve with backfire.
Maybe, but they also said they aim to slow down the meta so maybe not. I guess we’ll find out soon enough.
Y’know. I’m playing Handbuff Paladin, and when I run into other warlock players I am finding their healing is, honestly, off-the-charts. I feel this needs looking into. I’m on the fence, because I play warlock, and know this healing is, sort of, all that we have. Our quest requires us to deal to ourselves so much health, often all while having to defend ourselves.