Has dropped to 49% was 60ish% before the new bg came out gone from 3250ish to 3040 in the couple of days haven’t bothered to log on for 2days also previous weeks no matter how many games/different sessions would rarely ever gain points would have the next session or day tanked back down.
Rather spend my time playing other games now than continuing with this bs as it’s the only “end game content” there is I’ll log on to help my clan out for shadow wars but I’m done
Your assertive assertions are full of too many unfounded assumptions. You speak as if you have surveyed many players’ views and are a great expert on the game business model. Who among us knows abundantly the views of people with different personalities and can make a definitive statement about the future of the game company’s sales?
Your suggestion is a good idea, but there are many practical problems.
I’ll hope your suggestion is adopted.
In fact, the game company has already made PVPs which have matchmaking with players of similar levels and power for people who have complaints like you and f2p players. Conqueror, Alley of Blood, Wild Brawl. The game company has compromised to some extent.
Judging from your posts so far, you smell like a master.
However, I still have something very curious.
I do not agree with this. Did you test the contents you described in your post yourself? Or did you see someone’s test results? I think that in PVP, secondary attributes are important (have a big impact), but resonance is more important (has a bigger impact).
As you know, there is an upper limit to the impact of secondary attributes (e.g. impact of AP is CH damage increase). It is important, but it feels different when I have lower secondary attributes than my opponent and when I have lower resonance than my opponent. It is harder when I have lower resonance. I haven’t tested it exactly, it’s just my feeling after a lot of PVP.
From my unfounded feeling, resonance seems to have some hidden effects that are not visible besides the visible numerical increase effect. It feels like when we have high resonance, we deal more damage, hit better, take less damage, and are less likely to be hit.
I would like to know in detail about DI’s damage calculation mechanism.
I thought your link only had the first screenshot. I scrolled down and there are more screenshots. My condolences to you for your losing streak.
Your English grammar is so colloquial that I can’t quite understand your post (please understand, English isn’t my native language), but it seems like you’re sarcastic for what I said. I think I’ve talked about that enough in my previous posts.
Below is my thoughts on your situation. It includes assumptions.
I could see some important points:
You’re a DH, you’re using a strafe build, your win rate has dropped since convoy came out, and your win rate is currently a bit low.
DH is currently the least helpful class for PVP team wins.
Its KDA score can be good.
However, I’ve seen a lot of DH players using a strafe build playing well these days. Becuase there were some direct and indirect buffs to DH strafe.
Try playing the eyeless watch sentry summon & trap build that’s popular these days. It can be an alternative.
It seems like you aren’t adapting well to the new PVP format called convoy.
These factors combined with your luck in matching seem to have resulted in a 15-match losing streak. You naturally lose matches that you almost lose, and you lose matches that you almost won because of your playstyle.
Also, judging from the way you’re posting and venting your frustrations on this forum right now, the more you lost, the more likely you were to lose your composure and not perform at your best.
Also, judging from that you are using an old build called DH’s strafe build, and that you are not adaptable to the new format called convoy, I think you have a tendency to have less open-mind and less adaptability to new things. Usually, people with this tendency do not enjoy changing class. They only play one class.
You can definitely improve your current situation. And you can find the fun you lost. Try improving the areas I mentioned above. You can also change class to refresh your mood and atmosphere.
Dude seriously stop with the build/playstlye and breaking peoples posts down trying to be some sort of idiot savant of Diablo.
You honestly think typing this crap out makes people think you’re some sort of intellectual genius?
Oh I’m not adapting to convoy you think all those screenshots are convoy? It’s not a hard concept to work out what to do or move to where, so stop making out that it’s some high end highly difficult PvP it’s bare basic capture the flag.
Builds/play style has f all to do with those match ups or dropping down to 49% 2.5k reso 4K sec stats dh cant carry a whole fn team regardless of build
And I’ve played multiple classes and alts so stop with the arrogant assumptions and judgments, you know fk all about how I play or my play style.
Again screen shots top 3 for most of them so fk off with build/play style or are you that dumb to think playing a different build would have changed those outcomes because if you actually do go get a mental welfare check done.
Oh but but but but if you changed to a different build / play style you can carry 7 others against whale teams moron
As all of the names, including your own, were obfuscated in the screenshots we don’t even know which one was you. Regardless, the end of match leaderboard is ordered by Kills / Deaths / Assists. However, what can be just as, if not more, important is which badges a player earned, as that can indicate that they were playing the objectives rather than chasing red dots for kills.
It’s the same for you and me.
I don’t do that on Korean (my country) sites, but I speak more straightforwardly on foreign sites. I guess it’s because I’m anonymous far away.
You use very harsh words too.
I’ve never thought that typing my post makes people think I’m some sort of intellectual genius.
Don’t say things that don’t help the discussion.
