Why so many damage resistance aura monsters pair?

I always push at the end of every ss but this time they seem to be everywhere. I can open a pit and have 4 to 6 of them jumping on me. It is not hard to find a pit where the whole floor is filled with them. Why the imbalance in monster affixes?

I get that high pit is meant to be challenging but maybe it could be more creative. Instead of making the HP sponge even more spongy, make them challenging in different ways, like combos that require proper positioning to dodge and fight back effectively, or put situational tools to counter (like the Pylons in D3).

Before anyone says just kill them first, it could be a challenge to target them with AOE builds especially when there are 2 or more as they could be very elusive and there might be too many monsters around you might never hit them. Throw in other nasty affixes like vampiric,teleport, increased health (sometimes all combined) it’s almost a guaranteed reset.

Yeah until you face the boss who will laugh to you.

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Blizzards idea of “challenge” is :

Damage Resistant Mobs

Extra Life Mobs

What is bottom line difference between those two?

I mean christ on a cross, they couldnt even give those two mods some lore flavored names:

“Extra durable Armor”

"Bloodied " ( for extra life for example)

Just more laziness

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I’m currently one of the top pushers of my main class and I can guarantee you this ‘AOE’ build doesn’t have trouble against bosses unless the pit is filled with damage resistance mobs.

I am not sure but by making them 2 different affixes they can make a combo out of it and it sure is a hell of a combo.

And because these creators don’t know how to create something challenging, the solutions are as simple as ending the firebolt enchantment. Why put challenges when you can put golden resistance and extra life everywhere.

Every pit level past 85 all i see is this combo on every pack of mobs it seems

And what is your class?

Those affixes are obviously heavily weighted in the Pit. It’s not even subtle.

Gotta love how these Mr Nobody think they are achieving something because they have an imaginary race, where there are ‘‘top’’ players in a game that require no skill at all :rofl: :rofl: :rofl:

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So true, when a majority of the hardcore player don’t even care about the leaderboard and smashed the pit 150 in the first two weeks and not even in this imaginary leaderboard.

I smash the pit 150 with my Spiritborn between 6-7 minutesand don’t even care if i’m on the top 100 or 50. There is nothing official and, like all times, it’s everytime the best cheater, exploit and snapshotter with the most bugued class who won this “imaginary race” like Rob did for AZ 25.

It isn’t only about this season. Diablo 4 is a game that require no skill at all. You either have the build, tempers and masterworks to deal enough damage to push or you don’t. Some players even ‘‘fish’’ for certain bosses because the damage without mobs isn’t enough. That’s not a skill test, that could be called patience, but not skill.

The skilled players in D4 are the ones theorycrafting builds and actually testing which interactions work with each other. And we know who they are.

Those players calling themselves ‘‘top’’ are the same that actually feel like ‘‘the most handsome in the world’’ when their grandmom say so.

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Gotta be skillful at “trading” and getting a deal on those 3x and 4x GA items, including on mythics. Otherwise, what is that 100 billion to get decked out in 3x/4x GA’s that are actually build-relevant (not those w/ Life per second or Cold Resist).

It is getting worse from 110+. Expect a whole floor of them 70% of the time.

Druid.

Yeah, angry more.
I love seeing a random getting triggered seeing other people enjoying a game. Bet you can’t pull what I am doing tho.

Yeah try ‘trade’ as a Druid this season :rofl:

because it is much more easy to just set the generic monster to unsigned long HP of 18,446,744,073,709,551,615 than construct more procedures for monster to become challenging in different ways.

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Aside from a few bosses with unskippable mechanics, Blizzard’s approach to difficulty mostly revolves around making elites or bosses take longer to kill.

Doing what exactly? Drinking 1 Elixir, 3 Incenses and spam buttons through the pit with a build you copied from a Maxroll guide? Every player in the forums could do that. Literally every player can ‘‘pull what you are doing’’. The thing is that (we) the majority are just too smart to know it doesn’t worth it.

Go, keep ‘‘pulling’’ it and keep being a top player in grandmom’s leaderboard.

You nailed it, basically this game is just the luck of the drop. It requires no skill. You either have the gear or you don’t. There is no real meaningful way to work for rare items you need for a build outside of repetitive boring grinding for hours on end.

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Yeah, loser confirmed. Go, keep doing what you’re doing. Nobody here knows who you are and nobody cares.

Yeah. Sometimes I forget that this game is full of retired fellas or dudes that feel special because they see X billions in their screens as if they were doing something besides wearing their gear for it. They are literally not smart enough to recognize that it is the gear dealing the damage no matter how hard they press the buttons.
These dudes usually come from real competitive games like shooters but they Zuckerberg at those games and think they are good at Diablo 4: a game that is just a shadow of what it was at release because people cried so much about difficulty that now it doesn’t exist :laughing:

To be fair, diablo-like arpg’s arent skill based at all. They are all stat based games. Actual piloting of your char has a very low skill floor with a very low skill ceiling in all of them. Its just about stats.

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The fact that you are still here, in my thread, getting worked up on something that isn’t even the main topic, says otherwise.
Ofc nobody here knows who I am, what a big deal :rofl: