My only gripe that I want the developers to know about, that really irks me, is how “you have (n) revives left” only has actual meaning in solo play. Groups? Just resurrect your dead team mate with zero penalty. Meanwhile, solo…
Please address this somehow. Maybe add more revives and make group actually lose 1 from the pool when they die?
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It’s bizarre that they’re like that since anyone dying in pits hurts the timer and every party member death counts in NMDs. Probably another damn oversight…
Not only that Its also already being utilized by RMT boosters as you are still getting exp while Ghost and you get full rewards once you are ressed
Is this true in all group content? I haven’t checked.
Not sure, dont rly play in groups just saw video of “diablo content creators” getting powerleveled this way with 0 drawbacks so I dbout we will see video from any of them on this topic as they them self use/abuse it, you also get like 80-100 mil gold per run this way. It rly is simple fix just changing revives into deaths dont think we will get this change anytime soon tho Blizz doesnt rly seem to care
Dead people don’t get xp. That’s how my girlfriend starts leveling faster than me when we start at lvl1 together. I build her tankier and take more chances on my character… then I die and lose xp til she clears everything and gets me back up.
Stop. Dying.
Complaining about limited revives is ridiculous.
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Lol even death is a complaint to you trash can
They actually don’t so long as they get revived by another party member. Which is the entire point to this thread.
To which I actually agree, or change the language so that it refers to a “wipe” instead of revive.
Making it so that any party member dying counts would actually result in it being inversely harder for parties rather than solo. Which isn’t a good solution either.
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