Across the Timeways Thread (New Expac)

Alright, maybe I’ll comment on something atrocious that has emerged in this topic yet again.

What’s this? Kazakus has been experimenting with sewage golems again or dug up some of his old reserves, so that his charming little puppets are running rampant again, spreading their stench and trying to imitate the Gaslight Gatekeeper: ‘Yu heff cOgNiTive BiAs!!!1111’? Haven’t seen this rubbish for a while, and here it is again.

Now, as for the actual reality, Paladin was super strong and competitive in the release version, particularly the aggro version (those who’d pray to their own… refuse and consider it a ‘Divine Favor’). It was fast, it was scary, it could beat almost anything under right conditions, it crushed even Rogue netdecks (!), and it could absolutely be played to the very top ranks.

The more ignorant they are, they louder they scream — but even that’s not all, it’s only a polite version of the story.

There probably is a ‘bias’ in this whole shebang after all, but the only one at play is, ironically, that which all those drones, bots, trolls, golems, clones or whatnot harbour. They pretend that they are somebodies, that they are persons, sentient beings, that they have got souls or whatever. Maybe their own ‘cognitive bias’ forces them to believe that :grinning: , but the reality is much more… dreary. :smirk: Namely, they’re nothing more than those… golems, whose sole purpose and destiny is to stink, running around and parroting the same rubbish mantra(s), and if they actually do manage to get some attention or annoy someone — that’s the proudest achievement in their whole rather miserable existence.

See also, for example:

PS And also:

If you’re someone like Entomologist Toru, though, to observe and catalogue these kinds of bugs, these forums are a klondike, an eldorado, a treasure trove — it’s teeming with them.

After a while, it all gets repetitive, though. That’s why I was reacting like, ‘Oh, this old … again?’

Imbue pally hasn’t been so hot lately, because the decks it preys on - slower decks - have developed enough to contest/beat the dragons (and ursol flames)

The thing with equality+consecration as a clear is that it’s more of an anti-slow deck clear, punishing boards of big buffed minions, and punishing people who can’t easily reflood or replay those high value stuff.

Against actual aggro decks (which murloc pally is not, but murloc pally can totally beat imbue unless imbue high rolls), consecration has rarely if ever been enough.

Those are, again, great if you’re against a slower deck that runs high value minions that they can’t easily repeat.

The theme here is that pally is “good” at removal… if their opponent is slower than them and make greedy plays that they can’t easily repeat.

But when people say pally is “bad” at removal, they’re likely talking about how a control DK or warrior might be able to do: containing all kinds of aggro boards AND still be very good controlling late game stuff too.

No, not many other classes are good at removing fast aggro things like a warrior/DK either, but whatever they have is likely still better than paladin.

And I do think being able to do removal against aggro/faster things is lot more valuable than being able to do removal against slower decks. If you ever get into a situation where you need to remove big greedy things repeatedly, chances are you’re falling way behind in the first place.

Saying pally is good at removal is like saying mage is good at gaining armor. Like… omg arcane artificer! Sleet Skater! Shield battery! OMG ice barrier! This one game khadgar cast it 3 times in a row and I happen to be a burn deck and that made me lose WRRRRYYYY

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I said that it did see had seen play.

Hmm… interesting bit.

I’d reference this post here for further details, but in short — yes, a ‘control’ Paladin would often be more ‘greedy’ and less ‘safe’ than Warrior. That’s why, for example, the former would beat the latter, but lose more to aggro.

Ironically, it still seems to be better than Warrior (the original ‘amour class’… maybe it was already discusses somewhere, but I can’t find it, probably got deleted — or something like that). :grinning:

New Cards have been revealed!

Priest :latin_cross:

Power Word:Barrier

2 mana, Spell. Holy.

Give a character Divine Shield. Give minions in your hand +2 Health.

Powerful card.

Amber Priestess

2 mana, 1/4.

Taunt

Battlecry: Restore Health to a character equal to this minion’s Health.

Good discover off the imbue Hero Power.

Disciple of the Dove

3 mana, 2/2.

Battlecry: Draw a Minion, give minions in your hand +2 Health.

Solid card, but don’t think it becomes an autoinclude like Alliance Bannerman was for Paladin.

Divine Augur

5 mana, 5/5. Draenei.

Set the Attack and Health of every minion in your hand to the higher of the two stats.

Pretty good support for Draenei Priest. I think there are tools to make a fringe deck, however, Protoss Priest is just better.

Eternus

6 mana, 6/2. Dragon.

Battlecry: Take Control of an enemy minion with this minion’s Health or less.

This card could be good in a “Zoo/Menagerie” style Priest, even without the Handbuff Package. With the Handbuff Package, well it is strong there as well.

I don’t think this is a day 1 craft, but it is a legendary to look out for.

What you guys think?

