This is the funniest thing I’ve seen on these forums in a long time.
8 Mana Mordresh plus Brew Master seems spicy. Totally fine to bounce Mordresh on a board you just wiped, and no fear of the reload since you get to do it again.
I think now perpetual flame is a worst lightning storm: you pay 1 mana less, but you aren’t guaranteed to hit every minion and, in case of wide boards, you get a lot of overload.
Still a good card, but I’m not a fan of hit.
They recently started banning cards from wild, which is making things already as complicated and confusing as they were in case they make 2 versions of the same card.
Who plays wild is probably someone with experience with the game, not a new player, so I think it will be pretty easy fo 98% of the wild players to understand that a card in wild has a different effect from the standard ones.
I’m not confused about SoS being banned in wild when I make a deck; they could add a disclaimer on the card (like, BANNED but with another name) so people could read the card before thinking it has the standard effect.
It would be a very easy thing to do; if they aren’t doing it it’s just because they choose not to do it.
Like they never banned cards in the past, but nerfed them instead.
Or, another example, when they brought back to standard some wild cards for free for an event.
Being restricted by “players being confused”, we wouldn’t have more than half the mechanic the game has: “summon a minion with an effect” doesn’t trigger its battlecry it’s the classic example, but cards like this exist and are printed often.
Who cares: devs do what they want.
When nerfs are coming there are already lists of “must ban, must nerf” cards. It’s already happening
I just crafted a 5/5 imp; now I will probably make a meme OTK with it, treachery (-400 dust
) and mad summoner.
Not dusting darkglare is a mistake (in seedlock, it was a subotpimal card even at 2 mana imo); flesh giants are cool even at 12 mana, I’ll never dust them if they keep their 8/8 stats and ability to go to 0 mana
Yeah, because you can’t select it when you’re making a wild deck. Adding a disclaimer on the card won’t help, because people don’t read. No, really. Don’t be surprised to see threads pop up after the patch of people asking why they can’t play Quest Warlock anymore.
But we’re talking about nerfing them in one basic mode, but not the other. That makes two versions of the same card. And what to do with Standard Decks in Wild? Remember, there is a way to play SoS in Wild. You make a Standard Deck with SoS and queue up in Wild. Congrats, you can play a banned card in Wild. How is it going to play out then?
And you can’t compare it to bringing in Wild Cards into Standard, because those cards didn’t change. They were the same as their Wild “counterparts”. They don’t do it not because they choose not to, but for consistency. A card is the same in Wild as it is in Standard.
They just need to make banned card in wild not playable.
If you can play SoS in wild with a standard deck, then it’s their fault for not coding the game in the right way; but it’s easily fixable.
For now.
Wild was the format where you could play any card; now there are 2 banned.
So, in the same way, they could announce a fix for banned wild cards, add a disclaimer on them if you are in “wild deck construction” and make it the new protocol in case of a problematic standard card in wild
You know Hearthstone is not the only game with this issue?
And that every other game also resolves single format problems with bans?
You don’t wonder why it is that every company does it the other way?
Illucia, lost every disrupt- counter possibility. This card should not even cost 1 MANA.
3 MANA for crap?
look at those useless buffs?
They didn’t even touch quest priest.
Why are those people doing things as if they were stupid?
what an insult to people’s intellect. Are they serious?
HS doesn’t need to wait for other games to do something before implementing it itself.
HS could gain the 1st place in making wild cards different than standard ones, how will this be a bad thing?
If any new good card is going to be banned from wild instead of being balanced, then my hype for new expansion will go down.
I don’t see why making wild cards =/= standard cards is something so controversial: it’s a digital card game, they can do whatever they want easily.
If people fail to understand a card in wild has a different effect from a card in standard, it’s on them (put a disclaimer on the card so it is easy to spot).
I mean, I don’t play classic expecting Leeory to cost 5 mana: if I find out it costs 4, then I’ll learn it instead of being mad with the game.
Same would go for wild: demon seed has different requirement from standard? If I fail to understand it while deck building, I will learn it literally on my first game, unless I am braindead or something 
You must be.
They’ve been banning cards in Hearthstone for at least 4 years.
Why is it OK to ban cards in every other format except Wild?
Because wild is about deckbuilding rather than deck discovering (or whatever is called, like arena or duels)?
I am not saying it doesn’t make sense to ban cards in general, but I am saying it would make more sense to make different version of these cards instead.
It’s an online game, not a physical game: it can’t be that hard nor confusing to make a new version of a card…
Bans are lazy fix in this case
Your idea is way too lazy!!
If they were working hard they would commission new artwork, come up with a new name, and create the card with the appropriate effect.
That bug was fixed in 21.2, based on the patch notes.
yeah, Heartstone has the luxury of being a computer game (so it can do anything without being confusing or complex: change effects, stats, …) but it hardly uses it
The patch notes mention that the mini-set won’t be launching until the next major patch after the Mercs patch, so we’re looking at late October most likely.
so quest mage remain untouched.
Probably because it gets beat up by almost every metadeck except Paladin and Warlock/Shaman - who just got nerfed, thus removing a bunch of food for the deck.
Do they not put a “banned” banner on it like they do for banned cards in duels and tavern brawls?
You still spend your time on it and time is money, friend.
True, but for some people time is easier to come by than money.
When will this drop?
For PC users, probably in about an hour and 20 minutes.
For mobile users, usually within a couple hours after that, but it depends on more the app store vetting/release process than anything Blizzard can generally affect.
Apple, Android and Amazon tend to come out at somewhat different paces.