The HUD issues! Lets get into it.
In regards of experience I played seasonal hardcore pushing greater rifts 120+
And most of the flaws I list below isn’t easily noticed until a certain difficulty in gameplay is challenged.
I’m also slightly vision impaired and use glasses to correct it and i do believe it contributes to making the current HUD worse But all in all its not the leading factor.
The action or reaction taken is always derived from the combined information of cooldowns, buffs/debuffs, hp/resources and enemy position, animation and the layout of the field the battle takes place on.
Opinions
Position of HUD is terrible.
The HUD information is critical to track easily and precisely.
A screen cornered HUD is roughly 60% further away from your character on screen and completely outside of your focus range. Looking down in the corner forces you to give up incoming information on enemy actions to gain the information you are looking for.
Furthermore the HUD being outside of your focus range forces you to “look for it” As well.
if I need to know the remaining cd of frost nova I’m having a hard time instantly landing my eyes on the icon displaying it. I need to locate the HUD, then the skill icon, then the visual display on the icon that displays it and it feels super awkward when you look back at the character only to notice the boss is halfway through his big slam animation and now you don’t have time to react.
simple solution:
- allow console players to use the old HUD centered at bottom of screen.
Preferred solution:
- separate each individual part of the HUD and give freedom to position every part of it wherever you want on the screen.
Id love to have the most important skill icons literally right under my characters feet.
skill icons are very small and have a faded out display of remaining cooldown with very shy visual indicator that its ready again.
Suggestion:
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allow individual parts of the HUD to have size scaling options.
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Optional choice to increase icon glow on specific skills when ready.
missing a transparent map overlay.
The map is very nice, but i feel a huge setback in being forced to stop character movement to check the map as the mini map is usually zoomed to far in to give me the info I’m looking for.
Suggestion:
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make mini map zoom customizable for overworld and dungeons.
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Add a simplistic transparent map overlay.
Thank you for reading I would really love to receive thought’s, opinions and solutions from others. So I will end the post with a fair description of what a HUD is as encouragement.
What is a HUD?
“Head up Display, or shortly HUD, is a transparent display that shows data in a person’s line of sight. The projected display makes it possible to see the information you need while navigating directly in your line of sight, which is a safer option as opposed to looking away from the road ahead.”
@D4team