I would like to Share my experience during this seasons Ranking Climb.
Before I start, I want to Share some Background information.
I have played Hearthstone for long time, but I am more of a periodical player.
I play. Than quit. Than come back to play. Than quit. Etc.
The reason I do this is because of the meta.
Some meta’s I enjoy and others I don’t.
When I enjoy meta, I play a lot.
When I don’t enjoy meta, I stop playing and come back when it changes.
In addition, I want to mention, I am not the greatest Hearthstone player.
I think on average I am probably in lower to middle leagues.
The things I see can be completely different vs. what top league players see.
So forgive me if I say stuff which seems strange or odd.
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This Season - I started in Bronze - Lowest Possible Tier!
I have battled my way to the tough ranks of Silver 2.
I am sort of stuck around there because I am facing tough customers.
The Silver League Meta Decks are extremely formidable.
Very tough to beat them for sure!
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The Decks I play are of my own creation.
They are my own home brew - special blend!
Very powerful, indeed!
This is how I got so high!
Now just to give you background info on me.
If I was to pick my top 4 favorite deck classes in hearthstone, I would pick following:
- Warlock
- Death Knight
- Demon Hunters
- Shaman
This Season I am only played 3 of the 4 classes.
- Death Knight
- Demon Hunter
- Shaman
I get bored if I play same deck for lengthy period of time so I like to mix it up.
Now one thing I want to mention for record.
I tried playing Core Cards Death Knight & Demon Hunter decks.
They was totally horrible.
I had to make major changes so that is why my decks are a home blend.
Those recipes were very bad.
I had to replace half cards in them because it was just waste.
Furthermore, The Shaman recipes they recommend are all total trash.
3 different Shaman recipes and not a single 1 uses Murloc???
A Shaman Recipe with out Murloc’s is a Hearthstone World which is incomplete!
It’s a total riot as far as I am concerned!
I had to build my Murloc recipe from total scratch.
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As for play style, I consider myself a Mid-Range player.
I try to slow down Aggro Decks so they can’t pull off their fast early turn wins.
Than I start over powering them as mana ramps up in Middle Game.
I also try to win before the Long Range players pull off their combo.
It can be tricky because sometimes they get it off and I end up losing.
This is the risk you take when you play this way of course.
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Based on all the above, I want to comment on the OP Nerf suggestions
I think the OP recommendation has merit, but I don’t think it can be done.
The OP wants to nerf the following Classes:
Druid - Warrior - Rogue - Paladin
Personally, I can see why the OP wants these Classes Nerfed.
For people who don’t know, The above 4 Classes are played a lot.
These 4 Classes begin to surface around Mid-Bronze to Mid-Silver league.
They are like an endless plague because you will see them a lot.
Every game you will see them - It might sound crazy, but it’s true!
The other issue is they are all very 1 dimensional in their builds.
Not only are you going to see them a lot, but they are all going to be the same.
It can get very repetitive and boring to face same thing over and over again.
This is probably 1 of the reasons he wants these Classes Nerfed.
The only problem is if these Classes were to get Nerfed.
I don’t think they would be able to recover.
The deck builds are very linear so any Nerf to them would ultimately just kill them completely in my mind.
I don’t see a way to Nerf them with out making them absolutely not playable.
Out of the 4 Classes mentioned by the OP.
I think the Druid & Paladin have probably given me the most trouble out of the 4.
The Classical Core Druid Deck is a Late game sort of deck.
As a Mid-Range deck player, I can end up getting beat by them.
The Classical Core Paladin Deck is surprisingly effective against my Murloc Deck.
It’s not as great vs. my Death Knight or Demon Decks.
It’s due to the way the decks clear monsters.
The DK & Demon decks have spells cards which can summon swarming monsters which I can use to attack down big Paladin monster threat.
The Murloc deck uses spell cards to damage down enemy Big monsters.
The issue is Paladin decks can do Divine shields which take no damage from spells.
It might sound crazy, but they have put beat down on me before.
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The weakest 2 Classes out of the 4 mentioned was Warrior & Rogue.
I have lost to a very specific Warrior build, but it’s not used a lot.
The Warrior build was using Reno Character & Bomb Monster.
The Monster put bunch of Bombs in my deck.
If they get the combo off, it can be very devastating.
The only drawback is the Reno build seems to be very Dust Heavy so I didn’t see the set up being used a lot against me.
I was lucky for sure!
The other very popular Warrior set up runs nonstop Taunt Monsters.
I think it’s supposed to be a Control Build with bunch of Taunt Monsters.
Mid-Range Builds are not really vulnerable to Control set ups.
The monsters I summon can get pretty beefy.
The Warrior build can’t really do enough damage to them.
The Warrior class lacks draw power as well in my opinion.
Their only chance is to have a Godlike top deck draw.
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The last Class to mention is Rogue Deck.
I don’t think I have lost to it this season.
I remember some past Hearthstone seasons were Tempo Rogue was crazy strong.
This has to be 1st time in a very long time where they are doing bad.
This season - they don’t seem to have same juice!
They still have Classical Core Cards.
They are still feisty and very popular, but something seems to be missing!
I’m not complaining, though!
It is a Welcomed change for me!
I never really liked their previous cancer decks.
The Rogue decks have been pretty disgusting in the past!
I think the Rogue was borderline broken in the past.
The Rogue deck is very difficult to pilot, but if you face a master Rogue deck player.
They would pick you apart and their was nothing you could do about it.
It was extremely oppressive in the past.
I feel like the Rogue deck this season has been tone down little bit.
I felt like I had a chance to do stuff.
Should Rogue deck be Nerfed again?
Honestly, I might have to agree with OP on this one.
I don’t fully agree with other ones, but with this one maybe!
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Last thing I want to mention is some of the decks I am seeing.
I saw a shift in decks when I go in High Silver League.
I think Druid, Warrior, Rogue, & Paladin are very popular from Bronze 5 to Silver 5.
BUT Silver 4 to Silver 2 seems to have a new bred of Classes being played.
I don’t think they should be Nerfed or anything, but people might want to know what I am seeing here.
1st deck I have faced is Hunter Deck.
The Dino Deck is dangerous!
They have the 1 Dino who attacks and gains attack based on Dino he pulls.
I, unfortunately, have had the pleasure of getting eaten by that Monster!
LOL - It’s funny, but it’s dangerous line you walk being Mid-range player.
2nd deck I have faced is Dragon Priest Deck.
They can skip your turn with Leggo Dragon.
Than they have Wizard who can remove or steal your monsters.
I have had some great wins and loses from that deck.
3rd deck I have faced is Direct Spell Damage Mage Deck.
They try to build up spells till they can Blast you.
Those fights are always pretty tricky as well.
4th deck I have faced is Headless Horsemen Death Knight Deck.
It’s pretty awesome and sick as well if I do say so myself.
It can be tough one to take down.
So it does seem to me like a change does seem to happen.
It is very interesting to say the list.
Out of the 11 different Class types:
I haven’t faced the below classes a lot this season.
- Demon Hunter
- Shaman
- Warlock
Maybe, I will see them in Gold leagues if I ever make it there?
I don’t know!
It could also be the case that because I have been playing a lot of Demon & Shaman decks the game just hasn’t matched me up against them.
I don’t know!
Anyway, I just wanted to share my thoughts on the issue at hand.
Thank you for your time!