10 Dust and 10 Gold Every 3 wins?

I know.
Neither am I.
It’s just an example of a pseudo-solution that cannot really be used as an argument.

No it wasn’t. Old Gods was still in Standard, and available for gold purchase, for an entire YEAR at the launch of Un’goro.

Also, F2P is not some badge of honor. Not wanting to shell out two bucks for a promo card you apparently really want is being F2P out of spite, not out of budget. You obviously care about the game, having played it for two years and coming here to express your dissatisfaction with those two years of free entertainment, yet you can’t even consider a minimum investment in your hobby in order to get a non-essential ancient promo card that isn’t even very good in the current game? And then have the nerve to act all huffy that you don’t have immediately convenient access?

Please.

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The only reason I’m coming back to this thread is to read Detestinger’s rambling, incoherent conspiracy theory diatribes. They are amusing, confusing, and fascinating all at once. I want to see just how far down the rabbit hole he goes. Please let this provoke another response. I’ll say that the entire “P2W” wing of the Hearthstone Whiner club has never had a more articulate spokesperson. Bravo, sir.

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and how would lord bobby kotick buy a new house every month then?

shills can’t understand that

imo, they should go play some apex or fortnite to understand what f2p games are, games where you don’t need to pay to get all the content where nobody gets an advantage (gaining items or time) by paying

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I would say deceptive advertising rather than false.

Not sure what you mean by “prolongued” but I don’t think anyone is being “cheated”. If you feel deceived by the F2P advertising and don’t want to invest money and as such don’t feel like you want to continue playing, that’s fine. You haven’t lost any money. So what were you cheated out of? Time playing a game?

Correct. Glad you agree. As I stated above, in order to craft a competitive deck (or decks), most players will have to invest a little money or a lot of time.

I would agree with the term misleading advertising. But I don’t think they are sorry about it. As I said, I think that’s the whole marketing stratagem.

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10 dust would be so much better towards crafting my golden murloc cards :smiley:
but again, new players would benefit from this as well! instead of random cards, your goal is one specific card. and dust is the best option. New players won’t get dust from opening cards at all! unless they go all in into new expansion, but classic cards would be 0 dust for sure.

You speak as if giving players extra dust is game breaking. Can you break down for me why is it bad to give players extra dust? im not seeing the problem

Exactly my point, Free 2 Play should not promote advantages to players who spend money, giving extra dust is not taking away the advantage of paying money. getting 25% value for dust is already robbing everyone, increasing dust earned will simply make the game better, and probably increase Deck Variety.

If player accounts were 1-account = 1 player and there was no chance of any shenanigans then dust would probably be OK. But we don’t live in that world. We live in a world where players create multiple accounts with the deliberate intent to game the system, and where groups will farm in-game currency to sell. Since dust is far more valuable than gold, such a system would overnight create a dust-farming industry where players would abuse that system to create and sell huge piles of fungible dust. Such a flood of cheap dust would would wreck the F2P economy the same way if King Midas suddenly dumped a trillion tons of free gold into the gold market.

I know the P2W Whiners fervently (and falsely) believe they should be handed every card in the game for one-time payments of $19.99. They also want Blizzard to fork over free stuff by the dump-truck full so they don’t have to pay anything. But CCGs are not “Vidyuh games” and no amount of self-deluded indignation changes that simple fact. Blizzard isn’t going to (and shouldn’t) just dump cheap dust all over the P2W Whiners simply because they’re salty, greedy, and think they deserve it. The F2P model in the game is plenty generous already.

Rejoice then, because it doesn’t. Anything you can get for money in Hearthstone you can also get for free using gold or dust. Money does nothing but give a player more variety in a shorter time frame. It does not give players more wins, rank, or anything that impacts in-game performance. There is no ‘advantage’ conveyed with cash purchases in Hearthstone. Variety is not an advantage. It’s a luxury.

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Selling dust? what are you talking about? People selling accounts?

IF thats the case then thats their fault for breaking policy and the parties getting caught can get IP banned if Blizz finds out. All that is irrelevant anyways. A F2P player running Mech Hunter and a Player that spends $100 a week playing Mech Hunter…the only differenceis that the $100 can probably easily switch to Token Druid or Mech Warrior because he paid, and the F2P might need 40 hours of gameplay and 4 Months to get another competitive deck. Getting Access to viable cards through paying IS an Advantage.

Giving Extra dust is not “Every Card in the Game” and is not going to ruin your game experience if people are getting more dust, if you lose a match your not going to say “He only beat me because he found a way to complete his deck with dust”

You speak as if your an Elitist and loves the notion that many players cant even compete making substitutions for legendaries they dont have.

There is no market to “Dump Trillions of Gold” you speak as if players are going to somehow sneak Hall Of Fame cards into their standard decks and ruin the game.

End of the day, more players being able to construct more decks is not game breaking, and does not effect ANY other person aside from the Player using dust to craft their deck. You playing against a player that had a better experience F2P is not going to make you lose, or have a bad experience, you have no idea if they paid or not, and if they did, its didnt effect your loss. So i dont know what your problem is with this imaginative “Flooded Market” idea

The only advantage that should be in existence is players playing since 2015 and have a collection to better compete in wild. Standard is where F2P should be able to strive, and not have to grind 23000 dust in Wild.

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he’s like rank 15 every month, that’s quite far from the elite

No it isn’t irrelevant because it happens and Blizzard has to create systems that can’t be abused in such ways. If you’re a good boy and follow the rules who wouldn’t touch farmed currency then it’s irrelevant to you. It is not irrelevant to Blizzard. Big difference.

