Why so much improvement on minion survivability and none on minion damage?

Out side golem minions got nearly nothing improving damage output which is there biggest problem but tons for defense which is not really a problem at all? Why?

So far the damage does seem better. But I am just now getting into my glyphs and paragon. Have to see how wt4 handles with max paragon to say for sure.

The enemies got scaled down, on paper (out side of golem) the minions got nearly 0 dps upgrades.

Minions, or at least skeletons, are meant more for utility than damage. I mean, a full army of skeletons still has a Necro behind them. It seems the design is there for them to be buffed as needed for them to help the Necro control enemies, not so much mow them down while the Necro basically just runs around finding stuff for them to target.

Well we did get more multipliers so that isn’t necessarily true.

Baseline I can understand, but we can fill a ton of slots with minion specific damage bonuses. We can flat out fill weapon, gloves, amulet and ring slots all with offensive Minion bonuses, which is a lot more specific increases than just about any other build. I would enjoy if a fully built minion-focused build could do damage by itself instead of focusing on a proc that only goes off on our own damage.

They should let us outfit the minions with equipment. I mean, there’s plenty of scythes and swords laying around.

Because the folks at Blizzard are incapable of elementary school levels of mathematics.

There are a couple of multiplicative damage bonuses (cult leader rare node and a lego aspect whose name escapes me)

I havent gotten to wt4 in the season yet, but those abilities made a big difference in wt3.

I’ll, as always, see how far i can push minions.

Minion survivability is certainly an issue, and with the buffs they finally do good at staying alive.

But I agree, I expected more buffs related to minions. The whole game rescaling did actually make minions much better relatively, to be honest, because the monster health got so much lower.

Season 3 will be the nail in the coffin for pure summoner, as I am 99% sure they will not buff or change anything relating to minions.
I think they think minions are fine and more over they do not want to promote a so called “lazy spec” which ironically is false, I spam buttons as much as a meta build, just without stuff dying.
The reason season 3 will kill summoner is because they have to buff monster health and damage. Bosses and monsters alike are all hitting for way less damage as well as having way less health currently.

How can you be 100% certain of that when they just bunched a ton of stuff in Season 2?

I fear they may have to buff monster health, too which I agree will very much hurt the summon necromancer.

I do think they will continue to work on the summon necromancer. If they didn’t want a pet build, they wouldn’t have chosen the necro as the last class. They wouldn’t have made so much minion stuff around the necromancer. I mean, Rod Fergusson plays the Thorns Summon Necro every season. I don’t think it is fair to say they put all this stuff in the game, buffed a bunch of it for season 2 (and implicitly buffed the builds damage via their scaling, and also made great improvements to the golem), because they dont want us to use it.

because the summon skeleton skill is OP. you get decoys. tanks support. are you taking each individual and adding them up? +atk speed? and crit? extra thorns output. oh lets not forget the build in aoe dmg/healing buff built in when yourt barracks is bulging with bone boys!!

what do u think is lacking or an area you would have like to seen improverment?

they have specifically said something along the lines of “we want minions to support the necromancer, not the other way around”

We will not see minions get any meaningful buffs any time soon. But I don’t care that much as I am extremely stubborn and I will play summoner weather they like it or not. I refuse to cast meaningful damaging spells!

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This is the most blatant troll :smiley:
But sure, go clear a 100 NM with 99% of your damage coming from minions like I did and then compare it to your meta build you copy pasted.

I would like to see the actual quote around that, and the context surrounding it.

Necro should have three choices:

No minions
Support minions
Minions to Support (we need more around this)

I strongly believe that more minion focused stuff is coming. They buffed minions a good bit in 1.2 and wanted to see how it would shake out with the rescaling of the entire game, and that has actually been largely successful for minion builds, actually. Seeing my Bone Golem auto attack for 115k last night was awesome.

That they didnt do enough or go far enough yet, only 5 months post launch, to me does not indicate that they never will, especially given recent buffs.

I hope you are right, but like i said they seemed quite against the idea originally. I would link the quote if i could remember where i saw it.

btw, best i seen my golem do was 218k non crit. but its hard to see as i stack a lot of attackspeed and its just a see of numbers. only get to see it when he wonders off and attacks some mob on its own.
Golem glyph is not maxed yet, its 17 currently, also need to max control (lvl 15) to see his end damage numbers.

No. Its not. Summons are the weakest necro build. And by a wide margin.

In T4 i just cant keep my skellies alive long enough, even spending all spec points i can to buff them. Shame as i was having alot of fun with my minion bloodsurge, was endless blood surges and constant blue numbers

Thats a really solid Auto hit. With bone golem?