Why there is no exp loss upon death?

There needs to be exp loss on death. Otherwise people just don’t care about dying. Yes, hardcore is one thing, but there should be more penalty in softcore also.

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I have an idea, why don’t they make it harder to survive, so you have to be careful…

Hmmm…something like…this will sound crazy…

Adding more elites to dungeons?

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Because it’s dead, useless and boring mechanic. Like magic find or 3 difficulties.

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If you want exp loss on death you can always play PoE.
Also its a terrible mechanic that probably will lead to frustration for the majority of players.
Not everything has to be punishing

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Since this is a more casual ARPG and they want to balance content around lvl 100 the death penalty doesn’t make sense. They probably want a higher % of people to hit 100 and with exp loss on death most would probably get stuck at some point in the level range. This is around lvl 93-94 in PoE and at a similar level in D2.

One thing I agree with is that there should be more, or harsher, penalty to dying on softcore.

Should they add XP loss? I could agree to that if it’s reasonable. Should it be D2’s equipped items lying on the ground? Perhaps not.

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I remember XP loss from Diablo 2. I hought it was terrible. Just an extra punch in the jewels while you were trying to make your way through hell difficulty. Having to re-fight your way through everything was bad enough.

It’s a pretty outdated and unliked mechanic. Only reason something like PoE has it is becsuse PoE is basically just expanded Diablo 2.

Come to think of it a lot of people who post on this forum seem to be upset that Diablo 4 isn’t expanded Diablo 2. Seems like PoE would be the perfect game for them.

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Obviously cuz it would be too hard for D3 big boyz

It is a video game. People shouldn’t have to care about dying.

You want to care about something? Care about your family and friends. Care about your job. Care about the things that matter. Don’t ask for artificial pain mechanics.

And I played a game with huge exp loss for 13 years. Where it could take over a year to gain a level and two seconds to lose over a week’s worth of XP grinding. Never again.

You want to be punished for “playing wrong” then play on hardcore. You will have a huge XP loss on death.

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because we play for fun.

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Because eventually the only things that give exp is to you is stuff that will one-shot you out of the blue no matter what.

Run 500 baal runs, die once because of stygeon doll with CE/AMP/Extra strong, get set back 50 runs.

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I don’t think it should be XP loss (too regressive penalty design), but yeah, there needs to be something more than now.

Imo a survival bonus, if you stay alive you get an increased XP and magic find buff. It is then lost on death.

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Yeah, I think every time you die the game should make you solve a quadratic equation in order to continue playing.

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or a pop up box that says ‘do you wish to keep playing?’

Don’t need XP loss. If they made clearing nightmare dungeons more rewarding. They have a limited time of “life” no need to remove XP as well

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No. Terrible idea.
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Because XP gain is laughably low anyway. Imagine if you would have the good old Diablo 2 formula where you farm for XP 2 days long and bang you die 2-3-4x to the same boss or elite pack and loose all that progress.

There are good mechanics from older games which deserve to be revitalized in a new title.
And there are bad mechanics in older games which should stay burried forever.

What comes next? You want to have stamina bar or “light radius” stat to come back too?

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You can always play high level nightmare dungeons on WT3.

And i’m very confident they will introduce more difficulty levels with future updates. Just as they did in D3

If you want to be punished for dying go play HC. It’s a horrible mechanic that should have died off around 15 years ago. For the most part it has and the industry is all the better for it.

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