Regale in the Winds of Fortune

Regale in the Winds of Fortune

Earn bonus rewards in the Winds of Fortune limited-time event, plus earn new Legendary Items and witness an alliance soon to arrive...

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Uthmaash-Ksarr Boss Changes
We have tweaked the damage for some of Uthmaash-Ksarr’s skills to prevent instances where players are being killed in one shot.

:+1:

Uthmaash-Ksarr Boss Changes

We have tweaked the damage for some of Uthmaash-Ksarr’s skills to prevent instances where players are being killed in one shot.

To be honest, I never encounter this. Didn’t know it is a thing until reading today patch note.

Battlegrounds Gold and Legendary Loss Changes

To help you on your journey climbing through Gold and Legendary ranks, we’ve adjusted the Rank loss amount when paying in Gold and Legendary ranks. You’ll now lose less ranking after a loss in the hopes of making this climb smoother.

:+1:

Training Ground Boss Updates

One of the Target Dummies in Westmarch will now be a boss dummy, allowing you to test your items and combat mechanics related to bosses. It’s amazing what a little extra straw can do!

Player/Strifed Dummy will be even better.

Below you will find region-specific updates coming to the version of Diablo Immortal available in China.

Battlegrounds Legendary Rank Changes

When a Battleground match only has players in the Legendary Rank, all stat compression is removed, and extra damage reduction will be added.

Hope this feature will never come to Non-China version. :cold_sweat:

Balance Changes

Necromancer

  • Wraith Form (Baseline): Cooldown has been increased from 9.4 seconds to 12 seconds.

Tempest

  • Flowing Strike (Safe Borders): Duration of immunity to loss of control and knockback effects decreased from 1.5 seconds to 0.5 seconds.

Finally, but how about IMMUNITY STATE pushing/stalling Idol in Battleground?

To stop the AoE doing massive damage early in the fight, one must block the mist orbs from reaching the boss. Easy in a group, not so much solo. Usually ends in a oneshotted player.

It does happen. Though I never really experienced the one-hit KO when my CR is at par with the recommended. In my case, it’s when the instructions say “use lantern…”. When you get the correct pattern, when not playing in a full party, the AOE damage stops. But if not, it’s a sure death, even while lighting these up.

A good question. While the CM and devs are at it, can a SHORTER WAITING TIME be set when we find a match in battleground, like 5-10 seconds? Some players just really wait for the countdown to auto-enter. And can you have a mechanism for proper distribution of player class per team?

Whales just remove their damage increasing stones and gears to play in matches below their “rank / category”. And this sucks for the team without the whale coz you get annihilated. For the one that got them, it’s an easy-peasy win, and you even get a trophy for winning without doing any damage.