Yet Another Idea for Improving Nightmare Dungeons

Most people I know aren’t fans of Nightmare Dungeons. With so many new modes introduced season after season, NMDs feel more like a chore. Here are two suggestions to make them better:

  1. Make NMDs a single zone instead of two, so we can reach the end faster.
  2. Combine the Pit with NMDs and provide all the rewards in one run.
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I think they should just remove nightmare sigils and make normal dungeons worth playing. There are a few dungeons which I would like to play, but I can’t because it’s not possible to craft a sigil for a specific dungeon.

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I thought about making the pits the new NMD, but they put so much effort into designing the dungeons. Your idea is fantastic!

I just want them to make the sigil affixes more interesting and add more events / cool things to find in the dungeons. The objectives are fine now.

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Good topic. Change NMD to be just the Pit- size and speed. NMD are 200% too long, have not near enough mobs, backtracking and the worst idea in gaming since ‘escort NPC’ quests: Dungeon objectives. Dumb.

A dungeon is a cave, a swamp, a crypt. You explore it, find hidden loot, and come across mid bosses and finally the Boss, who is guarding a chest, it doesn’t pop into existence.

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It’s just my opinion.

A content that players are expected to repeat hundreds of times CAN’T be complicated, time-consuming, or requiring too much effort, especially if the reward is not worth all that trouble. It gets tiring after a while and people aren’t going to like it.

This is why people hate the long boss fight in the Pit. Pit’s reward is crap. To get somewhat decent reward out of Pit, you have to complete a relatively high Pit level (80-101) very quickly and keep repeating it. If a single Pit run takes more than 2 minute, it’s BS. Ideally, you want the run closer to 1 minute. Even with this kind of efficiency, pit still can’t compete with Infernal Hordes in terms of reward. This is why people hate pit boss one-shotting, dead-ends and all other bullcrap that wastes time. The reward is just not worth all of that. It’s gotta be very linear. It’s go in, smash everything ASAP, grab the trash on the ground and get out and rinse and repeat.

Same with tormented bosses. What people want is mystic items and each torment boss has a VERY small chance of dropping mystic. Imagine if the tormented boss was way overtuned and it takes even meta builds 5+ minutes of fighting the torment boss with possibility of wiping/starting over for a measly 3.5% chance of getting a mystic, which will most likely will be salvaged for 1 spark. Who the heck will enjoy this kind of content in the long run? If a boss run should take 5-10 minutes, then they should appropriately buff the reward to match the effort so that it will take less runs. Then maybe, people will put up with it. In the end, blizzard just cut the tormented boss HP. People just kill each one in seconds and repeat it dozens of times.

Same with NMD. There is almost nothing in NMD that is worth the time and effort required to complete it, other than glyph and distilled fears. Thankfully, you DON’T need hundreds of runs to get your glyphs and that’s what makes NMD still somewhat acceptable. You don’t gotta do a whole lot of them to get your glyphs, so i am more than glad to slog through NMD at the beginning to get my glyphs and maybe do a run or two here and there for distilled fear.

I am against making nmd too linear though. I know that not all gamers are like me and some enjoy non-linear and complicated content despite the reward. NMD is one of the few contents in the game for those people.

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I read through everything, and I really like the idea of adding mystic drops or increasing their drop rate in the pits.

Did they put in so much effort in designing those? That’s sad.

Remember the famous video they showcased? :wink: