She can be used but the support is for the nightmare burgle deck from the start of the year.
That because now all that disruption work really well.
Tess can be slot but would cost too much to do too little since those cards are being played at Full price this time.
In fact the king is making your deck a 29 cards and your opponent deck 31 on top of being a really bad card for your opponent to have and synergy.
So why exactly cut the fabled legendary ?
You are actively making your deck worse Just because you not want to give up on playing a bad legendary.
Burgle decks needs a decent amount of mana cheat to Deal with the fact that you are paying mana to burgle cards.
This Just isn’t that type of deck.
This is a New try on a disruption deck and i think it’s a bad one but it’s better than nothing i guess.
The problem with the whole burgle thing is what are you going to steal? I mean with the game being all quest decks and support/activator cards why bother?
Long gone are the days of playing 27 strong powerful individual cards… What are you stealing from quest warlock for example? Do you steal a 1/4 taunt from shaman without all the other cards that turn it into a 6/7 or whatever.
It will be a fun novelty deck that plays different from other decks… but I think the viability of burgle is long gone given how decks are constructed today.
And yet nightmare fuel is a staple in a lot of rogue decks atm so i could see deja vu being good as well cause of the mana cheat, though the dark gift part of noghtmare fuel is bettwr than 1 mana diacount
Edit: quest warlock, the 3/3 frost guy is about it if ya lucky
Shaman gets nature spells and a couple minions that gains bonuses when hit by shaman’s nature spells instead of taking damage.
Wording indicates opponent can still hurt them with nature spells, which is good or they’d be like Fyrakk being immune to fire spells.
It’s an interesting idea, but seems convoluted/awkward to pull off. Then again maybe they don’t want the new cards to so easily fit into old decks, which could result in existing/older shaman decks staying too powerful over the expansion or even next rotation, and stealing the spotlight from newer stuff.
As for Gamora, you basically get a variant on classic Alex (the one that sets somebody to 15 health) for 4 mana (2 mana total with mini pirate). Does take up 2/3 cards in your deck, but can be paired with all kinds of burst damage/OTK setups. Probably the easiest one to slot into existing decks, but also one that can trap people since Fabled uses up 3 slots in your deck, though for rogue’s case, their deck is thinned by 1 card as the king goes into opponent’s hand. The king being a form of disruption that the rogue basically gets “for free” helps the rogue too.
I see some people talking about burgle rogue… there are plenty of burgle cards for rogue (the recent addition of combo dude that gives mask was fun in the few times I used him). It’s just that burgle rogue is a slower deck in a meta where rogues just can’t really afford to go slow. Burgle by itself also doesn’t have a solid win condition. Whatever win condition you slot in to complement it (e.g fyrakk), you can slot the win con into another deck and get better results. I do want burgle to be relevant, but maybe it’ll only be relevant as support instead of a build around (sorry Tess)
if you copy king llane with ashamane it’s bad because all it does is draw you a card for free but it doesn’t give you a 3/3 because king llane shuffles himself into your deck as part of his battlecry.
Ya burgle is fun but a tier 3 to 4 deck, right now my burgle deck is complete shuffle guy quest play him, play espionage, play maestra play maestra hero when needed, play tess and it atarts quest all over and shiffles in more espionage
Okay… and how is this different from what I wrote:
?
Drawing a card for free is bad?
Could someone, please, replace something like a Crimson Sigil Runner with a 0-mana without ‘ifs’?
Or make a Shield Block free? Or a Grim Harvest?
They say it’s bad, anyway.
PS This is as old as the comparison between Swipe and FoK (even when they cost 4 and 3 mana respectively; once my favourite example, perhaps). The latter is basically the same, except cheaper, but it also draws you a card to compensate for that. Poor Rogues!
Rogue cards are looking to be all over the place this expac. Besides some support from the thief priest archetype they stole (not bitter about them reprinting a priest legendary as a rogue epic, don’t know why you would think that), we are also seeing three mana arcane missiles with rewind, two mana first contact with a combo effect, a seven mana assassinate that combos to summon a random 8-cost, a four mana and somewhat worse version of warp drive, and yet another “summon a copy of this” 4 mana 3/3 minion this time with stealth.
Probably worth remembering that bursting shot hits three random enemies whereas this can hit the same enemy multiple times. If the enemy field is empty, its a three mana fire ball that gets triple spell damage.
Heaven forbid they spend one expansion not printing 9 cards that you have to force into a single deck. I think they’ve done well… a small fun archetype package and then a few utility spells and a few fun cards.
Now if you want to go ahead and get on them about every spell having a ‘prep tax’ attached… thats where the ire should be directed.
Shadowstep won’t be going away for a while, some rogue cards out there actually needs you playing the same minion repeatedly, twisted webweaver and renferal to name a couple