Will Blizzard ever fix bugged Rage Of Harrogath?

Proc don’t proc unless you use rend lol. (Or ww skill talent to add bleed damage rofl)

How are you gonna have an item tailor made for expertise and technique system that does not work with the system?

Fire your QA team, they’re clearly incompetent.

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It’s not tailor made for the expertise system. It’s tailor made for Bleed/WW builds to reset the shouts.

That’s fine; the problem is that it doesn’t trigger off of all slashing weapons – only Swords.

I imagine this is a bug; or this is how they hotfixed it when the nerf bat was pulled out. as it stands; it’s almost completely useless if you’re not using a sword, but even if you are; the base item stats are going to hurt your damage more than the CDR resets on the shouts give you back.

The general idea is to use this to get 100% uptime on your Rallying Cry and Challenging Shout. This is about DR and Fury Fuel for WW with the Unbridled Rage passive.

I have near max rolls of CDR on ammy and helm, and I have Marshal’s bonus active. Now I’m working on the “Disembowel” Glyph as well. This frees up our need to use Rage of Harrogath anywhere but Echo of Lillith.

I obtained over 1300 Attack power and 1,000 armor from switching this out with a regular rare with better affixes. The 20% DR to bleeding targets, I ended up getting 20DR to close enemies, which accomplishes the same thing; but I also ended up with base percent damage and % armor.

I think it’s designed to be a stop gap piece while you’re getting your glpyh’s online; your CDR rolls right, and an upper roll of the Bold Chieftain’s Aspect.

But it needs to work on all triggered bleeds, and not just from the base one caused by 2 handed swords.

if you go WW and not use a 2h sword… you are just dumb. You need that 2h axe on technique to make it good…

It’s not ONLY for WW. It’s supposed to be for every non-Ultimate Barb skill with a cooldown. That’s a lot of skills.

  • All 3 shouts
  • Leap
  • Stomp
  • Kick
  • Ironskin
  • Deathblow
  • Steel Grasp
  • Rupture
  • Charge

Literally every defensive skill and every Weapon Mastery skill has a cooldown.

The issue is that it’s not working properly with the 2H Sword technique, Berserk Ripping aspect, or bleed from Thorns. It ignores the interaction and purpose of those modifiers by destroying the QoL and synergy they are intended to provide: applying bleeds.

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Well considering I’m level 83 and I’m speed clearing level 104 mobs without doing that; I would reckon I’m not that “dumb.”

I use a 2 hand axe, so I don’t need the technique; I use the 2 hand sword in the technique slot.

2 hand axes have higher base DPS rolls 99.999% of the time; and the one I’m using is god tier.

Just so you know; if you use a 2 hand axe; you get the 2 hand axe technique PLUS a different technique that you select. If you select the 2 hand axe technique while using a 2 hand axe, the bonuses do not increase or stack; you’re just wasting your technique slot.

2 hand swords lower your DPS, and increase your bleed; so basically what you end up doing here is lowering your initial burts, and converting some of that to back end DOT, by the nature of that damage taking time, that lowers your DPS.

Swords are mainly used to trigger the Bleed, as it’s an implcit roll on 2 hand swords, but 100% of the targets I hit bleed already anyway; so there is less value in that implicit roll.

The only way that would be an improvement for my character is if I get a God Tier one that rolls with higher base DPS AND all 4 damage affixes you need at nearly top roll. It may be best with perfect rolls at highest item power; but since axes roll higher damage, if all the same were true with the Axe, I’m still not sure it would be better for anything other than Tier 100 runs where you’ll have the enemies will have the time for the bleed to speed up your times to kill.

When you’re one shotting all the mobs, you’re not getting damage value out of the bleed effect.

The main reason for using a sword was because it triggers Rage’s unique affix, and then if you’re using Gohr’s you were able to kill enemies by stacking large bleeds using the explosion.

Being that Gohr’s was nerfed into the ground and Rage is a bad chest for DPS – using an inferior weapon for base DPS, is probably not the “big brain” move.

The game changer is The Grand Father. It’s implicit rolls are higher than any other weapon and it adds crazy CD damage. Axes > Swords unless it’s GF.

← Big brain.

Yes it resets all of those CD’s; but it’s not designed for that use case; so it’s going to be sub-optimal when you don’t need the resets on those other skills.

