April Legend Climb - A Literal Nightmare

Holy. What a wave of relief that has washed over me (only for the same stress to happen next month)

Since april 1st i have sat at diamond 5 and every day after playing i would end up at the same rank. For one week there was so much slop to deal with. Poisonous death knights, blackjack priest hitting cosmic big bang odds for zarimi otk - ??consistently?? - tree paladins absolutely destroying whatever desire there was left to enjoy this game, etc etc

I had a better chance at the megamillions jackpot, twice, in the same day, at the same gas station compared to the consistent Unluck of my draws vs the Superluck of my opponents.

Yesterday i caved, and knowing what sort of system we’re dealing with here… i dropped a 30 bomb on emerald dream packs. It took the next 15 or so games (wins in a row) to skyrocket me to legend. With a mix of blizz pay algorithm, my superb piloting of the deck, and the strength of the deck in general i found myself winning and winning.

I legit had no confidence i wouldn’t emote the enemy like i used to, i wouldn’t risk any flashy plays to set lethal up next turn for example. I was defeated by shaladrassil, dragons, and … in general… the death knight fiasco(s).

It got so bad when i was in diamond i would add players and of course they never would add back due to the storm i was about to enrage… but one player did and to my absolute shock it was a genuine gold 8. I literally buckled down upon to my newly installed hardwood floors and cried out to the daemons of old abrahaeic text. I was bottom of the barrel. As a peak 300-600 legend player i was completely and utterly outclassed by casual gold players.

With my confidence shaken, my emotions rolling, and my buttons pressed it is safe to say this was the worst month my hearth career and my lifestone. (I call my irl life Lifestone because i love hearthstone so much)

I am not even going to remotely comment on the absolute insane netdeck fever that persisted this meta. With all of this being said. NetMew out.

Edit terran shaman is back btw

3 Likes

I having Fun with this climb.

Put together a imbue tourist mage and doing kinda well.
The good about this version is that It has more card draw than the normal version so you end with a far simple plan that Works nowadays thanks to the shift on the meta.

I would not even think of using this version on earlier meta and i would still suggest people to not touch mage unless they really want because you can’t missplay nowadays with the class being as bad as status say.

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U use wisp destroy draw? That tourist mage can actually compete with control i had success with it too (only recently too not early april) as it can do like 40 damage from hand to face very late game

Have you seen the 7 mana 3 damage pilot with metal detector coins deck? That one is both very fun and actually very viable

Mage has a soft spot in my heart, when the protoss draws and tidepool pupil work PERFECTLY there is nothing that can beat proto mage. If you draw your deck even remotely backwards it’s washed. Imbue mage isnt so penalized for poor draw so its a nice deck to play

I use both draw.

The one that Destroy whisps and the paladin draw that summon silverhand recruits.

It is basically a one attack point minion deck and i kinda wish holomancer was still in standard RN but he together with whisps would probably be nerf material.

Rayla is Just a dead draw and i not feeling like changing the deck for her to not be.
If anything at this point i think that even having more than one tourist per deck would not break the game at all Just because you really can’t align then in the same deck due to synergy most of the time.

Yo, like chill.

Use all that passion to write a short story or book or something.

Try to enjoy the game for what it is even if you get frustrated. It’s a card game. All card games are like this.

Mobile games especially. They are pay to play not pay to win. I’m sure you can accomplish a lot with less powerful decks, but it’s gonna take longer and involve more skill checks. Even with the most powerful decks, you are not gonna climb to the number one spot usually due to skill issue.

The deck is not gonna get you there but it might beat players who are having side conversations while playing or aren’t really invested at the moment. Or beat people who are testing all kinds of things.

And yeah, that’s weird that all types of tiers get matched together. I don’t remember that being so common at the start of the game or during some of the earliest expansions. I think if you’ve played this game long enough, you have hard set MMR and collection score, regardless of your visible rank. I have lost to bronze, gold and platinums all the time. That happens whether I am diamond or legend and I hit legend last month at around 3,000.

And honestly in terms of skill 3,000 isn’t that high. I reached legend with my own version of Protoss rogue that ran quite a few different options, including Talgath—my favorite card. I am still using my own version of Protoss Rogue and climbing. You can’t do the same things as everybody else and expect different or better results. The game is about understanding situations and solving the puzzle in a more optimal or different configuration to reach that better solution at a given time.

