Will weapon throw get it's own non uber unique ring?

I’m hoping the weapon throw can be either added to the ring furor for crits or have it’s own ring? hopefully the devs make a change.

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Mighty Throw getting added to Red Ring would be a good change yeah. Don’t really think it needs a Unique all to itself, unless it was a 2H Weapon maybe.

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They should add Frenzy to Shattering Steel and add 2 zeroes to the flat damage instead.

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I like dual wield assigned to weapon throw.

Double the nades

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wouldn’t this affect overpower features lets say when combined with basH

Weapon Master’s Signet
+All Resists

+Crit Chance
+Attack Speed
+Maximum Health
+4 Weapon Mastery Skills

Mighty Throw: Thrown Weapons cast Steel Grasp pulling enemies in and keeping them tethered to the weapon. While Thrown Weapons are out, you gain Berserking.

Deathblow: Fighter’s Rupture also applies to Deathblow. Hitting at least 1 enemy with Deathblow heals you for 22% of your Maximum Health.

Rupture: Enhanced Deathblow also applies to Rupture now. Rupture deals x150% damage to Bosses.

Steelgrasp: Warrior’s Mighty Throw also apply to Steelgrasp. Steelgrasp’s impact deals x200% increased damage and Stuns enemies for 2 seconds.

This fixes numerous issues and makes Weapon Mastery skills with or without Third Blade more viable.

Steelgrasp’s damage is effectively tripled. If Aspect of Shattering Steel scaled better, a Steelgrasp primary build (used with IM could be something).

Mighty Throw has more utility added keeping enemies within its pulsing damage radius and pulling ranged enemies to it. You would have basicslly permanent Berserking freeing up investment elsewhere.

Rupture ends up working far better for Bosses which is where it tends to fall flat. Fields of Crimson needs to be changed also so that the X Flat Damage is greatly increased and scales better. It should also not remove any Bleeds from an enemy.

Deathblow gets a huge bump in survivability. Invigorating Fury and Third Blade makes Deathblow spamming far easier to manage. Overkill AoE damage range should be increased from 40-60% of Base Damage to 60-80% of Base Damage. Enemies that are not Healthy would be treated as Injured as it relates to Deathblow only. This makes Slaying Strike and investment into One Hand Axe Technique worth a glance. Damage to Injured actually means something as it is extending the range of what is classified as Injured.

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but didn’t they nerf starlight aspect for DB where youre unable to spam hits?

Somewhat yes with Overhealing but it isn’t as bad as what it was. If you took Fighter’s Death Blow and were using Third Blade, this would refund 20 Fury before any Fury Generation is taken into account. Weapon Master adds a Charge and Lucky Hit Stun. While Charges are not needed for a Third Blade build, it does reduce the Fury Cost. With Fury Cost Reduction and recapture, this makes it more lucrative.

Even if you did not use Starlight and Invigorating Fury, being Healed 22% before +Healing every single time Deathblow connects is a lot of Health. Converting Health to Fury for minimal investment (Starlight) would be only if you could not overcome DB Fury Cost with Third Blade.