Wrath Glyph with Whirlwind doesn't work

Hi this glyph has been tested with WW and does not work with crits, but works with most or all other skills. please fix this as it is such an obvious problem since day 1

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Might be an on cast damage effect rather than any direct damage. Whirlwind still channels.

People reported over reddit that is a barber heart problem. You using it? Wrath seems to work for me on eternal, as of level 92.

It doesn’t appear to be a Barber heart problem - there are videos of it being tested by not using the Barber heart and only setting 1 point in WW and more importantly no enhanced WW.

I just tried it out myself on my Eternal character. I took off both the Wrath glyph and Enhanced WW, plowed through a big pack, and my fury just kept dropping, as expected. I put on only Wrath and tried again, fury still dropped. I took Wrath off, and added Enhanced WW back, and this time my fury went up as I went through a pack.

I didn’t notice any difference in the fury drop rate when I had only Wrath equipped, and both Wrath and Enhanced WW removed.

I suspect it’s triggering only on the initial cast as its a channel skill and not each individual hit.

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It worked for me during preseason, not to the extent I had hoped but I noticed it was more difficult to maintain my fury while ww when I took it off. This was on a near 100% crit chance build.

Wrath never worked on crit. WW is channeled and does not benefit.

Test without unbridled rage and without enhanced whirlwind (which grants fury on hit). Just use the Wrath Glyph and and 1 point in WW. You will not gain Fury on Crit. NEVER HAVE…
Please test. It does not work.

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It’s not working on eternal realm from day one. It’s not a problem related to the season.

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Surprise, another bugged barbarian thing… honestly, I’m more surprised that some things actually do work.

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Please fix Wrath working with WW!!!

This will benefit our fury management and therefore allow the possibility of more builds that don’t rely on 3 shouts to generate fury.

We are locked to running 3 shouts for fury right now. Making Wrath work with fury will allow for more build diversity.

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Does anyone know if its fixed yet?

I have not noticed any change, but I just started playing Barb a week ago.

Oh cool, and its the glyph ive invested all the exp in …

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I believe that this has been fixed unless someone can confirm that it hasn’t. 1.1.1 has fixed a lot that wasn’t even in the patch notes, like the Barber working with skills that it hasn’t worked with prior. Looking at Maxroll’s updated whirlwind build guide, it has Wrath as the second Glyth to use and update right after Exploit, so I would say that it does now work as intended.

Wrath Glyph work or not this change anything Whirlwind is garbage cost way to much rage for low damage

no point to Whirlwind barb is the worst build for barb in this game

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Actualy because of barber and berserker ripping and the bleed WW build, its very strong

I just smacked Uber Lillith for 1.3 billion with my own berserk ripping bleed WW barber build and my fury never drops with Wrath glyph and shouts. I can confirm that WW is still very much top tier.

So did they fix this? I’m not noticing any fury region on crit with whirlwind, but I haven’t tested it extensively

nope, still not fixed.

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People don’t understand how the Wrath glyph works. This is partially user error / poor reading comprehension on the part of the playerbase. With that said, this is also partly the fault of the game designers who weren’t more clear in the description of the glyph tooltip. Let me explain further.

Read the glyph’s effect very slowly and carefully. Here is the description:

“Skills that Critically Strike generate 3 Fury” – let’s break this down for a second. It says SKILLS that critically strike generate 3 Fury. It doesn’t say “crits with skills generate 3 fury.” The two are close in concept but not the same. What this tooltip is saying is that the skill, if it crits, generates 3 fury. What’s implied but not directly stated with that kind of wording is “this can happen once each time you use the skill.”

This is a once-per-cast mechanic. When you cast a skill, and it critically strikes anything at least once, you generate 3 fury. It can only do this once per activation of a given skill. Whirlwind is a special case because it is channeled. It was designed to take advantage of powerful effects that can be snapshotted, such as the Limitless Rage aspect. That said, Whirlwind not dynamically updating and instead having snapshot mechanics means that an effect such as the Wrath glyph will give limited benefit.

Wrath DOES work with Whirlwind. When you press and hold the WW button, the first time it deals critical damage, you will generate 3 fury. If you continue holding down the WW button, additional crits WILL NOT yield any further fury generation. You can test this yourself. You’ll generate 3 fury (or more if you have willpower and other +resource generation bonuses) the first time your WW crits, but if you keep holding it and keep critting you won’t get 3 fury for crits after the first. Unless you stop channeling and re-cast WW. Then you can generate 3 fury again upon getting a crit.

The glyph does not say “each time you crit, generate 3 fury” – it says “skills that critically strike generate 3 fury.”

The developers are partially to blame, because they could have put a short amendment in the tooltip that says something like this: “Skills generate 3 fury the first time they critically strike any enemy.” or even better would have been something like this for the tooltip: “Skills that critically strike generate 3 Fury. Can only happen once per skill activation/cast.”

This is not a bug with WW, it is simply the result of the design choice to have Whirlwind be a snapshotting ability rather than making it one that dynamically updates. They could fix this so-called “bug” but in doing so they’d have to change the base functionality of Whirlwind. They’d have to change WW into being a dynamically updating skill, but that would break the interaction with the way Dire Whirlwind and Limitless Rage aspects work with WW, in addition to potentially other aspects that get snapshotted (can’t think of all of them by name at this exact moment).

“Limitless Rage: Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1 - 2]%[x] increased damage”

This aspect also does not say “the increased damage will be applied to every attack of your channeled core skill”, but that’s what it does. And there’s no way to know that, according to that description, unless by testing it.

So: it’s perfectly safe to assume that the Wrath Glyph should also work for the full skill cast, since it’s not stated otherwise, as you also noticed. There’s no tooltip describing that it’s just once per cast, for instance. Neither describing something like ‘first time they critically strike any enemy’.

However, as it stands, yes, the Wrath interaction with WW should be fixed, or stated otherwise clearly that it’s working as expected. Adding that amendment, as you said, could be a ‘solution’.

There is no way to assume that they would need to change the base functionality of Whirlwind, are you part of the Blizz dev team? It’s the same thing as us assuming that the Wrath Glyph fix would be as simple as applying the Strategy’s behavioral design pattern and adding fury generation to each critical attack.