That just sounds like a bad apm meme deck xD
Ok after actually looking at what the deck needs, this deck doesnāt look that good. You have to run A LOT of cards that do nothing, and even against control decks where you have time to build up the combo, with any sort of life gain this gets so much harder, if someoneās apm is trash they can barely do it in a normal turn, imagine doing this vs cariel or a warrior at 50 or or even amulet mage at 40.
And with so many cards that do pretty much nothing, you will just die to aggro.
I will say, this will probably be nerfed based on toxicity alone cause even if its a 40% winrate deck, winning from hand on turn 4 at the earliest is something that belongs in wild and not standard.
If Armor truly becomes an issue due to limited actions per turn, a second Importer can be run over one of the Swordfish. This will allow the entire combo to be returned to hand every turn to repeat again next turn, eating through Armor over multiple turns.
Also, against aggro you have Backstab, Extortion, Stab, Tooth and Assassinate as one-ofs for removal, as well as Swordfish and some Poisons (and possibly Reconnaissance for a Taunt or Rush). Thatās not quite nothing.
How many spells will Rogue have? Maybe they can add 1 or 2 more cards for the core set of each class. That would be a nice fix.
Anyway I am a hater of shadow step so for me a nerf would be better. Take the mana cheating from that card and make it a 0 mana Brewmaster
They canāt be more consistent than the current queue into druid as most anything and concede meta we have nowā¦
The otk will involve a minion, so itās covered.
I still doubt it gets nerfed before release regardless of what streamers say. They will want to see if itās even viable.
One thing is clear though: If itās good, too good, to the point that you canāt even run decks with Colossal Minions, itās going to get a nerf somewhere. I donāt believe the nerf should be Shadowstep though.
The real problem is their card pool.
This ALWAYS happens when rotation happens. Card pool goes down, and you can take advantage of limited card pools with certain minions/combos. Just like Deck of Lunacy did.
And again, almost all of this gets fixed with simply making Dirty Rat Core. Is it any surprise to anyone that a lot of āproblemsā in wild are always solved by āAdding Dirty Ratā? Itās literally what people are saying RIGHT now with the Kaelthas unnerf.
Yes, which is why Pandaren Importer should just be changed to Wild card pool. Itād make the selection unriggable and itād be more fun for general use.
Thatās almost certainly not going to be the change. They are too lazy for something like that, especially this close to release.
The nerf will almost certainly be to a mana cost somewhere, whether that be Pandaren, Freebooter or Shadowstep (card or replay cost)
Thatās pretty close to nothing tbh. Like, people have been trying to build a control/value rogue for a while now and they were running two ofs of a lot of these cards and still failing.
They also had access to much better control cards like brain freeze and coerce and control just wasnāt there.
Even looking at a mozaki mage, which by comparison has a much better control package, still struggles hard vs a ton of aggro decks.
I predict this will probably be really strong at launch because people are going to be running insanely greedy decks as they always do. But the moment we start seeing those efficient aggro decks like pirate rogue, pirate warrior, mech mage, mech paladin etc. This deck will suffer.
Though it will probably be nerfed on toxicity alone cause they have nerfed tier3/tier4 decks in the past if they were obnoxious enough when they did their thing.
If I was going to change Shadowstep, Iād make it a 0-Cost spell that reads āReturn a friendly minion to your hand. It costs (1).ā
I disagree. Shadowstep has been a problematic card for years now. Shadowstep is one of those cards that has consistently crept up in the meta and broken it time and time and again. It is the one card in rogue⦠possibly the entire game⦠that has broken entire metas in at least half a dozen different decks. The meta always reshifts because team 5 nerfs something in the list that isnāt shadowstep, and then itās just a matter of time waiting for something new to come along that it can break the game with all over again.
Also this. Hand disruption good.
I feel like they wonāt make a powercrept tenwu just to nerf shadowstep. They will probably do the usual ācanāt cost less than 1ā whenever mana cheat is an issue.
Citation needed.
Like Iām counting literally once, with Crystal Rogue. The deck featured in this thread hasnāt even happened yet.
If youāre thinking of new Edwin, no, that didnāt break anything. Without prenerf Wildpaw Gnolls it ceased to exist.
The OTK is fairly quick. Turn 5. With even just a tiny bit of aggro destruction to get it to turn 5, it can win. Aggro might not really be a problem.
For anyone that wants to see the combo, here you go:
It should also be noted that the guy playing against Regis in the video is a Blizzard Employeeā¦so they are well aware of this interaction.
Itās always been good, but itās never been early OTK broken. Thatās why it has never been nerfed and I donāt doubt that it escapes a nerf this time either.
They donāt even need to nerf anything to be honest. Just make Dirty Rat Core. Solves almost all problems of OTKs getting out of hand instantly.
I thought were were already thereā¦heaven for bid playing for valueā¦that is why we have no Trump and why Kripp is just BGs.
The deck is most dangerous in a tournament environment where it can thrive against lineups or just become an auto ban and opponents always end up with a weak match. Thatās where it can skew and cause major issues for the game. Especially since they are pushing the competitive circuit so hard this year.
Just like⦠no one wants to watch their opponent play 16 shadowsteps to bounce 8 pandas and 8 freebooters.
Granted I think a huge part of the problem is brann.
You could also just add āit cannot be replayed this turnā to shadowstep.
Yesā¦we need more disruptions⦠a deck should have more than one way to win.