Yet Another Rant about Caps

So first off let me just say I think the devs are correct to be dropping the nerf hammer and cleaning up the legendary Paragon nodes - I do want to see more depth and complexity, but I don’t hate what they’ve done here specifically.

That said, hard capping so many key passives and nodes is absolutely the wrong way to go about curbing power creep.

They should only be soft capped, with diminishing returns so that our characters don’t stop getting stronger but still remain within reasonable limits.

The numbers are still wildly out of hand, for both players and monsters. I mean stop and think about just how silly it is that we have builds doing TRILLIONS OF DAMAGE, AND PIT BOSSES THAT CAN WITHSTAND THAT LEVEL OF PUNISHMENT

I mean what the actual eff.

They also seriously need to address the very real problem of rewards not scaling adequately with difficulty. It’s a recurring problem for every looter, but D4 has been particularly awful about it. Like Rob says, we’re still largely encouraged to just spam easy content that is no challenge or threat because it’s the most efficient way to progress and that just feels fundamentally wrong.

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And while you have builds doing massive damage, others can barely tap a million or hundreds of thousands, and it takes more effort and time to do it—so it’s a massive overall dps difference as well. How a studio of this caliber manages to land so off the mark, and then not be able to course correct over 8 seasons, is actually an incredible feat of ineptitude.

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Right? Sometimes I wonder if they’re screwing up on purpose

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If you told me that the planning for each patch involved a wall covered in post-it notes of different changes picked without rhyme or reason, and someone just threw a handful of darts blindly and implemented whatever they struck, I would believe you.

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Yes. It’s another poorly made patch, all aspects give 30 to 50% damage because the electric spear caused 100% of the critical damage and could easily reach a multiplier of 2000%. This is a crucial error in the game.

  • I’m in favor of nerfs, especially the high numbers of additives, but the Caps ruin diversity. If I have a ring with GA in vulnerability or critical it doesn’t matter, it will be a dead affix. A good build should lead to logic. It’s making the game even simpler. The cap is a lazy solution that reduces diversity.

It’s not the wrong way if you are trying to put in as little effort as possible.

Cap the problematic keyoassives and skills, that can easily get out of hand, and leave the rest, that are even uncaped, can’t push out any meaningful damage.