Yellow items -> legandarys -> not good

One problem with D4 is that you can turn yellow items into legendary items. I don’t think that’s very good. because there are fewer moments of happiness. So moments when you are happy to have found the item. If something drops too often, it loses value. and if you can create legendary items yourself, that also loses value

Legendary items are currently worthless. because you can find them on every corner. and because you can make them yourself.

The problem is that in the early game you find almost nothing. and in the midgame you will be littered with legendary items. and in the late game you don’t find the super uniques. The drop rates are not balanced. Additionally, there are no longer any differences between noob gear, good gear, and high-end gear.

I don’t think it’s good that a 12-year-old milkface plays 1 hour a week. and a 48 year old man on 2 weeks vacation and playing 24/7. that the two should have the same equipment.

It should be that in the early game you should only play with white and blue items. In the middle of the game you should have yellow items + the possibility of legendary items. when you find a legendary item. then you are happy. even if the values ​​are probably not good. but you’re still happy because you can make an aspect of it. That means: Firstly, you are happy about the item and secondly about the aspect.

that’s 2 moments of happiness in one

Even if the aspect value is low, it doesn’t matter.

and in endgame you should be fully legendary with high stats and with high aspects

  • 1 holy item

+1 Ancestral Item

+1 super unique item

for example, it would be a bit more balanced.

and this yellow to legendary conversion should be removed.

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What is worse. This, or

endless grinding and not finding the item you need to complete your build, or the game being so stingy with loot, it inflicts sunk cost fallacy, and kills all hope of build experimentation.

I find the latter to be the case, and it destroys my will to even play D4.

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D4 Legendary items are not D3 legendaries at all. They’re a new intermediate class of items that interact with Rares and present a new gearing mechanism for this game.

D3 Legendaries are called Uniques now.

Legendaries mostly just serve as a source for aspects and then you’re searching for the perfect Rare to put them on. Yeah, the item will be yellow, but when you find it you’re going to be more excited than when the legendary that will serve as the source of its aspect dropped.

It would sure be nice if we could tell the game which stats we’re looking for at any particular time and have it do a legendary-like sound and beam of (yellow) light when one drops. It’s currently mind destroying to have to stare at all those numbers on every yellow drop.

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I like aspects, and I think a fix would be that legendaries roll with the max stats for their affixes, so you will always be excited for the potential.

You took a 2 week vacation to play Diablo 4 for 24/7? Yikes! :face_with_spiral_eyes:

The fact that the BIS items are the easiest items to find in the game make it a bore.

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the problem with itemisation is not the quantity of drops nor the quality. it’s the absurd number of affixes they have added to items.

aspects from legendaries is good. it bypasses the old obnoxious problem of badly rolled legendaries.

codex is good. it allows you to slap a placeholder aspect on an already good item making it better but not perfect, in the wait to get the perfectly rolled aspect to replace it and still be up and running with a more than decent item anyway. it bypasses the old “i found a good rare item, but i don’t do anyhting with that at this level, since i’d need to be full legendary and with that specific legendary”.

what is bad, is nonsense “dmg to this - dmg to that - dmg to that else” affixes on items which make the rng chances of rolling an item with all desired affixes almost null. so that to drop the perfect rare, or legendary, to slap your perfect aspect on (if and when you drop it), you can count your chances on winning your nation’s lottery, just 10x less likely.

i am running for example a build based on use of barrier, and lucky hit (i have a +43% chance of lucky hit, increased by another 20% when i have a barrier, and many skills and perks to make sure that i have a barrier up the most i can, that is basically all time when i face elites, to enable a series of nice things - like almost permanent x38% dmg, etc).

now, an aspect i use is “you get more lucky hit chance when you have a barrier”, more or less. too bad that aspect, is not available in codex. world drop. if and when i have to change the piece of gear that has that aspect rolled on, i have to wait to get another (or prepare ahead and extract each and any i find… if and when i find one).

by chance, today found finally an upgrade to my chest armor. a pretty much bis piece, for that build (+int, +dex, +% dmg, +%armor, 800+ ap). too bad that i hadn’t in inventory a single “more lucky hit chance when barrier” aspect left. had to farm til few minutes ago, to find one on an amulet i could extract.

all this to say: you can bet your house along all d3 legendaries, that i was more than happy to drop both the chest armor this morning, and the amulet with the aspect minutes ago. now, that makes my chest armor a beast that i love, since i made it, i worked for it and in the end i got it exactly like i wanted it.

what i hate in all this is the fact that some aspects, like that, are still depending on world drop only. like uber-uniques, pure rng idiocy. and like the sheer absurdity of affixes variety, making almost impossible to get what you really want ever. but the fact we can now build basically our ideal item(s), whatever build we decided to create, is a huge step ahead what we had in lousy d3 legendaries or dumb sets.

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i have 4 season chars lvl 70+ i dont even have 1 lvl 100 because of the simple reason the endgame is useless. i dont want to grind 6 hours only 1 t4 dungeon for 1 lvl. thats boring like hell. the early and mid game is more fun than the endgame. but it shouldn’t be like that

Idk why blizz even brought aspects from D3 back. Get rid of it all together but i know it will never happen. Rares should not be BiS and theres too many affixes. More UNIQUES

Ontop of alot of affixes that no one wants.

Its been a month since i got any useful gear . This games such sheeeeiit

It’s also been 5 months since the last reply, but you just had to dig it up.

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Just remove legendaries from the game. Replace them with actual aspect drops because thats what they are. I mean, getting a good legendary with good rolls is so rare that you might as well just drop the aspect instead.

I have said the same thing but I could actually argue for the their removal. Keep them and remove aspects on gear. Put the aspect system back into skill choices and let unique special powers continue to be rare to find. Aspects are skill tree nodes that didn’t make the cut as it is. Give them a place in the skill tree and do something special with uniques.

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+5% damage to end game activities on Fridays