Hi this glyph has been tested with WW and does not work with crits, but works with most or all other skills. please fix this as it is such an obvious problem since day 1
Might be an on cast damage effect rather than any direct damage. Whirlwind still channels.
People reported over reddit that is a barber heart problem. You using it? Wrath seems to work for me on eternal, as of level 92.
It doesnât appear to be a Barber heart problem - there are videos of it being tested by not using the Barber heart and only setting 1 point in WW and more importantly no enhanced WW.
I just tried it out myself on my Eternal character. I took off both the Wrath glyph and Enhanced WW, plowed through a big pack, and my fury just kept dropping, as expected. I put on only Wrath and tried again, fury still dropped. I took Wrath off, and added Enhanced WW back, and this time my fury went up as I went through a pack.
I didnât notice any difference in the fury drop rate when I had only Wrath equipped, and both Wrath and Enhanced WW removed.
I suspect itâs triggering only on the initial cast as its a channel skill and not each individual hit.
It worked for me during preseason, not to the extent I had hoped but I noticed it was more difficult to maintain my fury while ww when I took it off. This was on a near 100% crit chance build.
Wrath never worked on crit. WW is channeled and does not benefit.
Test without unbridled rage and without enhanced whirlwind (which grants fury on hit). Just use the Wrath Glyph and and 1 point in WW. You will not gain Fury on Crit. NEVER HAVEâŚ
Please test. It does not work.
Itâs not working on eternal realm from day one. Itâs not a problem related to the season.
Surprise, another bugged barbarian thing⌠honestly, Iâm more surprised that some things actually do work.
Please fix Wrath working with WW!!!
This will benefit our fury management and therefore allow the possibility of more builds that donât rely on 3 shouts to generate fury.
We are locked to running 3 shouts for fury right now. Making Wrath work with fury will allow for more build diversity.
Does anyone know if its fixed yet?
I have not noticed any change, but I just started playing Barb a week ago.
Oh cool, and its the glyph ive invested all the exp in âŚ
I believe that this has been fixed unless someone can confirm that it hasnât. 1.1.1 has fixed a lot that wasnât even in the patch notes, like the Barber working with skills that it hasnât worked with prior. Looking at Maxrollâs updated whirlwind build guide, it has Wrath as the second Glyth to use and update right after Exploit, so I would say that it does now work as intended.
Wrath Glyph work or not this change anything Whirlwind is garbage cost way to much rage for low damage
no point to Whirlwind barb is the worst build for barb in this game
Actualy because of barber and berserker ripping and the bleed WW build, its very strong
I just smacked Uber Lillith for 1.3 billion with my own berserk ripping bleed WW barber build and my fury never drops with Wrath glyph and shouts. I can confirm that WW is still very much top tier.
So did they fix this? Iâm not noticing any fury region on crit with whirlwind, but I havenât tested it extensively
nope, still not fixed.
People donât understand how the Wrath glyph works. This is partially user error / poor reading comprehension on the part of the playerbase. With that said, this is also partly the fault of the game designers who werenât more clear in the description of the glyph tooltip. Let me explain further.
Read the glyphâs effect very slowly and carefully. Here is the description:
âSkills that Critically Strike generate 3 Furyâ â letâs break this down for a second. It says SKILLS that critically strike generate 3 Fury. It doesnât say âcrits with skills generate 3 fury.â The two are close in concept but not the same. What this tooltip is saying is that the skill, if it crits, generates 3 fury. Whatâs implied but not directly stated with that kind of wording is âthis can happen once each time you use the skill.â
This is a once-per-cast mechanic. When you cast a skill, and it critically strikes anything at least once, you generate 3 fury. It can only do this once per activation of a given skill. Whirlwind is a special case because it is channeled. It was designed to take advantage of powerful effects that can be snapshotted, such as the Limitless Rage aspect. That said, Whirlwind not dynamically updating and instead having snapshot mechanics means that an effect such as the Wrath glyph will give limited benefit.
Wrath DOES work with Whirlwind. When you press and hold the WW button, the first time it deals critical damage, you will generate 3 fury. If you continue holding down the WW button, additional crits WILL NOT yield any further fury generation. You can test this yourself. Youâll generate 3 fury (or more if you have willpower and other +resource generation bonuses) the first time your WW crits, but if you keep holding it and keep critting you wonât get 3 fury for crits after the first. Unless you stop channeling and re-cast WW. Then you can generate 3 fury again upon getting a crit.
The glyph does not say âeach time you crit, generate 3 furyâ â it says âskills that critically strike generate 3 fury.â
The developers are partially to blame, because they could have put a short amendment in the tooltip that says something like this: âSkills generate 3 fury the first time they critically strike any enemy.â or even better would have been something like this for the tooltip: âSkills that critically strike generate 3 Fury. Can only happen once per skill activation/cast.â
This is not a bug with WW, it is simply the result of the design choice to have Whirlwind be a snapshotting ability rather than making it one that dynamically updates. They could fix this so-called âbugâ but in doing so theyâd have to change the base functionality of Whirlwind. Theyâd have to change WW into being a dynamically updating skill, but that would break the interaction with the way Dire Whirlwind and Limitless Rage aspects work with WW, in addition to potentially other aspects that get snapshotted (canât think of all of them by name at this exact moment).
âLimitless Rage: Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1 - 2]%[x] increased damageâ
This aspect also does not say âthe increased damage will be applied to every attack of your channeled core skillâ, but thatâs what it does. And thereâs no way to know that, according to that description, unless by testing it.
So: itâs perfectly safe to assume that the Wrath Glyph should also work for the full skill cast, since itâs not stated otherwise, as you also noticed. Thereâs no tooltip describing that itâs just once per cast, for instance. Neither describing something like âfirst time they critically strike any enemyâ.
However, as it stands, yes, the Wrath interaction with WW should be fixed, or stated otherwise clearly that itâs working as expected. Adding that amendment, as you said, could be a âsolutionâ.
There is no way to assume that they would need to change the base functionality of Whirlwind, are you part of the Blizz dev team? Itâs the same thing as us assuming that the Wrath Glyph fix would be as simple as applying the Strategyâs behavioral design pattern and adding fury generation to each critical attack.