Arrogance is the same.
You’re saying that you don’t have anything to fix yourself?
You’re arrogant in a different sense than I am.
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A high KDA doesn’t necessarily mean a high team win rate.
I think you know that too. You seem to be very old player like me.
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I never said that. If you misinterpret my words with your closed mind, my words won’t be help to you, but will become crap.
I never said ‘carry’.
It’s hard for a low-resonance player like you to carry matches.
I said that in terms of statistics and probability, you can increase your win rate a bit more during many matches like 100 matches, 200 matches consisted of many different situations that are disadvantageous and advantageous. Think about the ‘victory/defeat gauge line’ I wrote above.
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I apologize for assuming you differently from the truth. That’s why I said ‘assumptions’ at the beginning of my post and I thought I could be wrong while making assumptions.
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I thought most of the matches you lost were convoys because you said your win rate dropped 60ish% >> 49% after convoy came out.
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It’s a bummer if you only take my words as putting you down.
Of course, my words are a bit straightforward, but it would be better if you take my words as an opportunity to reflect on your situation once.
Definitely, the atmosphere of your matches can change a little depending on your build and playstyle.
If you, as a DH, stir up enemies in front of the idol, the atmosphere can change. (It’s actually a little difficult for a low-resonance DH to do this.)
Or, if you use your DH’s CC skill appropriately to help your allies deal damage to enemies easily, the atmosphere can change.
However, DH is an evasion type class, so it has a lot of difficulties.
If you change yourself and experience the atmosphere of the matches changing, you will find another fun in the game.
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And when you talk to me, it would be appreciated if you use periods, commas, and question marks. appreciated if you don’t omit the subject. Please don’t use a lot of abbreviations and omissions.
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I saw the thread again and you uploaded a new screenshot. One thing to note is your critical hit chance. 8% is a bit low. Is this what you saw in Battleground? Is it strifed value? If you saw it in Westmarch, you should increase your CHC a bit. More than 30%.
‘DELANDRA’ I’ll remember. My nick is ‘병에담은시나이’ as Korean letter. It means ‘bottled sinai’ as a parody of ‘bottled hope’. I have 3140 resonance, so we have a high chance of meeting each other. However, I don’t play BG as much as you do. I certainly play at least more than 3 matches a day. My class changes every time.
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If you look closely, his row is highlighted a little. It’s a little brighter than other players’ rows.
To think that’s this tread was about PvP match making and not theory crafting/playstlye/builds keep pushing your superiority complex and arrogance.
People like you are the reason games never change or issues are never addressed as you suckle on the devs like a parasite.
Multiple threads and people complaining about matchmaking yet in your opinion it’s the players fault or how the individual plays when it’s team oriented,if it was straight up dueling or 2v2/3v3 you may have had some validity but alas it’s not.
My build or play style or even attributes has nothing to do with the horrendous matchmaking, if it was it would reflect on the scoreboard EVERY game.
what about the 7 other random players I’m teamed up with then? Guess they must be running the wrong builds and playstlye every game?
800 odd games and you assume I’ve only run a single strafe build or any other build?
Like I said in an early post I’m done with this bs matchmaking I’ll help my clan but that’s it been playing blizzard games for 25+yrs I can say I’m pretty much done with the lot now.
My screenshot showed me with 177 wins and a 60% win rate.
That means I’d taken part in 295 matches.
Your screenshot showed 387 wins and a 49% win rate.
That means you’d taken part in 790 matches.
I’ve certainly taken part in a lot less matches than you did, but if you assume that the overall average is going to be around 50% (because you’re just as likely to be on the winning team as the losing team when large numbers of matches are played) then you’re within 1% of the average.
If you assume a Poisson Distribution Curve of results, for every player like you at 49% there’ll be a corresponding player at 51%, and for every player like me at 60% there’ll be a corresponding player at 40%.
I wish Blizzard hadn’t decided to hide players’ win rates from the Battleground Leaderboards because then you could have seen what sort of win rates people in Legend had. I know in some seasons I was in Legend and barely above 50%. This season (ending on Monday) I’m at 60% but I suspect that may still be skewed somewhat upwards from the initial very win-heavy results during the journey from Bronze I to Silver IV, where most of the matches were against inept bots.
You’re right on the win/loss rates when coming up through the ranks, but like you previous season was 50% and mine currently 49% like you said off of the average so does that mean they’re match fixing?
I mean if the majority of people are at 50% -+1or2 that’s not random that’s a pattern.
On at least 4-5 occasions off being 1 win off of legendary I’ve lost multiple games in a row and I know of clannies that have been in the same boat, coincidence?
To me I think they’re match fixing, wether it goes off a dollar value or what not.
End of the day their match making is horrible and to be honest they’ll never fix it no matter how many people jump up and down about it. DI is a prime example that blizzard don’t give a fk it’s purely a cash grab and like most fell for it when it came out.
