Across the Timeways Thread (New Expac)

Not really.

She can be used but the support is for the nightmare burgle deck from the start of the year.

That because now all that disruption work really well.
Tess can be slot but would cost too much to do too little since those cards are being played at Full price this time.

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Just dont use the fable card with ashamane, anti synergy there, imagine playing ashamane and getting like 3 or 4 kings from it

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and shapeshifter ?the weapon after the king is destroyed or they have king in their hand ,could be used to force the opponent to overdraw a legendary

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That is the Lesser of the issues.

In fact the king is making your deck a 29 cards and your opponent deck 31 on top of being a really bad card for your opponent to have and synergy.
So why exactly cut the fabled legendary ?

You are actively making your deck worse Just because you not want to give up on playing a bad legendary.

Burgle decks needs a decent amount of mana cheat to Deal with the fact that you are paying mana to burgle cards.
This Just isn’t that type of deck.

This is a New try on a disruption deck and i think it’s a bad one but it’s better than nothing i guess.

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The problem with the whole burgle thing is what are you going to steal? I mean with the game being all quest decks and support/activator cards why bother?

Long gone are the days of playing 27 strong powerful individual cards… What are you stealing from quest warlock for example? Do you steal a 1/4 taunt from shaman without all the other cards that turn it into a 6/7 or whatever.

It will be a fun novelty deck that plays different from other decks… but I think the viability of burgle is long gone given how decks are constructed today.

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And yet nightmare fuel is a staple in a lot of rogue decks atm so i could see deja vu being good as well cause of the mana cheat, though the dark gift part of noghtmare fuel is bettwr than 1 mana diacount

Edit: quest warlock, the 3/3 frost guy is about it if ya lucky

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Shaman gets nature spells and a couple minions that gains bonuses when hit by shaman’s nature spells instead of taking damage.

Wording indicates opponent can still hurt them with nature spells, which is good or they’d be like Fyrakk being immune to fire spells.

It’s an interesting idea, but seems convoluted/awkward to pull off. Then again maybe they don’t want the new cards to so easily fit into old decks, which could result in existing/older shaman decks staying too powerful over the expansion or even next rotation, and stealing the spotlight from newer stuff.

As for Gamora, you basically get a variant on classic Alex (the one that sets somebody to 15 health) for 4 mana (2 mana total with mini pirate). Does take up 2/3 cards in your deck, but can be paired with all kinds of burst damage/OTK setups. Probably the easiest one to slot into existing decks, but also one that can trap people since Fabled uses up 3 slots in your deck, though for rogue’s case, their deck is thinned by 1 card as the king goes into opponent’s hand. The king being a form of disruption that the rogue basically gets “for free” helps the rogue too.

I see some people talking about burgle rogue… there are plenty of burgle cards for rogue (the recent addition of combo dude that gives mask was fun in the few times I used him). It’s just that burgle rogue is a slower deck in a meta where rogues just can’t really afford to go slow. Burgle by itself also doesn’t have a solid win condition. Whatever win condition you slot in to complement it (e.g fyrakk), you can slot the win con into another deck and get better results. I do want burgle to be relevant, but maybe it’ll only be relevant as support instead of a build around (sorry Tess)

Pretty sure you can invalidate garona with your own steamcleaner. Quest warlock is going to love tossing the king down the chute.

seems more aimed at disruption than burgle thats why they ve been giving bad stated disurption cards to rogue like shadowcloaked assailant

that card became easier to trigger thx to shapeshifter we no longer depend on popular neutral cards to trigger it

How exactly?

Cactus Cutter on fertilisers, is that you?

Ha, this is probably better since it can hit Elusive minions.

‘Great’ :smirk: , Nature Shaman is back?

Or it will not only prepare an OTK, but also flood the board with giant minions and/or clear the opponent’s while at it. A matter of skill…

Rogues getting the most OP stuff as always, and Rogue mains, as I would assume, crying as usual.

'Ooh, I can play only ten Shaladrassils by turn 7, and it used to be at least twelve, they killed the class! Ooh, I’m used to playing cards like dis:

Best Deals Anywhere
0 mana. Deal 1 damage. Combo: Return this to your hand.

Veri skilfull! Me am smart playah! Di top legend dekz! And now yu giv me pathetic cards’ (that other classes would covet).

By typical Rogue standards, that is? A 0-mana 4-5 with Rush or something like it is usually too weak?

Speaking of which… Is that effect random or are Rogues getting Choose One, too, without saying ‘Choose One’?

A 0-mana 3-3… Flickering Lightbot has been the most pathetic card during this Standard year, right, right?

If a Paladin’s wet dream is a Rogue’s worst nightmare, that alone tells something.

Oh, and that 3-3 also cycles itself if played, so yeah, imagine playing Ashamane and drawing some cards for free to boot. Pathetic!

Roe or caviar, Ferrari or Bentley, hard to choose.

It’s tough being a Rogue player in Roguestone, I assume. :smirk:

Speaking of which — almost forgot it — and about the class in general:

A Sketch Artist.