Nope. Your wrong. Your hypothetical Mech Hunter is not at a disadvantage because he’s still got a solid, winning deck that can take him to Legend. Variety is not an advantage. It’s a luxury. Your Mech Hunter will get the card he wants for variety as time passes and he won’t have to pay a cent for them.

No - I’m simply an honest man who accepts facts without trying to fudge them when I find them inconvenient. The F2P model in Hearthstone is very generous. Using it, I’ve gotten every Classic Legendary, and over 85% of all the cards in every expansion. Any player who is sensible, patient, and has a modicum of planning skill can get whatever they want in the game for free … WITHOUT needing extra dust windfalls.

CCGs are games that are meant to be played with incomplete collections. You don’t need 100% of the cards or even 75% to play the game to whatever level you want. At some point the P2W Whiners are going to have to trade in their girlie panties for some man britches accept reality. You don’t deserve full collections just because you think you should have them … and Blizzard isn’t being ‘unfair’ when they don’t forklift free stuff into your greedy hands just because you whined about it.

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The only way your farming fantasy would exist is if there were trading in hearth stone. If trading existed then you would be right, but it doesnt so you are wrong.
Im proposing something that can help players who cant devote their lives to grinding and my suggestion in no way shape or form destroys the game, and only makes it a bit better for them by a very small margin, and for some reason you have a strong opposition as if its going to take Tax Payers dollars.
If they increase dust gained are you going to make a thread being upset “How could Blizzard give F2P players more dust”.

Well im sorry the possibility of a person lacking time and income access to a slightly improved better gaming experience is unacceptable to you and apparently game breaking.

And here’s where you are just wrong. This is a false opinion and not reflective of reality. As long as you go around telling yourself this nonsense then you’ll never be able to come to grips with HS as it actually exists versus that fake universe you have instead choses to live in.

Players don’t have to grind to get plenty of free content. They don’t have to spend hundreds of hours. They just need a tiny bit of common sense, a tiny bit of self control, and the ability to think past the end of thier nose.

All any player has to do is save their gold between sets. It’s fall-off-a-log easy to save up 10,000+ gold in 4 months (I’m currently at 9,200). Blizzard also chucks out cheap promos, free events, free packs, ranked rewards, and other freebies on top of that. With all these resources, a player can faceroll the game spending only 2-3 hours a week and get all the resources they need to get 85+% of the cards in every set. Like a clock. No grinding required.

Buy 70+ packs of the new set when it drops. Use free resources in the ensuing 4 months to get the stuff that matters. Lather. Rinse. Repeat. And when Standard rotates that player will be able to play standard with all the variety they want.

What is the problem with a generous system that lets a brand new players ramp into the game for free with very little weekly time demand?

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phrozen, you’re wasting your time arguing with someone who knows nothing about the game lol

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indeed hes missing the point, maybe one day he’ll read over everything and realize.

While people are arguing against dust for wins. MTGA offers daily card rewards for wins and enough to get pack guaranteed.

But that’s none of my business sips tea

A new epic every 120 wins would be nice, doesn’t seem like it would break the dust economy. That said, I don’t think they’ll do it, cause very few people probably play that much.

They’re better off doing events like the quests that also reward dust.

Not really - but you probably missed (or didn’t understand) when I said some sort of Wild Card reward equivalent would be more likely. I’m not against more rewards, but I’m cognizant of the limits that the company probably needs to work within. Perhaps one day you’ll read over everything and realize that.

Proportionally equivalent. A pack a day in MtG is like getting a third of a Hearthstone pack considering decks are 2X the size, the sets are bigger, and you have to collect 4X of each card. MtGA only SEEMS like it gives you more stuff to the people who don’t really understand math.

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Just wanted to chime in for this part…

I’ve been playing as F2P, practically every day, since just before blackrock mountain came out. I still don’t have every classic legendary and epic… although I’d say that number is over 90%. But my point is, to get all of that that you claim to have, you would’ve had to have been playing since practically the birth of the game. Sorry for the news flash, but that is not everyone’s situation. In order to bring amusement, competitiveness and a feeling of accomplishment to anyone who hasn’t played that long, it shouldn’t be a requirement that “if you’ve played for several years, then you’ll have a collection decent enough to build maybe a couple half decent decks.”

I keep up fairly well with the new xpacs too and I’m sure I’m around the 80% completion mark there as well, however, that takes literally months of preplanning. You either save your gold for the next xpac during the current one, and never finish that last 20% that you’re missing… or you buy packs during the most recent xpac and don’t end up even getting to that 80% mark until about 3/4 of the way through it. Either way, you’re at a pretty large disadvantage to players who are willing to shell out 100$ or more every time new cards are released. So, trying to say that someone who is F2P can keep up with those who pay, is nonsense.

You can make decent decks if you play a ton of hearthstone, but you will never be able to make several top tier meta decks during any xpac without paying.

I don’t really see much of a problem with that, but just pointing out from extensive personal experience, that you’re just being ridiculously stubborn about OP’s suggestion and you’re talking out of your rear to try to make your nonsensical points aimed at the unknowledgeable.

N…
No?

Decks are at most twice the size. between 20 and 30 of those cards are lands, and deck size minimum is 60 cards. MTG packs also have more cards proportionally and are guaranteed a rare (hearthstone epic). You don’t even need 4x of every card, so not sure where you’re getting that info either.

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