Season 6 wasn’t a failure by any means but I think it moved in a direction that made things worse for the player base rather than better. I feel the dev team has fallen victim to trying to please the majority to the point they lost track of what their game is.
Before when leveling to level 100 you could get build defining unique items at early levels and often play a build you did not intend to play because of the unique you got at lower levels. That was really fun. A few patches ago blizzard went out of their way to make unique items drop more at lower levels. That all went away in season 6.
Now the game does not feel like it even starts until you are level 60 and in torment. The odds of getting a unique item while leveling is too low. Everyone rushes to 60 and targets farms what they need for the build they decided on before they made their character.
Season 7 introduced targeted mythic unique items with runes and while I feel that system is great by the time you get the mythics you wanted you have done all of the content over and over so many times that there is nothing new and all activities are just GRINDing. Dear god don’t make getting the mythics easier make more content to do after we get them.
When the player base asked blizzard for more endgame activities the only thing blizzard came up with was more grinding. They even converted blacksmith upgrade system into the beloved tempering grind. Talking a system that is in place and replacing it with a grind didn’t feel good to me.
Dear blizzard my request is give us end game content that challenges player skill and not our endurance to grind. Give us something to achieve that we can brag about. right now all your can brag about is lucky RNG OR your persistence in grinding.