Itemization is the core of ALL ARPGs and I don’t think they will ever address or fix the poor itemization in this game.
The easiest items to find in the game should not be BIS. Most people are finding BIS items before level 75 and the affixes are completely bland.
Item power is silly.
Damage multipliers are bad aka mostly vulnerability.
Affixes are redundant. Example: (close,far)
Ancestral and Sacred are irrelevant.
All rares can roll the same affixes.
An item power 800+ does not give higher rolls or unique affixes compared to an item power 725.
Getting 3/4 affixes you want on a rare is very easy to do.
Legos are a dime a dozen and not interesting when you find one.
No target farming at all for uniques or legos. “Base farming” doesn’t work.
Uniques are purposefully built poorly because they “don’t want you building your char around uniques” aka they don’t want you to use them over rares which makes most uniques worthless.
Uber uniques are the only interesting items in the game and their impossible to get.
I am struggling to see how they will ever fix or address itemization with how much they are are already struggling with simple issues.
Imo, they are prioritizing character balance around a broken system (short term issues), instead of fixing or addressing the core issues of the game (long term issues).
Do you think they will ever fix itemization or even address the massive issues with it?