One problem with D4 is that you can turn yellow items into legendary items. I don’t think that’s very good. because there are fewer moments of happiness. So moments when you are happy to have found the item. If something drops too often, it loses value. and if you can create legendary items yourself, that also loses value
Legendary items are currently worthless. because you can find them on every corner. and because you can make them yourself.
The problem is that in the early game you find almost nothing. and in the midgame you will be littered with legendary items. and in the late game you don’t find the super uniques. The drop rates are not balanced. Additionally, there are no longer any differences between noob gear, good gear, and high-end gear.
I don’t think it’s good that a 12-year-old milkface plays 1 hour a week. and a 48 year old man on 2 weeks vacation and playing 24/7. that the two should have the same equipment.
It should be that in the early game you should only play with white and blue items. In the middle of the game you should have yellow items + the possibility of legendary items. when you find a legendary item. then you are happy. even if the values are probably not good. but you’re still happy because you can make an aspect of it. That means: Firstly, you are happy about the item and secondly about the aspect.
that’s 2 moments of happiness in one
Even if the aspect value is low, it doesn’t matter.
and in endgame you should be fully legendary with high stats and with high aspects
- 1 holy item
+1 Ancestral Item
+1 super unique item
for example, it would be a bit more balanced.
and this yellow to legendary conversion should be removed.