at 36:38 at the latest campfire adam jackson states: “so we are boosting them (the unique items) a little bit and just see how that goes”
isnt that exactly the job of the developers? to test the game and balance it so the players have a good experience?
it was shocking to me that from the kfc beta to the server slam there were made huge balance changes up to 60% for some skills only 1 month before the release of the game. i really think blizzard doesnt invest enough into testing and lets us do the job.
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You gave them 70 dollars or more expecting anything different. The problem isn’t blizzard it’s the consumer.
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Way to have no standards lol
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You can see OP has never been an actual beta tester.
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PoE excepted, since you don’t HAVE to pay them anything, that’s just the way ARPG development functions. 
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$90. I was bored. But I am annoyed these guys then pulled the rug.
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Those days have been gone for decades.
It’s called “Early Access” it’s been around for a while and it’s nothing new. Developers found a way to get people to pay for beta testing, and it’s been working for over a decade now. The average player will get hyped, pre-order the game, get into early access, wait for release, play the game, then realize they wasted their money because they didn’t do any research and kept riding the hype train that never stops.
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You do realize you are a beta tester for everything you purchase, right?
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So if you play wow… and you use wow Sims… And you do say… 3000 iterations… you’ll get a rough result, right? But if you do that 10 times, you’re going to get 10 different answers that can sometimes very significantly in range, especially if you’re just trying to change say, 1 gem. But if you do one sim, with 50000 iterations, you’re going to get a pretty solid answer on what result the change will bring.
Developers don’t have the ability to do a test that large. They have to do micro tests over and over again, which is why you have alpha, and betas. But even then, nothing is like something going live and having millions of tests. There are a lot of things that I don’t -like- about this game, but that doesn’t mean they’re -wrong-, and I think a lot of you get those two ideas confused.
I prefer Post Release Quality Coordinator as a job title, thank you very much ^^;
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I paid $70 to beta BG3 so it’s all good with me. Although they were upfront about it.
Pretty much every new game is a beta test at launch these days. It’s gotten to the point where I don’t really care - as long as I can play it.
There is no way a few devs are ever going to be able to come up with all the same ideas a million players would.
I understand and acknowledge some of the issues, but calling D4 a beta is just objectively unrealistic.
It’s just a fact most big games come out with some dubious things lately and often take 6-12 months to improve through player feedback.
But it’s also true devs and a few thousands beta testers will never be as effective as millions of players for feedback and where to go next with the game.
there is also the understanding that devs shouldn’t program a game that forces everyone to load the stash tab of other local players for the purposes of doing literally nothing in game. that could have been solved by asking 1 person…do you want to erroniously load the random plays stash and never see it…ever? or would you like a potentially limitless amount of storage in a game in which you seek out and collect loot across multiple characters to be become stronger?
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Picking out one dumb programing exemple out of the whole game does not really make a good point…
Yes, they fracked up, hopefully they will fix it. That’s a deep design mistake, but it does not make it a beta. In fact, nobody would ever have known if the dev didn’t say it.
dude every single game in the world that you get now in days are betas
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You never tested a game right? Otherwise you’ll be running the same dungeon over and over again reporting every spells damage, monsters damage/resistance/armor/loot drop for every single level and reporting it to devs. Then they would make changes and you’ll be running this dungeon again and again repeating every single step. So st*u and gtfo
Btw I’ve been QA in gaming industry for 4 years, testing an AAA open world game
Not to play devils advocate? But how many actually do testing in the betas?
I don’t think many. As it’s now popular that early beta, or even beta access is part of a games tier package. I’ve seen many games not even offer an open beta, and just charge people. It’s like game betas have become marketing more then anything.
Not saying it’s right or wrong, either way.
Again I do feel the same way as you. It’s weird to be swinging so hard this early into the games release. Like the big swings, or changes in philosophy, and or the vision. What is fun and not fun, engaging, not engaging. What works and what doesn’t should of been primarily worked out early in development, before beta. I just don’t know what else to say.
increase in damage != fun
So I have no real issues with the whole buy the game and beta test, but the conditions are that one they need to listen to us and 2 (the big one) they need to tell us. I think you’re right that this does feel very beta testy this season and since the release of the game. The sad part is that I feel this is becoming standard for games/gaming companies. This aspect is really why BG3 needs to be the standard in gaming, they took time, listened to the people playing the beta to get it right (hope I don’t eat my words on that point).