So I grinded my way through a thorns WW build this season and while I liked the new play style, it is just lacking a bit of damage (as with all things barb), it has no issues in T3, but in T4 you really start noticing the lack of damage.
Here is a link to the build (roughly - as I have since moved to WW Dust devil quakes):
http s://d4builds.gg/builds/e8062e99-e57f-41ad-87e3-c539ff5897bf/?var=0
Here are my suggestions to improve thorns. Not all need to be implemented, but it would be nice.
-
Tough as nails: increase the percentage that each rank gives, make it a flat 5% per rank (up from 3%)
-
Outburst: buff the first sentence “gain 32 thorns” to “gain 100% of your strength as thorns”
-
Barbed Carapace: Change the first sentence to “For every 25 fury you spend, gain 25%+ thorns for 8 seconds up to 200%”
-
Paragon boards: Can we get a thorns board? Or can we change the armor and life per 5 seconds to “x% of strength/some stat as thorns”
Other random suggestions
- WW: As is customary, please buff WW direct damage.
- Armor: Can we change the scaling of how much armor is provided by the strength stat? I hit 5k armor on my thorns barb and I still couldn’t cap out my armor using it along with my equipment on T4. I think this should be part of the barbs “identity” to get a good chunk of its armor just from strength. Armor should be approximately 40% strength in my opinion, as in my 5k scenario, if you stack that much, you will be able to achieve the cap.
- Gushing wounds: Please revert the gushing wounds nerf to the old wording, but reduce the multiplier from 140% of crit dmg bonus to 10% of crit dmg bonus.