I’m trying to get my late-game (not endgame yet) build started, which REQUIRES tempering. Tempering is essential to builds now. Yet I’ve just bricked 3 items back to back to back, and I’m not done tempering yet. There’s not much that’s more frustrating than finding a good item to get you started just to make it worthless in a matter of seconds. I get that you (the devs) think bricking should be in the game, but you’re wrong. It doesn’t serve the player, at all, especially casual players, and it becomes exponentially worse once you reach endgame and you’re risking bricking something with 2 or 3 greater affixes (speaking from experience). Items with greater affixes, let alone MULTIPLE greater affixes, are NOT easy to come by, let alone ones having the exact affixes you NEED.
There are two problems with the RNG of the tempering system:
- RNG for the affix itself
- RNG for the roll of the affix
With no way to control the result, bricking should not exist. If you want to give us some choice in the affixes, THEN maybe bricking would make sense as a counter.
But until then, bricking needs to be removed. Full stop.
People have already given hundreds of suggestions for how to fix it, so I won’t go into that. Suffice to say there are much, much better ways of implementing this kind of system, and screwing the player so easily is NOT the way to do that.
5 Likes
Reposting my suggestion here until blizzard takes notice.
1- There shouldn’t be any RNG attributed to which affix you get, only for the strength of the roll. Tempering is a limited ressource, it’s a miserable feeling to throw away an item because it fails to give you an essential affix.
2- Have an option for preselected affix for each gear, have a button to automatically temper any equipped item (that hasn’t been tempered yet) with it’s preset affix. This will allow people to quickly switch gear while leveling so we don’t have to spend hours rolling instead of leveling. This feature will not effect already tempered items so you won’t wast rolls on them.
3- Also, if you want to manually reroll on an item, you shouldn’t have to reselect the manual over and over. Just let us choose the affix and reroll it’s range and have it only choose the highest roll, again, rolls have a set limit so just give people what they want. There’s already plenty of RNG involved in getting gear, greater affixes being the main one, and we play seasons, so there’s no reason to make it so difficult to get ideal gear within one season. We don’t need another hamster wheel in the form of “bricking” items because of bad tempering. It’s a very, and I mean very unpleasant feeling and 2 of my friends have already quit over it after coming back for this season.
3 Likes
Not to mention that we’re spending weeks going through thousands of looted items just trying to find something that maybe, potentially, could be an upgrade…if we’re lucky.
1 Like
This is still bothering me a lot. Yesterday and today I’ve gone through 5 sacred weapons without getting the affix I need. That’s 20 attempts to get ONE affix (edit: and still not actually get it). These affixes are pretty build-defining, so you take a big hit in not being able to take it. And again, as the risk increases with 2 or 3 greater affix gear, it becomes much, much more punishing to the player to not get what you need.
Again, it isn’t even about trying to min/max. You honestly can’t with so few rerolls. It is NOT worth the risk to get the affix you need (not even WANT, but NEED), even at its base roll, and risk losing the affix entirely going for a higher roll.
I don’t know what the right solution is, but it’s absolutely clear that the solution is NOT to do nothing. I would LOVE to at least have the number of re-rolls increased by 2-3x, until a more permanent solution comes along. Then sure, the possibility to brick the item still exists, but it’s much more difficult and much less punishing. And then MAYBE it might be worth trying to min/max.
@Orsen
I don’t see any problem with RNG. Much (if not most) of the game is built on RNG. The problem is when RNG explicitly punishes the player, or sets them back. While RNG is guaranteed to make some peoples’ experience unpleasant, RNG can be balanced (such as with Enchanting, though that has its own problems).
And I wouldn’t pre-load or pre-set some affix into gear. The beauty of tempering is being able to take any piece of gear and put what YOU want on it (potentially).
1 Like
I think you misunderstood, my suggestion is to allow players to select the affix they want. The auto tempering option would be to quickly temper gear with the pre-selected (chosen by the player) affix for that gear slot to quickly temper new gear while leveling (similar to how you can choose your gear’s cosmetic loadout).
Also, I’m not against RNG. However,having two layers of RNG on top of each other with tempering is just stupid. There are so many times I would gladly take the minimum roll of an essential affix for my build only to have the damn thing roll a useless one.
1 Like
I think I see. You’re saying the player still gets to choose, just no RNG, correct?
Right, exactly. There’s no good reason to have 2 layers of RNG here. I doubt anyone is risking bricking their 2/3 greater affix items to min/max an affix.
There would still be RNG for min/max roll of the chosen affix.
1 Like