WB remnants from raids are pointless

One of the new features that went in this patch is getting WB remnants from raid encounters. Unless I’m misunderstanding something, this is completely useless and just extra chat spam every boss kill.

Each boss we killed gave us a set of 2 remnants. 2. No warband needs sets of only 2 remnants. A single solo purge run gives sets of more than 2. Unless these remains are capable of being combined into a larger set these are just spam and clutter the set list.

The idea of remnants from wb raids is good, but we need to be able to combine all remnants earned in the 5 raids into 1 single set. Or, maybe lower drop rate but able to add them on to other existing sets.

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I asked my WB leader precisely this last night after raids.

My leader confirmed that it’s still not possible to move remnants from one set to another, i.e. you couldn’t, as an example, create a remnant set full of defensive remnants for the defence role.

I was shocked to see this was the result aswell. This is an extremely poor decision and design by someone who has no idea what this system even is. Clearly an idea from someone on the outside blabbing off ideas

We’ve done 10 raids now after 2 resets and got a few sets of 3 remnants. One set has two rare remnants and one magic remnant. Another has one rare, one magic and one common. So far, they are definitely not as good as some of the sets from purging the depth with more unique rare, magic and common remnants of the same type in one set. Not sure if this is just a RNG thing or that the quality is always better when purging the depth. I guess time will tell. Agreed that it’d be really nice to not have to purge the depth to min-max remnants for those of us who are patient enough to slowly improve remnants through raids and don’t have time to spam purge the depth.

I noticed that the number of remnants is random as well as the quality BUT it is systematically for the same role.

I got 2, 3 and maximum 4 remnants (once).

So i guess there is a probability table associated to the number of remnants you can loot on each boss with a number close to a 5/5* for the “perfect” roll.

If that is the case, an info tooltip would be nice to have.

Compared to a purge, helliquary ensures a full set for a specific role so it is still interesting imo.

I think they upped the drop counts this week. That or our luck really got better.

The first 10 raids were all worthless sets of exactly 2 remnants. But this week we got a 3, a 4, and even a set of 5 with 2 rare relics. Of course it happened to be a useless support one, but admittedly had that been an attacker set that would have been an amazing drop for many wbs out there.

As long as it can actually roll real sets of 5+ remnants at a modest rate, I retract my complaint.

I believe that to be incorrect. There are 9 remnants for each role. 3 each of Rare (yellow), Magic (blue) and Normal (grey).

Purging the depths while solo always yields a minimum of 4 remnants but even that number is rare. If all 3 wings are cleared, 8 remnants is the usual number found. On rare occasions, 9 will drop but getting the perfect 3/3/3 for a role is probably near impossible. Best I’ve farmed is 6 remnants for one role. And it’s Survivor, so kinda useless.

The remnant drops in the Heliquary raids has been extremely confusing and I don’t think any of those sets will replace the ones we’ve had for years in our Warband, especially when there’s only 2 or 3 remnants. If you’ve run the Purge, you know that lesser sets get turfed when you find better. A two, three or four piece set won’t replace much if anything.

Interesting idea but ineffectively implemented.