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this seems really good to me. draw and handbuff?

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Just noticed emojis repsesenting classes in your posts. :grinning: A cool little touch.

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None of the new priest cards scream synergy with existing priest decks (namely protoss or that healing OTK thing), but they’re just generally decent. Priest hates not having a board to stick, and health buffs are nice I suppose.

The divine shield, if wording is correct, can be cast on your hero, so there’s more utility there.

New cards will show up in imbue priest just because it’s imbue priest, but that’s not really synergy. The cards seem to improve the card pool, but you still need to pray to RNGesus.

The legendary may be more useful than it seems. It might work not just from you giving it health buffs, but you whittling down a target first so it’s 2 or less health. I await for somebody to be on turn 8 and steal one thing with their own copy, then imbue power, get a second eternus, and steal a second thing. That’s some table flipping board flip.

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So, what am I missing about this card? It seems great to me?

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It is great, but it dilutes the Resuscitation pool (aka it makes it weaker).

Until more cards are revealed, I belive Priest will stick with Protoss and maybe have Eternus become a tech card for it.

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The issue is that it doesn’t fit in with the current Standard Priest pool. You don’t really want it in Protoss Priest. It messes up the 3 cost slot for Resuscitation. It’s not a dragon so you don’t really want it for Dragon Priest. Priest standard card pools doesn’t really support an aggro/mid range minion deck that wants this. Might be good with a few more sets or after rotation. In wild though People can probably fit it in some kind of aggro Priest and it will be good in Arena assuming Priest gets a decent card pool to keep up with the other 10 classes when Timeways joins the Arena rotation.

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It looks like a conceptually worse handbuff (well attackbuff) deck where the handbuff part relies on having a 5 mana do nothing card.

In a game where whatever you do gets eternal layovered / locationed for a couple of mana vs. your 5+ turns of trying to invest in the concept.

Priest cards!

Who know maybe next Core set has Inner Fire and Priest will have some kind of new deck with Inner fire shennanigans again so it’s only an extra 1 mana investment where any minion that sticks threatens lethal.

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Could be… theres some embedded minions that work with this effect… things like octo-masseus… ancient stegadon… even rat.

The problem is without something like inner fire you’re relying entirely on that 5 mana card and unless theres a way to 100% tutor it… go play libram paladin (in standard) that requires having the weapon to discount everything and no way to tutor it to see how well it works out.

Well, the 5 drop is a draenei, and there is a neutral spellburst that tutors a draenei.

It’s not 100% but priest is very familiar with using hunter tourist for their 2 mana spell to discover minion from deck. They’ll also get diet bannerman to draw a minion.

Crazed alchemist is also a thing if you really want to turn that health into attack but haven’t drawn/played the 5 drop. It’s usually a niche card but eternus may be another card that works with it.

Hard mode would be to figure out a draenei heavy deck. There is a handbuff neutral draenei (and it gives attack too)

Ultra hard mode is if you’re NOT priest, but you got the 5 drop draenei off the neutral draenei that generates 3 temporary draenei (quest lock? lol)

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Well regardless of how you want to try and make it work… the fact remains is they seem to be playing musical mechanics with classes now. DK has rez (and I guess warlock health is mana)… Paladin rehashed mysterious challenger and now priest is convoluted handbuff.

I suppose they’re lucky there are no priest players left and the playerbase is no longer engaged… because there should be a bit of a backlash on continually rotating boring mechanics between classes over expansions.

I understand that being creative after 10 years is rough but so far… so boring.

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You dont know how to read lol, we said questline

As in united in stormwind questline

learn how to read

You are 100% unable to use your head

Paladin only has 1 questline, never once did either of us talk about the murloc quest

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ahahah i told you someone would completely skip over the questline part!
sparky is 100% one of those shudderblock player trying to kill their opponent with triple dmg not understanding why it wont work

because sparky didnt use their head and cant read

since you dont know how to read sparky
Legendary · Spell · United in Stormwind · Questline: Play 3 different 1-Cost cards. Reward: Equip a 1/4 Light
this is a questline, and paladin only has one

and once you complete it, its done, it goes away

then you can play the new murloc, and, guess what? you can play it again

:rofl::rofl::rofl::rofl:
see how it says questline on the card, but the murloc one doesnt

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Two more priest cards got revealed. I’ll let someone else type out the details

7 mana location. Does the whole past present future thing like the pally location we saw the other day. Expensive but greedy value. Doubt it will be hard ran, but stealth buff to that druid legendary that summons two random locations I guess lololol

10 mana fabled legendary. This one is bonkers if priest reaches it. The weapon in particular basically gives priest a permanent velen effect (classic velen, doubling healing and damage from spells)

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it being a weapon makes it easier to remove but still, crazy dmg will be seen

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It’s not quite a Velen effect. It doesn’t work on Hero Power.

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