Rage resets stack with marshall and the shout ring; that’s where Rage gets it’s value. Using any of the other skills; you don’t have those effects to stack.

The CDR stacks with all other CDR to push shouts over the breakpoint for 100% uptime.

Currently the rest of the armor is so bad that you lose so much damage persuing that, and you can still with all the other things; push it over the break point.

The 2H Sword Technique doesn’t proc the chest or Disembowel, man. That’s the issue. The chest and glyph aren’t designed specifically for shouts or ww, it’s for generic, class-wide, cooldown reduction. For everything except Ultimate skills.

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THats all well and good, but swords come with a natural bonus to crit damage, which in a WW build you are going to 99% of the time be at 80%+ crit chance.
Axes come with a bonus damage to healthy mobs, which a mob is not always going to be healthy, so you loose out on basically an entire stat block.
So yes base an axe will do more damgae, but a sword will crit for higher damage, AND you are going to be critting the majority of the time, so in the long run, swords are better.

You can do what you are doing with both, but swords will be better in the long run.

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The guy doesn’t understand how damage works in this game. He literally said (in another thread) that damage to close is better than vulnerable damage.

Clearly he doesn’t know how or why the crit implicit on swords (he also doesn’t understand what an implicit is) trumps any implicit possible other than vulnerable damage - which is only available on crossbows.

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Thats 100% not ture, Close is in the additive buckers, while vulnerability is a down right multiplayer of damage.

Also close damage currently is not worth stacking due to the WW Snapshotting bug.

I’m aware. Lol.

Ol homie has been spreading a bunch of misinformation today. It’s weird.

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The chest only procs while using any talent that applies bleed to a skill.

That’s it.

That’s the issue.

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Lunging seems to proc it too.

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Do you work for blizzard? Because last I checked, nowhere is said RoH it’s not designed for those use cases. You just pulled that out from your azz.

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Blizzard! Please fix this so this uniqie isn’t wasted for my HOTA

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Lol this makes no sense. It isn’t tailor made for any specific build - it just doesn’t work correctly for anything but 2H swords using bleed inherent skills. Nothing in its broken implementation says that it’s meant for a 2H shout build. The 2H shout build’s popularity has nothing to do with the lack of functionality of the item.

After some further testing, I actually think I finally understand what’s bugged with this item - besides the obvious issue that it doesn’t proc off of skills that don’t inherently have bleed on them, I think the lucky hit chance will only proc on the first time that you apply bleed to an elite with the skill that procs the lucky hit. It will not proc again as long as the enemy has that first instance of bleed damage on it, especially if further hits extend the duration of its damage. We’re expecting that each hit is another instance of us inflicting bleed, which is why it seems to work initially then stop working.

This is probably why people using 2H WW shout think it works perfectly - since the build is broken and has a high clear speed, the single proc triggering seems like it’s working as intended because they rarely need to get successive procs off the same target. You get just enough procs off of an elite and its minions, kill the pack and move on before the glitch preventing further procs has a chance to take effect.

Now why this guy Laokin keeps infodumping about his character like it’s relevant beyond his initial anecdotal evidence, that I can’t answer.

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it is the lucky hit. they can totally fix it and it will work off all builds like a non build specific uniqie should. and it doesnt have a build targeting aspect so it should work universally. they could remove the lucky hit and make it proc off anything like close, vunerable, heck even critical hit to tame it down like the lucky hit. it speciafically works base skill bleeds, WW, and other things less relevant. they just need to change what procs it. you can sort your build to insure a target is bleeding but shouldnt have to limit to a base skill. blizzard, please remove the lucky hit on the Rage chest… please!

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Yeah it’s tricky wording by making it a lucky hit. 2H sword exp and say berserk ripping are not lucky hit procs, so therefor RoH doesn’t apply to them. Unfortunately I do believe it’s working as intended.

They need to remove the ultra-situational, double rng-based, lucky hit obsession they have for Barbs. Everything is a 1-4 second buff proc’d in an over specific scenario, with a 1-6% chance of happening after you attempt to force the scenario.

Let’s make it a little more attainable, general, and longer lasting.

I never understood what the hell they’re so afraid of. Our biggest paragon damage bonus is 12% after 3 seconds of bleeding. Why???

Druids have a 50% damage node with multiple others over 30%. Necros too.

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