The longer you play a deck, the more you understand technical nuances. Such as knowing you can (and when to) Shadowstep a High Templar to get the cost to be 4-mana. Duplicating the High Templar with Sonya provides the most damage. Based on board state you might abandon the long game (No Artanis) and blow a combo early. Dropping Sonya with the Shadowstep’d High Templar for 12 damage and requiring a high-level response from your opponent.

Deck List

Artanis

2x (0) Preparation

2x (0) Shadowstep

2x (1) Twisted Webweaver

2x (2) Fan of Knives

2x (2) Harbinger of the Blighted

2x (2) Web of Deception

2x (3) Mixologist

2x (3) Robocaller

1x (3) Talgath

2x (4) Dubious Purchase

1x (4) Nightmare Lord Xavius

1x (4) Sonya Waterdancer

2x (5) Chrono Boost

2x (5) Sandbox Scoundrel

2x (6) Dark Templar

2x (6) High Templar

1x (8) Artanis

AAECAZurBASKqAa16gaT9AbDgwcN9p8E958E2aIGs6kGtrUGhr8GpeEGi/QGjfQGy/gGzv4G6IMHnIcHAAA=

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How’d you end up getting banned again?

Bashing the devs?

Nono i never rlly rage at blizzard its usually the playerbase

Last ban was me cursing all hearth players to damnation for netdecking to extreme avail

2 Likes

I never spent 1 cent on this game. I don’t have all the cards I wish on my decks, because I’m cautious on what I craft. But I hit legend on the first week, not even hard trying.

The game is totally powercrept, that’s for sure. The fact that my opponent coin a 9/7 on turn 6 and get 3 turns of free corrupted Shaldresil, and still lose to me feels amazing tho. It’s like beating a cheater player.

Once you know what your opponents tactics are you have an advantage. Be creative.
I often keep freezing Tormented Dreadwing instead of killing it to prevent the priest from drawing his dragons. (Not that he don’t get it with his spell, but… it works).

4 Likes

Every bit of advantage counts!! And they add up!!! That’s the game mechanics part of the game, the one I prefer the most

And being so easy to pull off and understand makes this post of yours true gold for players who wish to hit Legend for the first time or something

And plays like this working are related to the fact that even 1-mana changes can make or break a deck, depending on the meta

If only I could find a nugget of gold such as this lying around in a post somewhere to propel me upwards xDD

2 Likes

Wut. Paying doesn’t make the game easier, and MMR being low makes it easier to climb ranks.

LOLLLLL SSHUTTuuppppp

Just reached bronze-legend with a homebrew triple frost DK 60%+ WR. I’d say it felt a bit tougher than normal but not much - could just be a feeling because of a different slower meta.

There are several decks in the game that are almost unstoppable lategame so you need to be playing something that can either kill them soonish or have an unstoppable late game deck yourself. If you’re playing something slow and midrange without burst you’re probably not going to have an easy time.

I hate this add-on, the meta shapes in the way I don’t like it and decks fill bad.
Starcraft was much better imo.
The climb is pain, because I hate new deck types and miss the ones they nerfed.

Starcraft was too much bro looking back!

The meta was definitely the most chaotic for the first 10 days of the month. I was stuck on D4, and if I try something “new”, I’d almost certainly fall back to D5. Haven’t been like this for quite a while. I guess it’s because there are so many toxic decks out there with polarizing matches.

Well, after the VS report came out, I can finally have a general view of what’s going on.

2 Likes

I don’t believe in this MMR because we can’t actually see it for ourselves or anyone else.

Far as I am concerned its just something Blizz made up to make you all think there is balance in the matching system.

Sounds like Hearthstone, alright. :grinning: :joy:

:rofl: :+1:

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I agree. I struggled for like 7 days before I tried out Imbue Druid and that was the key to getting back to legend rather easily. I was ultra hard stuck using other archetypes.

The netdeck is absolute and complete this meta.

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I can’t play that deck, I have tried and lose way more then I should… However I can play Imbue/Protoss mage and win much more than I lose (and) it is not even a t2 or t1 deck

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Bro what the hell was that xD

Accept me xDDD