Hello, why is the Necro getting nerfed for the second or third time since the beginning of the year? Other classes are doing just fine, and many players are complaining about Demon Hunter and Mage having high damage and fast skill cooldowns. Meanwhile, the Necro has been nerfed multiple times in just six months. And the best part is that now they nerfed the pants, which have been the same for almost two years — that’s just not a normal approach. Are we supposed to create 99999 accounts and spam too, so that other classes get nerfed as well? lol If you’re going to nerf one class, then do it properly with the others as well — don’t just focus on a single one. It’s pathetic and honestly getting really frustrating.
It’s at this point I recall multiple threads where there was much glee as the Barb was repeatedly nerfed and players of other classes told Barb players to “Suck it up, buttercup!”
Well, well, well. If isn’t a bit of what goes around comes around.
I don’t understand why there’s so much indignation.Everyone should know that DI programmers are amateurs. They nerf classes and don’t have the competence to balance the classes equally.
And this shows your amateur comprehension that this is done purposely to increase income.
No, your comment is amateurish because it is possible to have a fair balance and still make a profit. From what I understand the devs make the classes weaker to generate more profit or amateurs if they were competent would not need to use futile manoeuvres to achieve profits
The intended purpose of a nerf to a class / ability is trying to have more balanced classes, i.e. if one class is too strong, it makes more sense to nerf that one class than boost all the others up to the same level as the outlier.
They are not amateurs. They are definitely doing what they are told to do by the ones that make all the decisions, namely the CEO, CFO, and all the other 3-letter acronyms of the corporation.
Anyone that thinks programmers have free reign to do whatever they want is sorely mistaken.
I’ve mentioned this before: Please Stop Blaming Devs for Everything
Yeah, I’m sure they intended to have it so the Set Hunting dialogue obscures the dungeon finder’s player readiness list. Totally not the programmers’ fault. Definitely the CEO that told them to do it that way.
I was referring to the OP’s original discussion of
which was “Nerfing a character”. Not to an inadvertent bug that may or not have been reported. No I haven’t looked to see if it was.
In my opinion, all nerfing of characters directly relates to what is those decision makers that want to create and cultivate an imbalance in classes and battleground matchmaking, in order to maximize profit.
And I was referring to your…
…with an example of their bad coding. Not design. Not executive decisions. Bad coding. They literally coded something that’s in the wrong screen location and obscures important information.
Nerfing is also a way to shift meta build or class, pushing players to explore other options. Not everything is about money ^^’
To avoid nerf, one has to find a viable counter and spread the word OR keep his OP build niche enough other players will not massively use it. Otherwise, nerf hammer will fall.
wizard has long been considered one of the weaker & BY FAR the most squishy of all classes since the game’s launch.
i recommend becoming well versed with what builds most wizards players are carbon copying.
most of the wizard significant dmg dealing skills (on sheet) have long cooldowns, so MOST wiz players are using slow time spam builds.
they’re using the lower sheet dmg skills with shorter cooldowns in conjunction with the slow time essence where non-channel skills reduces cool down of their other (non-channel) dmg dealers.
some of the essences that have been added over time significantly changed the animation & function of in particular, disintegrate, arctic wind & lightning nova to where the cooldown is lessened +multiple charges of the skill were added.
this allows a very spammy & abusive play style where it appears wizard has a constant uptime on these skills, only impeded by the cooldown on slow time itself.
many wiz players choose this build (with subtle differences) to compensate for wizards’ lack of viable single target dmg builds becuz the cooldowns on those skills are just too long to be viable. especially in pvp.
it’s a nuisance becuz visually it appears to be a single attack that’s super strong, rather it’s weaker attacks layered multiple times; further augmented by well chosen set gear
be happy that early on that blizz didn’t make wiz more beefy, buff the weaker skills &/or significantly reduced the cooldown on the stronger skills or it would be WORSE & y’all would be CRYYYYYYIIIIINNNNG for a nerf.
wizard has been the most neglected class, but coincidentally is also the most versatile class.
there’s lots of ways to play it.
https://youtu.be/V1sZIkCGOkQ?si=ZQBV222lUslZjx6P
if u care to, have a look at mine. VASTLY different from the carbon copies, yet extremely effective
It seems to be a common thing in many games, just very noticeably in the diablo franchises, that instead of raising others to the level where people are having fun, they nerf the crap out of a really good functioning set or combination. Then nerf the next then the next then the next…
It wouldn’t be so bad if the set still kept functioning at a good level, but more often than not they destroy it. Then they wonder why people leave and find a different game. This was the fate of D3 to a very large extent in the last few years before it stopped being developed each season.
NOTE:
The DRUID will be massively overpowered like the BK and Tempest when they came in and people will do the same, ask for it to be nerfed.
What? A bear tank with self / party healing? That doesn’t sound like it will be massively overpowered for escorting / stopping Battleground idols. Nope, that sounds perfectly fine.
Just in case, yes, this was a whole heap of sarcasm.
By the way, the more worrying thing for me, is that they’re effectively introducing a healing class. Will this mean that they’ll start to develop encounters, e.g. raid bosses, where having a hero that heals / shields their party becomes pretty much a pre-requisite?
1 player per group with 6p Vithu is almost a prerequisite for gauntlet, having a Druid would allow to pass on this so i would not worry too much.
Monk can also heal but not currently used from what i see as well as some paragon skills.
First Vanguard runs requires at least 1 healing charm than can be replaced by 6p vithu or a druid.
This should bring more flexibility.
Otherwise, everybody knows that druid should be nerfed even before it goes live
but maybe this time, it will not be a DPS/OS issue but a tankiness one.
However, players should not judge a class on its skills/essences partial description. Damage, range and CD values can have significant impact on its effectivness.
Finding druid meta and counters will also take some times (though, 60 essences is not that much to explore). Having 50%+ of player base switching to druid will make things unbalanced for a short time. So, a bit of patience is required ^^
No S Sherlock ![]()
I also get your concern. I agree, it is definitely looking like the old D3 meta parties direction. I will only get concerned when they have a facility for a zero core dmg and max area dmg introduction.