I’m sure it’s why most players left as they don’t want to spend 10’s of thousands on a game to be competitive in PvP as you can do every bit of pve content as free to play. I’m all for supporting games by buying either a subscription or in game items that dont give player advantages but10’s of thousands of dollars on p2w PvP mobile game is ridiculous.
I do wonder how many whales regret spending what they have for a set of cosmetic wings and easy kills, but I guess that’s gaming now across the board no sense of achievement just pay for the wins.
No, it means that the average is going to be around 50%.
You have 49%, which is around 50%.
Let’s take 800 as the total number of matches played.
With a 45% win rate, that would be 360 wins.
With a 55% win rate, that would be 440 wins.
Let’s assume the base win rate is 50%, i.e. you’re as equally likely to get a win as a loss.
So, how likely are those 45%-55% results?
Let’s use a Binomial Distribution Calculator and ask how likely it is that a result will be between 360 and 440 (inclusive) from a base 50% success rate…
99.58% of players will get somewhere between 45% and 55% win rate.
Your result falls squarely within that percentage.
Hmm… You keep misunderstanding and taking my words perversely.
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You seem to think I’m talking off topic,
I told the OP to think about the causes of the problem in various ways.
I never said ‘OP’s opinion is wrong. The only cause of the problem is bad build, bad playstyle.’
Why are you thinking so simply?
Think about 2 or 3 things at the same time.
Also, don’t think that I think about only 1 thing at the same time.
I don’t think about only build and playstyle.
Since I was arguing with you, it might seem to you like I’m baised more towards that side.
Rather, tell me ‘The causes of the problem aren’t just bad build, bad playstyle. It’s also bad matchmaking. I think bad matchmaking has a bigger impact.’ If you say that, I can’t refute you. Because each person feels differently about which factor has a bigger impact.
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There are definitely people who have a good win rate every season. There are definitely people who have a 50% win rate every season, people who have a 60% win rate, and people who have a 70% win rate. These days, there are also many low resonance players at the top of the leaderboard. There’s also one here, Meteorblade. He has a higher win rate than you. From what I’ve seen, his playstyle is team-victory-oriented. Also, his class (barb) has a characteristic that’s team-victory-oriented. DH is not team-victory-oriented. In idol play mode, It’s basically the difference between a class that steps back and a class that pushes forward.
Should we just attribute the difference in win rates over several seasons, hundreds, thousands of matches to matchmaking luck? Everyone experiences similarly bad matchmaking over the long term, statistically, but someone has good win rates.
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Where does this new logic that losers always have bad build and bad playstyle come from? Again, Think statistically.
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Unless I’m right next to you, I can never know exactly what’s causing your 15-game losing streak. It’s all just assumptions.
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I told you not to say things that don’t help the discussion, but you have bad discussion habit.
The new standard for the average win rate should be around 55% - 60 % due to AI matches in earlier rank.
Last time before AI matches were introduced, most people were stuck at 50% - 55% at every season.
Indeed. Showing win rate to everyone is a good way to tell how everyone and classes were performing in that season but I guess DI team hid it because it also can be weaponized to grief the underperforming players.
Done, I just uninstalled the game. This game is a waste of time and absolute trash. I’m certain I’ll never touch another Blizzard game again. The in-game payment system is disappointing. I never spend money to gain an advantage in a game. I’ve bought skins and other items in various games, but none of them gave me a competitive edge, and those games were designed so purchases didn’t grant superiority. The beauty of a game lies in its competition, but this game’s competition is all about who spends the most money. It’s truly disappointing. Even with merging different servers in Battlegrounds, they still can’t manage a competition where the power gap isn’t several hundred percent. Why? Because this game, due to its pay-to-win nature, has lost most of the players it initially attracted at launch. It forces weaker players to be farmed by those who spend heavily to enjoy their power. I’m sure no skilled player sticks around in this game because they know players who can buy their way to power, even if they’re noobs. I feel sorry for anyone playing this game, even for free. Even if you’ve played for free since launch and played well, it’s unlikely you’ve reached 3000 resonance. Meanwhile, the game is full of players who, through purchases, have reached 5000 to 10,000 resonance. Your role in this game ultimately boils down to watching their power or supporting them, even if you’ve been active for three years while they reached that power in a few months. This game is an absolute online disaster in every sense. Stay happy!
It’s funny too how NetEase just completely gets forgotten it’s blizz this blizz that. Enjoy your free time with some other games that bring you enjoyment!
When you leave, it’s just enough to leave without saying a word.
You shouldn’t judge others’ feeling(or thought) based on your feeling(or thought). Your feeling is not everyone’s feeling. Others may feel differently than you.
If your post means ‘You lost one customer’ to Blizzard, I respect your post. Good luck.