Everyone knows how Shadowstep has been the weakest and/or most balanced card in the game since 2014, and getting an extra copy of it is extra bad.

Oh, and a Dark Gift is a totally useless and insignificant bonus, that’s why Xavius or the Creature of Madness see virtually no play.

More like, makes your deck thinner while cluttering your opponent’s with a ‘brick’.

Exactly.

Still, other cards revealed look even scarier than that.

I be looting all the loots you be booting down the loot chute!

https://hearthstone.wiki.gg/wiki/King_Togwaggle_(boss)#Dialogue

if you copy king llane with ashamane it’s bad because all it does is draw you a card for free but it doesn’t give you a 3/3 because king llane shuffles himself into your deck as part of his battlecry.

Ya burgle is fun but a tier 3 to 4 deck, right now my burgle deck is complete shuffle guy quest play him, play espionage, play maestra play maestra hero when needed, play tess and it atarts quest all over and shiffles in more espionage

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[quote=“SparkyElf-2852, post:292, topic:152308, full:true”]

How exactly?

[quote="Random-1254, full:true”]

Avatar form thats how

Edit: nvm i didnt read the “this turn” part of it

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Okay… and how is this different from what I wrote:

?

:grinning:

Drawing a card for free is bad?

Could someone, please, replace something like a Crimson Sigil Runner with a 0-mana without ‘ifs’? :grinning:

Or make a Shield Block free? Or a Grim Harvest?

They say it’s bad, anyway.

PS This is as old as the comparison between Swipe and FoK (even when they cost 4 and 3 mana respectively; once my favourite example, perhaps). The latter is basically the same, except cheaper, but it also draws you a card to compensate for that. Poor Rogues! :grinning:

New Rogue Cards!

Rogue :dagger:

Garona Halforcen

4 mana, 5/4.

Fabled.
Battlecry: if your opponent is holding King Llane, destroy him and cut Health in Half.

Kingslayers

2 mana, 3/2. Weapon.

After your Hero attacks, both players draw a Legendary card.

King Llane

3 mana, 3/3.

Start of Game: Hide from Garona in the enemy’s deck.

Battlecry: Draw a card. Shuffle this back into your deck.

In standard, this card is meme tier. In wild, it has a chance to revive interest in Mill Rogue.

Shapeshifter

1 mana, 1/1.

Each turn this is in your hand, transform into a random minion in your opponent’s hand.

Why they have reprinted this exact card effect like twice?

Royal Informant

3 mana, 2/4.

Battlecry: Look at the right-most card in your opponent’s hand. Either get a copy of it or increase its Cost by (2).

Creature of Madness discover.

Deja Vu

1 mana, Spell.

Discover a copy of a card in your opponent’s hand. It cost (1) less.

Time Adm’ral Hooktail

4 mana, 4/6. Dragon, Pirate.

Battlecry: Summon a 0/8 Chest for your opponent. It’s FULL of Coins!

9/10 times it is a meme card. 1/10 times miracles happen.

Fast Foward

4 mana, spell.

Draw 2 cards. Pick one to have it’s cost reduced by (2).

Nice. Will see play.

Troubled Double

4 mana, 3/3.

Stealth

Combo: Summon a copy of this.

Awful.

Dethrone

7 mana, spell.

Destroy a minion.

Combo: Summon a random 8-cost minion.

No deck realistically need’s this. However, it could be a tech card in Fyrakk Rogue.

Flashback

2 mana, spell.

Summon two random 1-Cost minions from the past. Combo: with 1+ Attack.

Chrono Daggers

3 mana, spell.

Rewind

Throw 3 knives at random enemies that deal 2 damage each.

Hunter has this exact same spell for 2 mana, and it doesn’t see play. That is all you need to know.

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Rogue cards are looking to be all over the place this expac. Besides some support from the thief priest archetype they stole (not bitter about them reprinting a priest legendary as a rogue epic, don’t know why you would think that), we are also seeing three mana arcane missiles with rewind, two mana first contact with a combo effect, a seven mana assassinate that combos to summon a random 8-cost, a four mana and somewhat worse version of warp drive, and yet another “summon a copy of this” 4 mana 3/3 minion this time with stealth.

Just seems like an odd lack of unifying theme.

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Probably worth remembering that bursting shot hits three random enemies whereas this can hit the same enemy multiple times. If the enemy field is empty, its a three mana fire ball that gets triple spell damage.

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Heaven forbid they spend one expansion not printing 9 cards that you have to force into a single deck. I think they’ve done well… a small fun archetype package and then a few utility spells and a few fun cards.

Now if you want to go ahead and get on them about every spell having a ‘prep tax’ attached… thats where the ire should be directed.

Eh, I don’t play rogue but I guess I wouldn’t mind them deleting prep and shadowstep from the game.

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Shadowstep won’t be going away for a while, some rogue cards out there actually needs you playing the same minion repeatedly, twisted webweaver and renferal to name a couple