X'Fal New Unique Ring and Bleeding Interaction

Since bleeding is considered DOT and the ring causes explosion of the same type as the DOT, does anyone know if this works on Barb with bleeding? How does it work affecting the area? Makes sense how rogue poison would work or sorc fire…but not sure how or ‘AOE’ of bleeding would work?

X’Fal does work with Barbarian Bleeds however it depends on the source. Since it is Lucky Hit, it only works on Direct Damage sources which have a Lucky Hit value. Flay, Rend, Whirlwind, Rupture, Iron Maelstrom DoTs can all proc it.

Coincidentally, any Direct Damage Skill that can have an Arsenal Weapon Assigned to it with any Bleed conditional (2H Sword Technique for example or Berserk Ripping), will also have its DoT benefit. For example, Leap has no Bleeding component, but it does have a Lucky Hit value for the Skill. Since you can Assign an Arsenal Weapon to it, if you had a 2H Sword assigned, the Weapon Expertise will cause a Bleed and that DoT can benefit from X’Fal.

So, what CAN’T benefit? Thorns Bleed and Skills that cannot have Arsenal Weapons assigned. Gushing Wounds Bleed needs more testing. Gushing Wounds technically is supplying its own source of Bleed when the explosion procs. Gushing Wounds itself has no Lucky Hit and is not a Direct Damage skill. Theoretically the Bleed from it is probably coming from a source that CAN proc X’Fal so then the explosion from Gushing Wounds is actually coming from that source, so THAT Bleed should really proc X’Fal.

After testing it, I have suspicion it does not. Gushing Wounds has some bugged interactions because if nuanced conditionals. Gushing Wounds Bleed shows as a separate Bleed source which is why I do not think it is working.

But in short, yeah X’Fal works for Bleeds.

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What makes you say Bleed isn’t considered DoT damage?

Thanks carrotfeets! Very clear. My lucky hit is low to being with and the animations aren’t quite clear if/when it does trigger when trying it.

Looks tasty. Still haven’t seen 1 in game. I’ve gambled lots of rings too. I DID finally get a 1.7 bold chieftain. Others were not usuable. Quite a QoL improvement lol.

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I’ve seen it proc quite a bit with rogue (but high lucky hit build with lucky hit also on unique dagger)

Sorc…hard to tell because animation covers the screen already. Seems like overkill with fire/blizz.

I’m not too impressed with it on my current build. I have 80% of direct damage as bleed, and high lucky hit chance, but I don’t really notice much with X’Fal. Definitely hard to see it proc. It does have a cooldown affix on it, though, which is dope.

Tempted to try it with Rend, Flay, or WW just to see if there’s something notable, but I like my build too much to change it right now.

I think in open world like helltides you would never see it proc since kill too fast anyways. Think you need to try super high NMD before start seeing it kick in because the enemies live long enough.

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I was testing it in 67’s, and couldn’t tell wtf it was doing, if anything.

Yeah, like I said with barb, just visually i couldn’t tell if anything was happening. With rogue at least green poison it was easy to see visually. So I asked the wider community if the interaction worked or not.

I didn’t notice any significant increase in aoe/splash damage. My only other source of it is Hemomancy, so you’d assume it would be pretty noticeable.

However, I give up some crit, dwb, and an aspect to use it, so it could possibly be evening out. Yet, I still feel that the aoe should be noticeable. Especially since it literally says “erupt”, you’d figure it’d be pretty visible.

I don’t think Hemomancy procs it since Hemomancy is not a Bleed in the traditional sense nor is it caused by a Skill with Lucky Hit. Put on some Gloves with Rend and try it.

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I have bleed on all of my attacks. Hemomancy may be causing issues, though. I’ll swap it out and see if that’s the issue.

Do you have a Bleed through Berserk Ripping or 2H Sword Technique? A lot of Bleed sources have been messed up since Beta because of the order of operations in the code is broken. This is specifically why Berserk Ripping has been an infinitely scaling mechanic that was used in S1 with Barber to one-shot Lililth with Lunging Strike and hardly any Armor on and no other Skills. Rob has posted this on the Test enemy us Pleebs do not have access to also.

If there were less conditionals and spaghetti coding, we would be way better off.

Yeah. I took Hemomancy off and it still didn’t seem to be doing much. I’ll try again, but I’ll use the bleed skill from Lunging and then try Flay and Rend.

I think I saw a few red poofy eruptions, but it may have been a death animation or something else. Didn’t notice any significant AOE or splash. I thought they fixed Berserk Ripping last season? I can see that they bleed from my attacks, and it’s now the only source of bleed.

Let’s see if the bleed skills have different results. I’ll report back in an hour or two.

Berserk Ripping has never been fixed unfortunately. When one interaction is “fixed” another pops up.

I mean, hell, they had a patch with plenty of advance notice and changed a tool tip so Earthstriker works with your non-Basic skill and what happens immediately in S2? It procs Overpower with Basic Skills.

I would place money that at least half the stuff they said they fixed they didn’t or just broke more. Seems to me they intentionally just post they fix stuff to buy them PR time and hope people just won’t notice they didn’t actually fix anything to try to figure out how the hell they actually do fix it.

Good news everyone, we have ended World Hunger! I want to congratulate everyone for their efforts in- ex- excuse me sir- no -no, We ended World Hunger. You must be imagining those starving children. Quick! White Knights, do your magic, protect me! Smoke Bomb

I saw the eruptions from X’Fals with Flay. Wouldn’t proc on Lunging with the bleed node. It’s a red nova around 1 enemy when it procs.

Not impressed.

Just dropped a Joritz though. Win!

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It would be great if they could somehow make things works as they’re supposed to. Both Berserk Ripping and 2H technique haven’t functioned 100% properly from the jump.

It’s very annoying.

X’Fal’s should be BiS.

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It is very very hard to have any BIS ring that does not give you fury gen. Unless you drop Bold Chief + Echoing fury for subpar builds without 3 shouts.

That is what shako is for. Seriously, I’m told Shako plus this ring is what S2 barb PvP’ers are building around. One for fury gen and the other for CDR for constant shout uptime.